UbiMorning

UbiMorning



26 Jul

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No problem! I did see that Reddit post and did flag it up to be checked into by the team.
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    UbiMorning on Support Forums - Thread - Direct
Moving to Player Support!
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    UbiMorning on Support Forums - Thread - Direct
Moving this to Player Support!
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Hey there! Please be sure you are flagging any suspicious players through our support portal so we can take a look. We are also planning to share more details on our plans against cheaters in the game soon. Keep an eye out on the Twitter and news website for more.
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As I pointed out on another thread, the main issue players seem to have an issue with is being sniped from spots they physically cannot see. Some players are getting sniped at from outside of the rednering distance because of the fact the sniper scope allows you to see farther out.
The sniper seems to be okay in a closer range, but getting sniped across the map is not a super fun experience.
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Originally Posted by Faren_Hawke
The issue is theres just no reaction to have against a sniper. I can get killed the moment i walk out a building to a sniper even when im ducking and dodging around.
In this game that from my perspective is all about speed and reactions, you shouldn't have a weapon that can instantly kill anyone.
It's definitely a frustrating experience to play around sometimes, especially when you are up against a fully fused sniper. The game is definitely fast-paced and has a lot of movement, so a sniper can seem a bit awkward at first. However, because you are supposedly moving around a ton, it should be a bit difficult for snipers to land shots.

F... Read more
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I didn't actually play Darwin Project. Can you explain a bit more what your suggesting?
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Thank you for sharing your feedback! I have seen several players speaking out about wanting self-damage for these explosive type weapons, mostly the Salvo and Komodo.
I have noticed players mostly getting upset at the fact they are dying to these weapons because they are considered noob weapons. It is important to understand that a lot of players feel the game is pretty difficult to get into. We have to keep in mind the more casual players within weapon balancing and making sure weapons are still fun to play. We will continue to monitor the ongoing discussions around these weapons!
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No problem

25 Jul

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Thank you for the feedback! I'll pass it along to the team. I noticed this the other day when watching a stream.
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    UbiMorning on Support Forums - Thread - Direct
Hey! This is a reported issue. Thank you for the clip!
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Originally posted by switchn

I play on default settings except brightness on 60% because I prefer to have a bright game, reveal is always blinding though. It should be far less intrusive, it's hard to even aim with such a distraction

Thanks! Can you also share what monitor you use as well as a reference?

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Originally posted by UbiMorning

This strange bug has been reported previously with Wall as well! It seems to teleport you back to a location you were previously in. Thank you for sharing!

flair: ubi-response

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This strange bug has been reported previously with Wall as well! It seems to teleport you back to a location you were previously in. Thank you for sharing!

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Originally posted by UbiMorning

This bug has been reported! Thank you for sharing the clip.

flair: ubi-response

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Originally posted by UbiMorning

Do you remember what you were doing right before you died? To clarify, did you alt-tab back in as you were being revived?

flair: ubi-response

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Do you remember what you were doing right before you died? To clarify, did you alt-tab back in as you were being revived?

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Originally posted by UbiMorning

Hey! Do you happen to use the Game Filter option with GeForce experience? Can you also share what your display settings are? Assuming you are reporting an issue where it makes the screen extremely bright.

flair: ubi-response

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Hey! Do you happen to use the Game Filter option with GeForce experience? Can you also share what your display settings are? Assuming you are reporting an issue where it makes the screen extremely bright.