I looked at the option to make voice chat party only and that has me wondering, can talk to the whole lobby? If so that is pretty damn cool
Not currently! Party only chat means you can only talk to people you grouped up with prior to matchmaking.
I looked at the option to make voice chat party only and that has me wondering, can talk to the whole lobby? If so that is pretty damn cool
Not currently! Party only chat means you can only talk to people you grouped up with prior to matchmaking.
why didn't you show the old vs new stats like in the old patch notes instead of just the new ones? much easier to understand what's going on then :(
Apologies for the confusion! I did do a TLDR in the official Discord on what has changed since Patch v0.5. Here are the weapon changes
Did I miss it or is always run still not implemented?
Not yet! This is still something the team is working on. We haven't forgotten about it!
is there gonna be some sort cosmetic/emblem or something for those that win a game?
Thanks for the suggestion! What kind of cosmetic, in particular, were you thinking? Like a holo-tag?
Fix the aim assist or this game dies by the end of the week again..
Hey! The team has previously mentioned they are looking into a few options for aim assist on PC. Once we have an official update to share, we will be sure to post about it.
Read moreOverall some very interesting changes that I'm cautiously optimistic towards! While these changes look promising, I hate to be that player that raises some concern, but I want to bring up the changes with the Protocol IV.
I personally think the Protocol IV should not one shot an enemy, at least when the target is completely unaware that they are being aimed at. While it feels really good to snipe some poor unknowing soul, it also feels pretty bad to be moving and shooting to all but sudden getting one-shot from a sniper halfway across the map and all that momentum is instantly gone. There isn't much counter play to that unless they miss the shot, at which point I can attempt to move out of the snipers line of sight. Now this problem is less of an issue in most other BR's because of bullet drop and speed on most snipers, so there is even MORE skill to calculate the trajectory of the bullet and the enemy player's movement in order to...
We do look at the comments! Thank you so much for taking the time to write out your concerns about this change in particular.
During the Open Beta, I've noted several concerns about no counterplay with the Protocol's one shot mechanic and lots of players have suggested the possibility of adding a glint of some sort. As we touched on in the Patch Notes:
We are looking at new mechanics to adjust long-range combat in the future, which will give us more tools to balance the Protocol and others. Stay tuned for more on that in the near future.
It definitely sucks to be sniped out of nowhere, especially from a super far distance, and is something the team recognizes as a risk with the Protocol. But as stated, the team is looking at a few options to help reduce this kind of frustration.
Everything looks amazing, except for:
We also decided to reintroduce the one-shot kill capacity of the Protocol V sniper rifle
See you all tomorrow! :D
I think ultimately it is worth playing the actual patch before you can answer me, but once you have a bit more experience, could you explain why you disagree with this change in particular?
Given the movement abilities within Hyper Scape, it takes a bit of skill to actually land decent shots. The one-shot kill capacity happens at full fusion, additionally.
No aim assist changes? Everything else seems great
Hey! The dev team is still looking into aim assist options for PC at the moment. Once we have an official update to share on this, we will be sure to post about it!
Can you please answer second question as well? Thanks in advance. Hopefully someone just forgot to include aim assist adjustments into patch notes.
We are still investigating aim assist on PC and don't have an official update yet. Thanks for checking in though!
1. How would I report suspected hackers?There will be an in-game report system coming soon. For now, you can submit Cheater Reports to the support team directly.
2. Is there more centralized complete “manual” type info available anywhere yet?We do have Gameplan available, which has video guides with tips and tricks. What kind of information would you like ... Read more
Hey! I don't have an official time when they will be pushed, but it will definitely be closer to the actual launch period. Feedback on the patch notes is always great, and we will certainly be looking through it once the patch notes are up. Only 3 more days!
Please please fix STUTTERING . I love the game , but if it continues to have stutter it will be very hard to invest time and money on it !
We have been trying to gather more information on these stuttering issues. If you haven't already, please send your MSINFO files over a ticket and let me know what your ticket number is.
I love how active you guys are with the community and listening, i hope it stays that when when console comes and the platform gets bigger
That is the goal!
The game is truly awesome and has tons of potential. It really needs crosshair customisation and a much more precise sensitivity slider however.
We mentioned during the Tech Test that we would also like to implement more granular sensitivity settings. I do not have an ETA when that will be coming to the game at the moment, but it is on our radar!
Crosshair customization is also a popular topic within the community, and I've passed along the suggestion to the team before. Thank you!
I would love an auto sprint feature so we don’t always have to be pressing down on our controllers especially in a fast paced game like this!
We mentioned back in the Tech Test that this is a feature we plan to implement! However, I do not have an ETA when that will be implemented yet.
I'm glad that devs are regularly interacting with the community. Imo the patch definitely had a very different gameplay experience in comparison the prior days of the open beta. While I think that experimenting is good, it would have been nice to have have a little more time to play the .5 update, especially with such large changes, notably the core facet of abilities, specifically cooldowns. Regardless, I can't wait for the 11th and am looking forward seeing the next few patches, as well as the AMA!
*words
Thanks for sharing your thoughts! I do agree it would have been nice to have a bit more time to play around with the larger patch. I think this is definitely something the team will grow from in the future.