UbiMorning

UbiMorning



28 Jul

Comment

Originally posted by -Sheriff-

Fix the stutters please. Or give some proper official feedback regarding it. Game is unplayable for me, while having 100+ fps. Support is useless (unless, maybe, I should have somehow contact english support instead of russian one (100% useless)). It is not a great start to have with a game, most people won't go back after issues like this.

Hey! Could you provide your ticket number as a reference? I would like to take a look at your case for you to ensure we are getting the proper information.

Comment

Originally posted by HighRollerD20

Fix the high frame-time every 20 seconds stuttering. If people stutter, it doesn't matter what your training area looks like. They will leave your game.

Hey! We have been trying to gather more details about this issue. Have you already submitted your MSINFO files over a support ticket?

Comment

Originally posted by UbiMorning

Hey! We mentioned in the last patch notes that we have launched a Known Issues Trello! We plan to update this at least once a week. I also try to keep an eye out for posts of known issues to let you guys know it is being looked into/mentioned on the Trello.

flair: ubi-response

Comment

Hey! We mentioned in the last patch notes that we have launched a Known Issues Trello! We plan to update this at least once a week. I also try to keep an eye out for posts of known issues to let you guys know it is being looked into/mentioned on the Trello.


27 Jul

Comment
-Protocol V
For a rifle that hits incredibly hard, it should be projectile-based.
Anyone can tap anything within its line of sight, no matter what distance they're at.
If it remains hitscan, it should have some damage drop-off, but keep headshot damage as the same.
After thinking about it, making it projectile base could potentially kill the weapon off. With the amount of movement options in the game, it would make it incredibly difficult to hit anything. I do think having damage drop off would be the optimal solution, especially for those kills at over 300 meters away.

-Harpy
It hits pretty hard at its rate of fire.
Feels like a better Ripper compared.
Give it increased recoil on hipfi...
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I personally have not been running into Shotgun players that much and personally don't run the Shotgun because I don't usually like playing shotguns. I've seen more community members talk about how inconsistent the Mammoth can be. It is certainly a good gun as long as you can actually hit your shots with it.
Comment

Originally posted by UbiMorning

Hey! Have you tried manually setting your datacenter to ensure you are connecting to the right one? If you are still seeing lag issues after trying, can you send your datacenter to the support portal?

flair: ubi-response

Comment

Hey! Have you tried manually setting your datacenter to ensure you are connecting to the right one? If you are still seeing lag issues after trying, can you send your datacenter to the support portal?

Comment

Originally posted by UbiMorning

Hey! Crashing at the start of a match is listed on our Known Issues Trello. For this issue, we are trying to collect more MSINFO files from players so we can further look into this issue. I understand if you don't really want to at the moment, but at any point, we would appreciate it if you could send your MSINFO files over a ticket if you have not already. If you have, can you let me know your ticket number?

flair: ubi-response

Comment

Hey! Crashing at the start of a match is listed on our Known Issues Trello. For this issue, we are trying to collect more MSINFO files from players so we can further look into this issue. I understand if you don't really want to at the moment, but at any point, we would appreciate it if you could ...

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Hey there! What area are you tending to drop in? There should be plenty of buildings with loot inside or supply crates nearby. Our Gameplan video explains where you should be able to find loot.
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On KBM, you can use scrollwheel to swap between your weapons. There is no option to rebind that at this time though. I've passed along the suggestion however!
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We have been banning hackers and plan to continue to do so! We have more player report tools coming soon. Please make sure that if you come across someone who may be cheating or is soliciting cheats, you can reach out to the support team so we can properly flag these things to the right people.
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Reiterating what I mentioned on another thread again: It is important to keep in mind more casual players when looking into weapon balancing. If weapons are considered too difficult, less players are likely to keep playing because it is a negative experience.
I don't think either of these should be outright removed yet. If anything, the possibility of nerfs should be looked into. D-Tap has a range limit of how far it can go and feels like a mosquito to me. It is understandable that some players are getting upset at the D-Tap since it feels like a noob weapon, which is partially the goal. However, the D-Tap shouldn't be incredibly overpowered and should only really be regarded as a small leg up for newer players. We will keep an eye on comments about the D-Tap and looking into data from the game about the D-Tap's performance.
Same thing for mine! I have been collecting feedback from all of our social media platforms regarding the current state of Mine. I appreciate an... Read more
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I think the problem most people have with it is the fact you can just place it ontop of enemies. Even after using teleport or slam, the mine will continue to chase you. Wall can certainly help counter mine, and taking corners seems to also help counter mine.
The issue with the Reddit post is the amount of mines he was running into. Mine has a short cooldown which allows you to replace mines quickly after they are being destroyed. While he might not have actually gotten hit by the mines, the issue is the furstration of running into way too many. The reason players are running Mine more now is because Mine seems to be performing really well due to the amount of damage it does and it's amount of health.

26 Jul

Comment
Hey there! Thanks for taking the time to share your thoughts on the current state of the game.

Would you be willing to go more into what changes you are hoping to see for each weapon?

an assault rifle may as well be a sniper from across the map with how ridiculously pinpoint it is.
Ripper does feel like it has minimal recoil, and the reticle with the Ripper can make it hard sometimes to try and shoot farther out.

but when you shoot someone point blank with a shotgun and only do 20 damage only to have them turn around with the same lv1 shotgun and instakill you, that is pretty janky.
It can depend ... Read more
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Thank you for sharing! I'll make note of this in my report for stuttering :D

Comment

Originally posted by UbiMorning

Hey! We are trying to collect more information on these stuttering issues. It seems to be partly latency related from the latency icons that appear in your clip. Have you already submitted your recent MSINFO files on your ticket?

flair: ubi-response

Comment

Hey! We are trying to collect more information on these stuttering issues. It seems to be partly latency related from the latency icons that appear in your clip. Have you already submitted your recent MSINFO files on your ticket?

Comment
Thank you for sharing your concerns for the game! I can see that you want to enjoy the game and want it to do well.

I brought this up on another thread but I'll reiterate it here as well: When looking into weapon balancing, there are many factors to keep in mind, even when proposing an idea. We have to keep an eye on factors that are turning players away from the game to ensure a balanced experience, especially since our goal with the game is to make it inviting for everyone. This includes making some weapons accesible for newer players, like the D-Tap.

With discussions around the D-Tap, it seems higher level players are getting irritated with the D-Tap because it is a "noob friendly" weapon and feels essentially like a mosquito. Many players, like myself, tend to use the D-Tap as a tool to finish off players who are trying to run away mid-fight. However, I think the D-Tap has a trade off where it doesn't do a ton of damage in exchange for it's mechanic. ... Read more