UbiMorning

UbiMorning



04 Aug

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Thank you so much for the love!! It really means a lot. I do my best to respond when I am able to on threads. As Arcane pointed out, although we may not reply a lot sometimes (I'm usually trying to respond on Twitter or other platforms on top of Reddit), we do read through the subreddit throughout the day.

I appreciate you guys sharing your memes and cool clips! (especially when you post them on Twitter and tag the Hyper Scape twitter) Thank you for also being patient and understanding when we discuss feedback ideas. Being able to break down your thoughts with you helps me make sure I am understanding the sentiment of a topic correctly.


03 Aug

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Originally posted by dmtrs1337

If there any chance that you will remove aim assist on PC? If no, explain why AIM ASSIST should be on MKB platform. Thanks :)

We have touched on this a few times on the subreddit. Here is a comment I made earlier today about it.

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Hi everybody!

We wanted to make a quick post here to let you know we’ve followed and logged your detailed patch feedback over the weekend. The team is hard at work assessing the feedback and our gameplay data, to determine what adjustments we’ll make for our Season 1 launch next week. Indeed, with this final Open Beta patch, we intentionally wanted to explore our limits in terms of the adjustments introduced, to make real use of our final Beta moments, and we understand it was almost a whiplash for many of you. We don’t intend to make such large, sweeping changes on a regular basis when fully live. We’ll communicate the Season 1 changes once the team settles on them, and we plan to meet all of you next week (exact day/time to be communicated soon) for our next developer AMA!

External link →
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Just reiterating something Pope mentioned before:

We know how important this topic is to many of you and we've been following the discussion very closely internally from the beginning. We don't have a specific update we can share with you today but the development team is exploring changes now.

Thank you for sharing!

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Hey! Thanks for sharing your clip. Pope mentioned this on another post, but aim assist on PC has been a topic we've been following since the very beginning internally. The team has been exploring different options with aim assist on PC, but we do not have an official update to share just yet. Thanks again!

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Thank you for sharing your thoughts! I have mentioned before on another thread that while I didn't play Realm Royale myself, I have been getting an understanding of what happened from other players.
As for Aim Assist, we have previously mentioned that the team is looking into a few different options. We don't have an official update on aim assist on PC yet, but will be sure to post about it once we have the details lined up!

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I sincerely and utterly appreciate you for taking the time to list out your thoughts AND also include a suggestion for each thing! This my favorite type of feedback to read. Thank you so much again!

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1) Is a reported issue

2) Is a known issue as well, but I have only seen this issue with Wall or Shockwave. Thanks for the clip!

3) This is a new report for me. I'll pass along the video!

4) This also a new glitch to me as well, will report this spot up!

5) This is a reported issue as well.

6) This is the same as issue 1, but just with the Invis noise.

7) Interesting find! I'll pass this one along as well.

8) There is a known issue when trying to use sprint or crouch on hold and the other on toggle. Thanks for the info!


02 Aug

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Performance on midrange systems is not great and needs to be improved. Ubisoft seem to have a massive problem when it comes to CPU optimisation on all their games (including the ones they just publish). I don't know what it is... It's awful and inexcusable! PLZ FIX.

We have been running investigations on issues like this, and would really appreciate it if players who are experiencing these issues to submit your MSINFO over a ticket for review.

Identity wise, the game feels super generic. The map is boring and lacks diversity. Control wise, there's a ...

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Just wanted to say thank you for taking the time to share your opinion! You are not alone in feeling the Hack changes shifted focus towards gunplay, which most players dislike. I have not played Quake much either, but I can understand it's appeal!
Do you have any other issues with any of the Hack changes besides Slam or Tele?

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Originally posted by UbiMorning

Thank you for your kind words! It really means a lot :D You are absolutely correct in that these changes don't necessarily mean the game isn't subject to changes.

flair: ubi-response

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Thank you for your kind words! It really means a lot :D You are absolutely correct in that these changes don't necessarily mean the game isn't subject to changes.

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Originally posted by TheAnticipated

"I do agree Ball needed a bit of love instead of a nerf."

Then why nerf it? I understand the purpose of this patch was to address the concerns you had seen around the TTK but perhaps in future notes, you could also include the specific reasoning for each weapon and hack change? A broad statement of your intent at the beginning was fine but then the changes that were made just seemed to confuse people even more as to what you wanted your game to actually be. Would the team have been able to specify the reason as to why they nerfed the Ball hack specifically or was it just a broad nerf to all the CDs and durations on the hacks and the Ball hack just happened to be included?

I'll see if I can get a bit more info about the decision to nerfing ball. I believe it was in play with the overall goal to lower the TTK of the game, which ended up feeling more like a broad nerf to Hacks. I'll pass along your feedback about the patch notes comments though!

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Originally posted by UbiMorning

Just wanted to get a bit more understanding of your perspective: What were your thoughts on the state of Invis and Armor prior to this patch? How did you feel about the Mine changes?

flair: ubi-response

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Just wanted to get a bit more understanding of your perspective: What were your thoughts on the state of Invis and Armor prior to this patch? How did you feel about the Mine changes?

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Thank you for sharing your thoughts! I appreciate you taking the time to write out your thoughts after the patch.

While not necessarily the worst thing that can happen, I think that this shift in mobility to supportive hacks takes away Hyper Scapes "arena shooter br" niche that it is.

I have seen a lot of comments expressing the same thing. The hacks, in general, are an important column in what makes Hyper Scape unique, and I think this patch made the community feel it was counteractive of that idea.

We will continue to read through everyone's comments and digest them for a bit. Thanks again!

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Originally posted by UbiMorning

Thank you for sharing your thoughts!

A low skill weapon shouldn't reward you this much and a full revert would be ideal. If consistency is a problem, then perhaps the pellet spread could be altered to make it more reliable.

The Mammoth buffs appear to be a top point of discussion after the patch. Many players believe the damage buff was too high and should be reverted. I have also seen a few comments discussing the consistency of the Mammoth and that it should be looked into.

The Hexfire was useless before this patch and desperately needed the buff to compete with the Harpy. Keep in mind, the TTK is still slower than the old Hexfire because it fires 100rpm slower, has worse hipfire accuracy and AA bug got fixed too.

Hexfire pre-patch was definitely considered a lower tier weapon. Most players would only pick it up because it has a large mag size. Some people mentioned they were confused on w...

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flair: ubi-response

Comment

Thank you for sharing your thoughts!

A low skill weapon shouldn't reward you this much and a full revert would be ideal. If consistency is a problem, then perhaps the pellet spread could be altered to make it more reliable.

The Mammoth buffs appear to be a top point of discussion after the patch. Many players believe the damage buff was too high and should be reverted. I have also seen a few comments discussing the consistency of the Mammoth and that it should be looked into.

The Hexfire was useless before this patch and desperately needed the buff to compete with the Harpy. Keep in mind, the TTK is still slower than the old Hexfire because it fires 100rpm slower, has worse hipfire accuracy and AA bug got fixed too.

Hexfire pre-patch was definitely considered a lower tier weapon. Most players would only pick it up because it has a large mag size. Some people mentioned they were confused on w...

Read more