Ubi-Johan

Ubi-Johan



11 Dec

Comment

Originally posted by bartex69

Hi Johan are you guys aware that after patch 6.1 some of us are unable to play game because of crashes?

Before 6.1 I didn't have any problems with game but since yesterday game is unplayable for me. Game crash during missions and when exit the game. Pleas forward those issues to the dev team

We're looking into both the periodical crashes experiences by some users and the game shutdown crash.

Crashes are always high priority for us to fix. We'll let you know as soon as we have a solution.

Comment

Originally posted by actioncomicbible

I'm going to continue to overthink it, thank you very much.

Just kidding.

<3

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Originally posted by bobemil

Good SOTG imo.

<3

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Originally posted by actioncomicbible

RIP fenris berserk

i think they said it was RIP Fenris Berserk because Composure could be moving to the chestpiece.

Don't overthink it. As we said on stream - it's a dev build and nothing on there is final. We just wanted to showcase some of our upcoming UI improvements.

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Impressive!

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Originally posted by tjtoed

Any update on this?

We're working on a fix right now and will deploy it as soon as possible. No date just yet, but it's a priority.


10 Dec

Comment

Originally posted by shuggyD

ahh man...im stoked to play Hardcore..please tell us you will add more vanity or other stuff to make it worthwhile?

a yolo hat aint enough.

You never know what the future might hold! We're definitely open to listening to community feedback when it comes to hardcore mode.

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Level 1 SHD Agent.

Killed by Cat.

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We're looking into this as we speak. We'll update you on this as soon as possible.

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You'll get a YOLO hat (Level 2) and access to unique commendations.

As this is a Beta and very much an optional mode, the emphasis is not on unique rewards but rather offering another way to approach the game.

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We rotate the contents of the Standard Apparel Cache on a regular basis to allow new items to become obtainable through normal gameplay.

This is intended, as the 16 items you're missing are new items that are now available in the standard pool starting in Title Update 6.1

Comment

Originally posted by xMsTunax

You guys found an issue that's gonna take longer than the 4 hours you've been shut down to fix?! What in the world could take an extra 2 hours?

The 4 hours is assuming everything goes according to plan. That time is used to deploy the update, other backend changes and checks to make sure it's all good.

During our checks, we discovered a critical issue that we needed to fix, and for us to address this before the servers go live we needed the extra time.

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Originally posted by Simon-says-what

We're fully committed to the game.

That statement is so washed out and overused by your industry that it has lost all its meaning.

We also don't have content lying around that we're just keeping to publish later on. We're actively working on Episode 3 and will do more work afterwards.

I haven't said "content lying around", I said "prepared". And I know for a fact that DLC content gets worked on way before the launch of a game in most studios. I have no reason to believe that this is different with Massive.

And I'm bringing up the player numbers for Survival because it influenced our decision if we want to make these modes or not.

Almost every decision around this game has been poor & confusing for your player base, so I recommend you reconsider your decision making process, or the decision makers rather.

I haven't said "content lying around", I said "prepared". And I know for a fact that DLC content gets worked on way before the launch of a game in most studios. I have no reason to believe that this is different with Massive.

I think you misunderstand how development works. Content is indeed worked on in advance as the development cycle is a long process. In a simplified way, an update might be "ready" a month before its release but that's when it goes through QC testing, finishing touches, bug fixes, balancing and eventually the approval process to first parties.

Once the update gets the final "go" is when we have an actual release date.

Since an update might be more or less content complete I.E. a month in advance, artists, game designers coders etc... move on to the next update unless their help is needed for final tweaks.

This is how content gets produced in the industry.

Comment

Originally posted by JamesDixonNUFC

Can we play Hardcore Mode as a group, few of us want to give it a try.

Absolutely, create new HC characters and you can play together.

You can only play together with other HC characters though.


09 Dec

Comment

Originally posted by gerash4enko

Will snowballs be available forever in this gun or just during the event?

It is not event specific, the gun will always fire snowballs.


06 Dec

Comment

Originally posted by believeINCHRIS

It feels like the entire game might be over and you have to start from scratch again but hopefully they have check points or something. Dying and starting over from scratch sounds awful after a hour or two of playing.

No checkpoints in Hardcore Mode.

This is very much an optional mode for the people that want to take on the challenge of clearing the entire game without dying.

Comment

Originally posted by polomarkopolo

I asked before but never got an answer:

In hardcore mode, what does "death" mean? Is it after being downed and the revive timer expires, or is it just being downed?

I'll get clarification to know for sure, but it should only count as a "death" if you are dead (not downed).

Comment

Originally posted by plemtoq

And I see that Apparel Caches can be gifted; does that mean for newly gained caches or the ones that I already have ?

It's a store feature, you can gift Apparel Cache keys to friends.

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Originally posted by plemtoq

Is there 72 grey apparel items in total counting all the shoes shirt hats an all ?

72 apparel items in total that can be collected from the open world.

All types are included in that number.

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It is certainly a possibility to add a 5th HC slot. We have brought this feedback to the team for discussion.