GG
Hello,
It's time to speak about more Gleba. Some changes, and also something new...
In the last few months we have been thinking about how to improve Gleba. There has always been this fundamental problem with a biological-oriented planet - other things you produce in the game tend to not be organic so it doesn't quite fit as easily as a planet based on making more Iron or more electronic circuits.
And during the LAN party we had about a month ago, these problems were only confirmed plus we've realized many more issues in other areas. And seeing people interact with Gleba put a...
Read moreHello, last week you've seen how Gleba looks, it's time to get a glimpse of what you can do there.
With the idea of being a biological planet full of life, it seems reasonable to expect our engineer is about to harvest some of that.
We already have ways of harvesting nature, specifically trees. On Nauvis we either just hit them with an axe enough times, or later our construction robots take care of that friendly forest devastation.
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These tools aren't quite up to speed to be a part of a mass-production chain in our factories, though...
Both of the Nauvis methods are initiated manually so not the best for automation, and the trees don't grow back - so once an area has been harvested, you need to move your operation further.
The Agricultural tower is a new machine unlocked on Gleba. It automatically harvests trees in ...
Read more“Space exploration speed runners”
I’m sorry what?!? I need to watch these? What is a speed run? 100 hours?
18h 19min I heard (holy sh*t I was still on nauvis at that point)
Do you plan to rename the Stack Inserter? I feel like it would be confusing if the stack inserter does not stack items. It's almost like the names should be swapped.
Yeeeeah maybe
Absolutely incredible change, but isn't the checkbox to activate the filters redundant?
Wouldn't an inserter set on Blacklist without any filters selected just behave like a normal inserter?
Well yes, but if you set your first filter and then discover you're actually setting it inverse by default, that'd be really unintuitive
Hello,
I have an irresistible urge to tell you a little story. I'm sure you come here for stories, don't you?
Once upon a time, in a land where smoke, pollution and genocide is the norm, there were these developers. They have added various methods of logistics to their game, and the various methods were not always in harmony.
In the community, camps were created and on occasion arguments were raised. Eventually, even these developers added their perspective which could only be equalled to fuel to the fire. Torches and pitchforks were picked up... There were ideas how to calm this dispute, but not much came out of it. Except 96 forum pages of arguments, along with splitter output filters and priorities.
But some ideas are harder to kill than others, and one Friday a developer dug too deep. "For the lulz and discord reactions!" He thought to himself in the heat of FFF discussions, and charged his ...
Read moreCan you parameterize train stop names?
Yes
What do they use to model their stuff with?
Blender!
"The new usurper of natural resources, the new exploiter of planet surfaces, the new cause of mass pollution, powerful enough to mine Tungsten ore."
Never before has a single sentence brought me such joy.
<3
Thought: the foundry has a flat productivity bonus, but the big mining drill has a Resource Drain Reduction stat which honestly just feels like a productivity bonus by a different name. The end result is making a resource patch last longer, so why not simply give it a productivity bonus instead of inventing a new attribute?
Productivity also increase the amount of items/second that come out of it, resource drain reduction doesn't do that but being multiplicative with productivity you get that much longer lasting resources which is great. Again, on multiple planets you want to redo mining outputs that much less often.
So if I read it correct this new drill has multiplicative productivity with mining productivity research?
Yes, I just said miner productivity because theoretically you could put productivity modules in the drill as well, even if nobody really does that.
Why would/should the foundry have the specific ability to make low-density structures? If we are just inserting the three materials into it like we would into an assembling machine normally. You will still use assembling machines on other planets, surely.
Because it's a huge boost for LDS, making it with 50% higher productivity is a big deal
Hot stuff!
My one disappointment is the decision to not have alternate recipes for items. That's one thing I have loved in the expansion mods where you can use wood or stone plates for green circuits for example.
Yeah that one will be tough. But the recycling is all just furnace-style recipes which means mods can override them, or disallow items from being recyclable
Or there'll be a new building transmiting power over long distance. Think substation but with a chunk wide range or more. Probably built on a thunder-themed planet.
Honestly placing poles mid to end game feels like a chore, I wouldn't mind a large expansive building to just put this behind.
This. Except that building is a Legendary substation use in the videos :D
Related, I don't get how the foundry is powered. It doesn't seem to have a power connection and I initially thought it's lava-based (like stone/steel furnaces are powered by fuel), but the LDM recipe doesn't use lava (and I understand it's supposed to be usable on other lava-less planets, too).
Edit: now that I look closely, the big miners don't have power connections too. It's possible that they had a substation out of frame in both videos, but maybe they hint at some other power distribution mechanic? And no, it's not free energy since there's a specific mention that it uses a lot of energy.
Electricity, a lot of electricity.
Related, I don't get how the foundry is powered. It doesn't seem to have a power connection and I initially thought it's lava-based (like stone/steel furnaces are powered by fuel), but the LDM recipe doesn't use lava (and I understand it's supposed to be usable on other lava-less planets, too).
Edit: now that I look closely, the big miners don't have power connections too. It's possible that they had a substation out of frame in both videos, but maybe they hint at some other power distribution mechanic? And no, it's not free energy since there's a specific mention that it uses a lot of energy.
Electricity, a lot of electricity.
We absolutely must to get there new type of energy productions, related to temperature!
Uranium ore is gone. But get 500C steam should be possible on vulcanic planet!
The sulfuric acid neutralization results in 500degree steam first, only after that you can do a second step of steam condensation into water,