Heck yeah! Lots of us play (and some even stream!) the game. It makes sense to play the game for me so I have better understanding of what you guys are talking about, but I also just generally love the game c:
Heck yeah! Lots of us play (and some even stream!) the game. It makes sense to play the game for me so I have better understanding of what you guys are talking about, but I also just generally love the game c:
Nothing about aiming on console rip
We are still monitoring feedback from the community on this! As mentioned above, an exponential curve is being worked on. Any other feedback is welcomed if you have not already shared it.
Nothing to improve live event visibility ? Still getting killed by melee event because of the poor announcing
This has been previously flagged to the team! I personally have this issue with Lethal Melee as well :P
Veeery great
But
U mean platform is a limited time hack?
Pls dont remove it i think its very cool
As mentioned in the Dev Notes, with Magnet coming back, the team would like to give Magnet some time to shine with the rest of the Hacks before adding another hack at the same time. However, you will be able to test out magnet first in Floor is Lava!
No riot one nerf for PC?????? Goodbye PC playerbase
The team will continue to monitor the Riot's usage after the introduction of damage drop-off. As we have talked about before, the team likes to make incremental changes rather than doing way too much at once.
Read moreOverall I'm disappointed, I'll be completely honest. During Beta and Season 1, you were much more willing to do big changes to the weapons, and all I'm seeing is changes for aim assist for the most part. Damage fall off for some guns was not even needed, the Ripper for example is no longer going to be something I use for longer range. People who melted me with the Riot One were already within 100m so that change essentially does nothing, coupled with the fact that a lot of skilled Riot users are already on keyboard and mouse so the hip fire change also does nothing. The Mammoth fall off should have been included with the damage nerf in mid season 1, so I'm glad it's finally included. No changes to the Skybreaker, which many people complain about. A Sniper buff is absolutely not something we needed imo, and it's just going to accelerate a return to the Protocol meta we were suffering with during Beta. The Harpy fall off is probably the only weapon change I'm happy with as it stands,...
I appreciate you sharing your initial thoughts!
During Beta and Season 1, you were much more willing to do big changes to the weapons, and all I'm seeing is changes for aim assist for the most part.
During Open Beta, specifically with Patch 0.5, the team learned that they need to take a more incremental approach to changes instead of throwing the throttle into overdrive. It is beneficial to make changes in small doses to gather proper data to ensure something is not being overturned too much. This also doesn't mean that the team isn't willing to push things even further. It is not like these things are not on the radar for the team, but they are trying to be careful to not do too much at once. They have been cross-referencing community feedback with backend data and deciding where to go from there,
... Read moreI'm also not seeing any of the things you mentioned for bringing in new players and helping them stay in the game.
Would really love to have Solo/Duo game modes to be permanent in the future! Otherwise great changes!. Keep up the great work!
I think the dev team would like this as well! We will just have to wait :)
I really like this idea a lot! I'm sorry the link from the News Portal doesn't work well on console D: I'll get that looked into! But I like the idea of having an interactive area in the hub that lets you read through the Comics.
Makes sense. When crossplay comes out is there a chance that solos will come back permanently?
Maybe! I am not sure but I would really like solos to come back.
Why not just leave solos and remove the ltm playlist?
As we touched on in our Future of Hyper Scape blog post, we found that the Crown Rush game mode is very unforgiving for newer players. So we wanted to give a variety of formats in terms of match size and activity to give players a more chill place to try out the mechanics of the game. Additionally, we are also rethinking how we manage limited time modes and the player base split that is required to support multiple modes at once.
Hey! At the end of Season 1, everyone will be granted the Memory Shards in their Hall of Champions so you shouldn't have to worry about not being able to grab it. Although I also understand wanting to grab it yourself.
As Dead-Sync mentioned, Bitcrowns are only on the platform you earned them on/purchased them on. It is cross-progression for cosmetic items you own, not cross wallet.
Any plans on limiting the use of invis/armor combo? Maybe like make it so players can only carry 1 hack from each type. It could be divided into something like deffensive, mobility, offansive. I have stopped playing a month ago mostly because I had enough of players running armor/invis. When a good player does it, it was so hard to kill them since they also land a riot one shot in between activating hacks. I have been eagerly waiting for a change on that topic. This will be more of an issue more than before to me because there won't be solos anymore since this combo gets stronger in the squad mode.
I am just curious if there are any plans on making a change on this or whether this is considered as an issue by the dev team?
This is something that has been brought up to the team! The team is keeping an eye on Hack data and looking into Inivs/Armor usage.
I have played 75% of my time in solo mode and removing it is imo .. the good call.
This wouldnt even be a question if the playerbase wasn’t so small, but this had to be done so the squad mode remains playable with a decent amount of players
Thank you for your understanding!
What about the TDM mode they announced before?
Still being looked into!
Looking good so far! Very happy to see Magnet back most especially, and also thrilled that player rank will not affect MM'ing.
Personally, I'm sad that the only way to grind rank is through squads, and that duos is only an LTM. I only have one friend who plays the game, so that means the only way for us to grind rank is to team with a rando, and the people who solo queue in squads tend to be low-level players. In that sense, we basically have to carry a noob every squad match, which feels anti-competitive. I get it though, not enough players for all that.
You can always look for someone to squad up within the official Discord's LFG channels. I can totally understand the appeal of Duos in your case. I think the Dev team will also be curious to see how well Duos will do once it is available. If any of the modes show a lot of support and love, the team may consider brining them back more often or eventually making it a staple gamemode once the playerbase has expanded.
Contender holograms are so cool, I love that you guys are adding polish to the game, keep it up ubi :)
Thank you so much! I was super excited to see the Contender Holograms. I liked the idea someone had of giving people crowns to signify crown wins as well.
The instant melee is one I'm very happy to see! Hoping the other presets mentioned, (or even better custom layouts) come very soon in the frequent updates.
If you have any specific presets you would like to see besides what has been mentioned, make sure to let us know!
There is no Solo Ranked unfortunately. I know that this game lacks players but damn...
As we learned in Season 1, it is not feasible for us with the current playerbase size to run more than 2 modes at the same time. Maybe in the future Ranked Solos can be a thing!
While this means a permanent Solo mode will no longer be always available
:(
Same :( But! It will still be an option with the LTM rotation. I would love to keep solos around (as a mostly solo player) but it is understandable to prevent the playerbase being split too thin across Squads, Solos and the LTM playlist. Once things grow the team can obviously look back into expanding to Solos being permanent.