Do you plan to rename the Stack Inserter? I feel like it would be confusing if the stack inserter does not stack items. It's almost like the names should be swapped.
Yeeeeah maybe
Do you plan to rename the Stack Inserter? I feel like it would be confusing if the stack inserter does not stack items. It's almost like the names should be swapped.
Yeeeeah maybe
Absolutely incredible change, but isn't the checkbox to activate the filters redundant?
Wouldn't an inserter set on Blacklist without any filters selected just behave like a normal inserter?
Well yes, but if you set your first filter and then discover you're actually setting it inverse by default, that'd be really unintuitive
Hello,
I have an irresistible urge to tell you a little story. I'm sure you come here for stories, don't you?
Once upon a time, in a land where smoke, pollution and genocide is the norm, there were these developers. They have added various methods of logistics to their game, and the various methods were not always in harmony.
In the community, camps were created and on occasion arguments were raised. Eventually, even these developers added their perspective which could only be equalled to fuel to the fire. Torches and pitchforks were picked up... There were ideas how to calm this dispute, but not much came out of it. Except 96 forum pages of arguments, along with splitter output filters and priorities.
But some ideas are harder to kill than others, and one Friday a developer dug too deep. "For the lulz and discord reactions!" He thought to himself in the heat of FFF discussions, and charged his ...
Read moreCan you parameterize train stop names?
Yes
What do they use to model their stuff with?
Blender!
"The new usurper of natural resources, the new exploiter of planet surfaces, the new cause of mass pollution, powerful enough to mine Tungsten ore."
Never before has a single sentence brought me such joy.
<3
Thought: the foundry has a flat productivity bonus, but the big mining drill has a Resource Drain Reduction stat which honestly just feels like a productivity bonus by a different name. The end result is making a resource patch last longer, so why not simply give it a productivity bonus instead of inventing a new attribute?
Productivity also increase the amount of items/second that come out of it, resource drain reduction doesn't do that but being multiplicative with productivity you get that much longer lasting resources which is great. Again, on multiple planets you want to redo mining outputs that much less often.
So if I read it correct this new drill has multiplicative productivity with mining productivity research?
Yes, I just said miner productivity because theoretically you could put productivity modules in the drill as well, even if nobody really does that.
Why would/should the foundry have the specific ability to make low-density structures? If we are just inserting the three materials into it like we would into an assembling machine normally. You will still use assembling machines on other planets, surely.
Because it's a huge boost for LDS, making it with 50% higher productivity is a big deal
Hot stuff!
My one disappointment is the decision to not have alternate recipes for items. That's one thing I have loved in the expansion mods where you can use wood or stone plates for green circuits for example.
Yeah that one will be tough. But the recycling is all just furnace-style recipes which means mods can override them, or disallow items from being recyclable
Or there'll be a new building transmiting power over long distance. Think substation but with a chunk wide range or more. Probably built on a thunder-themed planet.
Honestly placing poles mid to end game feels like a chore, I wouldn't mind a large expansive building to just put this behind.
This. Except that building is a Legendary substation use in the videos :D
Related, I don't get how the foundry is powered. It doesn't seem to have a power connection and I initially thought it's lava-based (like stone/steel furnaces are powered by fuel), but the LDM recipe doesn't use lava (and I understand it's supposed to be usable on other lava-less planets, too).
Edit: now that I look closely, the big miners don't have power connections too. It's possible that they had a substation out of frame in both videos, but maybe they hint at some other power distribution mechanic? And no, it's not free energy since there's a specific mention that it uses a lot of energy.
Electricity, a lot of electricity.
Related, I don't get how the foundry is powered. It doesn't seem to have a power connection and I initially thought it's lava-based (like stone/steel furnaces are powered by fuel), but the LDM recipe doesn't use lava (and I understand it's supposed to be usable on other lava-less planets, too).
Edit: now that I look closely, the big miners don't have power connections too. It's possible that they had a substation out of frame in both videos, but maybe they hint at some other power distribution mechanic? And no, it's not free energy since there's a specific mention that it uses a lot of energy.
Electricity, a lot of electricity.
We absolutely must to get there new type of energy productions, related to temperature!
Uranium ore is gone. But get 500C steam should be possible on vulcanic planet!
The sulfuric acid neutralization results in 500degree steam first, only after that you can do a second step of steam condensation into water,
We were watching you build and thought "hell no", sorry!
Can underground belts and pipes go though the lava?
Since we've implemented the possibility to prevent it with space tiles, no, UG stuff can't go through lava! :)
The new weight statistic will probably spark a new wave of memes about pocket capacity :)
Wait until people realize a locomotive weighs 200kg according to this (:
Instead of forcing the player to have empty pocket to be sent in space, Wouldn't it be better to calculate the weight of items in inventory and prevent launching if this is above the limit?
The player character weighs 1 ton, checkmate!
I hope next time they're going to tell us about the rockets. I was imagining SE 500-slots rockets when I read about the auto-request feature, and I really don't think SE-style rockets would work here. So I would imagine, Space Age rockets are probably small, with maybe just a handful of inventory slots?
And that leads to even bigger question: how do you send things back to the planet? If the space hub has one huge inventory, how do you choose which items you will send down?
Had to leave some things for another friday, this was already big, sorry! :)