Are the cloaks still bugged?
Cloaks have been fixed for about a week now. We released a client-only update some time back that resolved the remaining issues. Someone can let me know if that doesn't seem to be the case though.
Are the cloaks still bugged?
Cloaks have been fixed for about a week now. We released a client-only update some time back that resolved the remaining issues. Someone can let me know if that doesn't seem to be the case though.
Next stream will be a bit later this month :')
So I’ve actually go a question about the projectile construction weapons. Do the projectiles actually fly through the air to their target or do you simulate travel time and spawn them in at their target ?
They fly through the air from start to finish.
UPDATE: Patch completed, all servers are back online.
Forum notes here: https://forums.daybreakgames.com/ps2/index.php?threads/july-2-2019-pc-hotfix-independence-day.252100/
On July 4 (starting 12am PT,) we'll be hosting QUADRUPLE EXPERIENCE FOR ALL PLAYERS.
From July 4 through July 7, you'll also find some limited event items both in your inventory and the Depot.
The Light Assault has been g...
Have you seen more instances of this? Would like to know under which circumstances it's broken, and if it's a common occurrence as of a particular update.
It's special liquid nanites that fire from the "water" pistol, how else could it do no damage to friendlies while harming enemy faction soldiers?
This is now canon.
Yes, that‘s how I first noticed this issue
EMPs (and Disruptor Ammunition) do not detonate allied equipment. It's been this way for as long as I can remember. Let me know if it's not working for enemy equipment though.
I tested every way I could think of, it doesn‘t work.
Are you trying to use it on allied equipment?
Annoying. We'll look into it.
Thank you for the quick response! I will close this topic then...
Feel free to leave it up so others know we're looking to address it.
We're adding an automated bounty system later this year. So the existing directive stays as is, possibly with some new additions.
Thanks, we'll get a fix in for this.
We'll take a look, thanks.
PC servers will be taken offline on Wednesday, June 26, 2019 at 6:00AM PT for maintenance. Downtime is expected to last up to 3 hours. Forum post here: https://forums.daybreakgames.com/ps2/index.php?threads/june-26-2019-pc-update-fight-in-the-shade.252060/
From June 26 through August 31, the war on Auraxis heats up as a new Summer Event goes live!
I'm old enough to remember when people were so keyed on 'fair fights' instead of 'winning' that they wanted the devs to redo the spawn system and punish an unbalanced population.
Wrel you have my sympathy dealing with these people
You'd think that the first five years of almost-daily posts about zerging and being unable to redeploy across the map to help your faction would have engraved it in peoples' minds, but I've learned that some people just move from complaint to the next no matter what you do. Doesn't make their current complaints any less relevant, but you just gotta take it for what it is, people being people... and some super thick nostalgia goggles.
Yep. Even if you are 1 meter into another hex, purely by accident ti alloys crown is a good example you can't spawn at a sundy that is 30 meters away.
purely by accident ti alloys crown is a good example you can't spawn at a sundy that is 30 meters away.
That sounds like a bug, and I'd love to see some footage of it. You should always be able to spawn on Sunderers within 200 meters of you, but I've seen a complaints here and there about people who can't. I've yet to run into that particular issue myself.
I won't argue, but I think it might help matters if, when you get some time, you elaborate a little on what sort of baggage you think this change will create. It's a very foreboding warning that many will struggle to understand at face value.
Sure thing.
The request to spawn "a base back" really means spawning at "an adjacent hex," since there's no easy way to project which way you're going in a way that wouldn't feel convoluted. With that comes the ability to pop-dump into nearby regions resulting in more lattice stagnation, which we saw a lot with the old system.
It wasn't the worst offender in the old system though (that was unchecked Sunderer spawns within 1000 meters and the inability to leave your current lane easily,) so hopefully the rest of the ruleset will keep things in check.