I'm on on PTS and everything looks to work correctly. Do you have any more details to share? When it happened/what you were doing when it happened/if you have any modified settings that seem to conflict with it, etc.
I'm on on PTS and everything looks to work correctly. Do you have any more details to share? When it happened/what you were doing when it happened/if you have any modified settings that seem to conflict with it, etc.
Interesting thought. I like /u/VSWanter's idea for finding a gunner as well.
And a sudden plunge in the sullen swell.
Eh, sounds incorrect, or the question was misunderstood. They'll be removed in the coming update, and the Empire Strength values will continue to be tuned as necessary to make the continent rotation times feel good.
Would like to implement something like this in the future, would definitely be helpful.
This is outstanding.
No one has heard from Ned in a while, but Nanite Nancy might make an appearance.
This is super cool.
We call it his "Resting Wrel Face".
Aw man. I was really trying to make the corners of my mouth go up this time, too.
Ah there is a tuesday downtime? Good to know
This should be fixed now, our scheduling data ended at the end of last year and it was forgotten about with all the other craziness going on. I'll let this members double exp run until our Tuesday downtime.
That's the goal, but sometimes Andy Sites is an optimist. Either way, we want to make sure its ready, which is why we have started the closed testing process for feedback and will be ramping up as needed.
Wrel is an optimist, too.
Currently looking into a bug where the continent isn't unlocking properly all the time. You'll notice the padlocks at the top on the screenshot. You shouldn't be able to progress the continent right now.
Ops department is looking into this issue right now. We'll let you know when we've got an update.
Friendly reminder for those uninformed that walljumping has been explicitly okd by the devs - it is not a bug or exploit and instead is emergent gameplay
Can confirm, we do not consider this an exploit.
Another tip is that if your 10 year old PC's framerates aren't high enough, you can scale the wall while looking down, or away from the battle (and even climb it backwards) since you will have better framerates while you do it.
This is fixed in the next update.
Back in 2014, the Holiday directive (the first time it was introduced, as Directives were implemented in summer-2014) Holiday Hats were rewards for completing the Tier 3 directive.
These free hats offered no bonus experience.
If you bought a holiday hat from the Depot, it upgraded your default holiday hat (and Auraxium holiday hat) if you owned one, or gave you the new hat if you didn't, and would then give you bonus experience any time you wore it during the holiday event thereafter.
Agreed on it being difficult to tell apart. Was hoping the animations would be enough of a silhouette change to notice, but it's really not doing it in the heat of combat.
We can try to toy with the armor attachments more, but if we make it any bigger, it then needs to have a bigger hitbox (which isn't a bad thing, just more work, and likely a tuning pass to follow.)
One of the lower hanging solutions we can put into place would be to add more always-on particle effects to light them up in a way that stands out as unusual.
Good to know. Please pull this game together, me and many other players want to enjoy it as long as possible.
Working on it. Between some back-end changes to how we promote/publish data, the layoffs, and the holiday season, we were hit with kind of a perfect storm of nonsense to deal with before getting back to actually making games. We'll get through it like we always do, just another setback in a long history of them.
next big update, slated for mid-December.
Is this the one the dev stream was delayed for or is the dev stream meant to focus more on early 2020 content?
The dev stream will focus on early 2020 content, but we'll also show what's going on for the holiday event as well :)