I've just edited the post to clarify that Warden's Zone Attack is meant to be dodgeable and will be changed tomorrow to be dodgeable. It is not supposed to have a blue flash and won't be receiving one. Apologies for the confusion!
I've just edited the post to clarify that Warden's Zone Attack is meant to be dodgeable and will be changed tomorrow to be dodgeable. It is not supposed to have a blue flash and won't be receiving one. Apologies for the confusion!
Hello Warriors!
Tomorrow we will perform a maintenance that will resolve a few issues.
Time: Thursday 18th March - 9am EDT / 13:00 UTC.
Down-time: Estimated at 45 minutes.
Notes:
[Bug Fix] Fixed an issue that caused Warden's Top Heavy to Side Heavy Unblockable to be undodgeable
[Bug Fix] Fixed an issue that caused Warden's zone attack to be undodgeable. It is now dodgeable.
External link →Hey Warriors! We have been focused on creating resources for new/returning players lately, and this video is a part of our Gameplan series. We hope you (or your friends who are newer to the game) find it informative. :)
Awesome! I'll PM you the address of a sketchy parking lot, you can drop them off there in a cooler.
What I have a problem with in the terminology guide is "If your hero has a deflect, you may want to look out for attacks from the top of your guard indicator. Player (sic) typically find these easier to deflect for some reason." some reason. SOME REASON?? It's because you broke the f**king mechanic ubi! Fix your damn game for the assassins!
Edit: included whole quote
I removed this because that sentence clearly shouldn't have made it into the final draft. It had no purpose and I literally don't know what I meant by it - I think I was just trying to simplify the advice for newer players who might wonder "wait why are deflects easier in top guard?"
Thanks for pointing this out.
That's good bird!
And only in premium version, yes.
Correct. this one is in the premium pass.
I am disappointed we got zero gameplay news. All we got was shovel knight cosmetics and a name for the new year. Nothing to get excited about. No teasers for new hero’s. No news of testing grounds.
Hey there! Reading through the rest of the feedback, but I think it's important to mention that we said Testing Grounds would be coming with more frequency: https://www.twitch.tv/videos/919019554?t=0h51m11s .
cue the bastards that hate fun replying to it
It's all good, there's always a few.
Tbh, my favorite replies so far are the ones that are just serious answers where you can tell the person did their height homework.
I think the the PK notes incorrectly say "Heavy attacks are enhanced" in the spot where it's supposed to say the changed heavy damage, since heavies are always enhanced
The dev comment below it says "This damage change should...", pretty much confirming it as a typo
Edit: It's fixed
Copy and pasting error on my part, the article corrections are now live but I'll post them here:
· Heavy Attacks
o Each Heavy Attack now deals 2 more damage than before
§ This includes Dodge Attacks
o Heavy Finishers gain Unblockable if Peacekeeper is locked on to an opponent suffering from Bleed
Developer's comment: The change to damage ensures that Peacekeeper is still slightly above the curve in damage without being overboard like it was in the Testing Grounds.
The change to Heavy Finishers also gives her extra synergy with her Bleeds, which lets her loop back into Bleed if one of its options successfully lands.
Also, the section below was omitted by mistake:
· Deflect
o Deflect is now performed with the Heavy attack button instead of the Light attack button
Developer's comment: Many heroes share inputs with their Deflect ...
Read moreI mostly lurk here but I must say I quite enjoy your approach to holding and releasing these character changes. "Go team"
Thank you! :)
We try to make the right decision for each hero. I understand anyone looking forward to Warden/Shugoki's changes being frustrated, but we felt we needed to do more work on those changes in response to TG feedback.
Fight changes coming in tomorrow's update will include:
Read more details here: http://ubi.li/r8Zgi !
External link →It's a suggestion we've discussed seriously both internally and externally. I don't have any news, but yes it's a concern that's been on our radar.
As a heads up, some skin tone/armor issues will be fixed in today's maintenance: https://www.reddit.com/r/forhonor/comments/keukkf/maintenance_alert_all_platforms_december_17th_2020/
I think this might also extend to other For Honor streams as well
Only for the 24/7 stream on our own channel!
Read morePeacekeeper:
- Guardbreak damage is still untouched, needs to be toned down from 38.
- Unblockable heavy damage + bleed is 36, 49 if counting the bleed to get the unblockable. Also needs adjustments.
- Dodge heavies have 1000ms recovery, that is problematic for her as she loses the ability to chase in teamfights due to being punished quite heavily for it.
Warden:
- Unblockable finishers do 35 side, 34 top. Damage doesn't need to be toned down too much but sides doing more is weird.
Shugoki:
- Demon's Embrace recovery is still awful and now the move can be zone option selected, it's not very great without the Hyper Armour.
Nobushi:
- Kick needs to be sped up to 500ms to make her on par with other characters.
- Her old dodge cancel recoveries I believe should be brought back to make her flow even better in combat...
Happy holidays Liam!
Hello Ubilnsulin! I like most of the TG changes and even completed the survey and send my feedback. I dont want to be intrusive but can i have a question? What are the future plans for Aramusha and Shinobi? Aramusha really needs buffing and Shinobi a rework. Thank you foward for your answer.
Not intrusive at all! I'd be more shocked if people didn't ask questions about our balance plans.
I'm not able to provide concrete news on those two. That being said, they're clear stand-outs for me in terms of the amount of feedback we're getting and the memes ("better nerf Shinobi again", "they gave Aramusha cinder blocks" etc.). The dev team is aware that they're perceived as having problems. I can't give much further info than that, as for right now we need to focus on Gryphon + the current set of Testing Grounds heroes.
Hey y'all, we should be back to normal: https://twitter.com/ForHonorGame/status/1337145238792654850
Shugoki is nothing but a staller now. There's no aggression pressure with him.
His Dash melee is nothing more than his headbutt which still guarantees nothing besides the worst stun in game with no actual damage. It can also only be done from side dashes... I was hoping for a forward dash bash similar to Warlord or BP for that pressure, but unfortunately that's not the case.
The dash forward heavy has the trademark of all samurai which is minimal tracking, unfientable, with no armor frame or recovery canceling properties. Much like Hito and Kensei.
Hug tracking was also altered on top of its armor frame removal and it is atrocious.
In order to play this character now you're basically waiting for guard breaks.
I'm open for change, but deep in my lil'Shugo heart I feel as though this is not the way. If you're reading this Ubi thank you for continuing to support For Honor through thick and thin!
Thanks Grizzly_Spirit! Appreciate you for sticking with us.