Wrel

Wrel



05 Aug

Comment
    /u/Wrel on Reddit - Thread - Direct

Don't think this is due to Maximum Pressure specifically, but more in line with the 0:00:00 bug players will get. When the event doesn't properly clear on the UI when it ends, it'll get into a frozen state that mimics past alerts regardless of which one is currently playing.

We haven't been able to repro this, but we've been putting out speculative fixes every now and again. We're currently working on another one for the August update.


04 Aug

Comment
    /u/Wrel on Reddit - Thread - Direct

Originally posted by Pryceton

The actual questions is: Will people risk their lives for a transit or will they just stay safely with their dominating air zerg next to the enemy Buoys for easy kill farming?

Your faction technically just needs one more Tempest than the others to win the alert. So, no need for transits anymore after having enough Tempest. From then on, the other two factions won’t even get close to their turn-in Buoy, if the dominating air zerg ball is around it („critical mass of units in the same area“ / Why „hunt down“ them, if they have to come to you?). This way the current problem just shifts from the Aerial Anomaly to the centralized Buoys. Sounds very „one-sided“ to me again…

If the Tempest within the Buoy would decay, that would be another story: It would force at least some of your factions air to transit again. Other ideas would be that there are several Buoys at different locations, or that your turn-in location would be your actual Warpgate.

Definitely the right question to ask, and the truth is that we'll have to see how it unfolds. If one faction is truly camping the buoys without any recourse, that means that you're giving the other faction time to gather forces uncontested in the anomaly, which would ultimately mean another big clash in the middle.

At any rate, the changes are certainly going to be better than it is on Live currently, if for no other reason than the center of the map being much more accessible than the far reaches, for all factions at all times.

Comment
    /u/Wrel on Reddit - Thread - Direct

Originally posted by stroff

Any ideas for addressing snowballing too with the new system? It looks like it would still be an issue. 1 platoon joins in from the start, is uncontested for 5 minutes, and they've already gotten too many points for the other factions to catch up - so they don't bother.

A few factors contribute to snowballing.

The first is population and a willingness to participate. - Fun events that don't feel one-sided get more participation.

The second is the placement of the anomalies themselves. - Defending inside your territory is easier than having to extend outward.

The third is a critical mass of units in the same area. - The more consolidated a force is, the more difficult it is to kill targets within it.

New anomalies addresses the latter two directly. By centralizing the turn-in location, even when you have an anomaly the spawns deeper into your allied territory, you'll still need to come to a location more easily reachable by all factions in order to earn any points at all. This opens up strategies to defend turn-in locations, hunt down aircraft in transit, and it makes killing enemies actually mean something, since the damage isn't done until a vehicle turns in its re...

Read more
Comment
    /u/Wrel on Reddit - Thread - Direct

Tempest capacity for Galaxy is going to be severely reduced in the next update, and deposit rates will be slowed as well, so you have a better chance to kill targets before they drop all their resources off. Those changes should drop Galaxy's value during the alert.


03 Aug

Comment
    /u/Wrel on Reddit - Thread - Direct

This might be due to some of the NPC changes we made to fix performance. Thanks for the report, we'll give it a look.


02 Aug

Comment
    /u/Wrel on Reddit - Thread - Direct

For awareness, we believe the NPC fix we mention in the patch notes is the main reason why servers are garbage right now. We want you all to have a good weekend, so it was important that this fix went out before hand.

Servers are up now though (a little over an hour of downtime start to finish,) so feel free to jump in.


27 Jul

Comment
    /u/Wrel on Reddit - Thread - Direct

Definitely going to be some adjustments in the next update. The gain is too low and the decay is somewhat aggressive. We'll be moving in the balance a bit on either side.

I haven't seen any trolling or inappropriate use of the channel so far, which has been nice, but usage is low, as you'd expect. It only takes one person to ask a question before a handful of people jump in and start answering, which in turn makes more people comfortable asking questions there, but these spurts of activity are few and far between.

As far as the barriers to entry go, as we mentioned in the patch notes, we'll be flagging trustworthy community members with permissions to answer questions, regardless of Mentor Rating, in the future. Outside of that, we'd be hesitant to drop the barriers too much right out the gate.

Would rather this feature cultivates the right community over time, even if the growth is slow.


24 Jul

Post
    /u/Wrel on Reddit - Thread - Direct

PC servers will be taken offline on Thursday, July 25, 2019 at 6:00am PT for maintenance. Downtime is expected to last up to 3 hours.

Forum notes here: https://forums.daybreakgames.com/ps2/index.php?threads/july-25-2019-pc-update-midsummer-mentors.252208/

Mentor System Expansion

Mentor Squads were implemented late into last year, and around that time period we had discussed implementing a Mentor rating system, but ultimately decided not to commit to the work until we knew how players w...

Read more External link →

17 Jul

Comment
    /u/Wrel on Reddit - Thread - Direct

Have an experimental fix for this we'll be trying in the next update. The character will be attached to the drop pod similar to a rumble seat, so that they're more likely to be rendered by the time they land.


16 Jul

Comment
    /u/Wrel on Reddit - Thread - Direct

A.S.P Reset, it’s been asked every stream, yet no answer really has been given.

I've answered this repeatedly, but sure. We're looking to revamp the A.S.P. system in the future, and you'll get an ASP reset when that happens. It's low on the priority list compared to everything else we're working on.

A small rework to the summer directive &/or an extension as part of this, I’ve not seen once, which is the Max Pressure Alert.

This directive is pretty easy to complete for the time (3 months) we've given. Maximum Pressure will hopefully be online after the coming update, but we're not going to be reworking the directive.

NS Minigun with a variance of an NS Lasher and NS Jackhammer (should only be on NSO’s and not Factions).

No plans for this.

Cull of unused ID’s and Outfit Names and Tags that have not been logged in once in the l...

Read more
Post
    /u/Wrel on Reddit - Thread - Direct

Mentor System Expansion

Fresh recruits enter the battlefield on a daily basis, and now we're giving you more tools to get them into fighting shape!

Mentor Rating

  • We've introduced a new Mentor Rating system that recognizes veteran community members that have made it their goal to help new players.
  • Mentor Rating is earned each time a Mentor Ribbon is awarded. Mentor Ribbons can now only be earned while leading a Mentor Squad when players beneath BR30 earn battle ranks.
  • Mentor Rating decays slowly over time, so it needs to be maintained to keep the benefits.

Mentor Tiers

Mentor Rating is sorted into tiers for recognition. These tiers are shown when players are hosting Mentor squads in the squad finder.

In a later update we'll be making this tiering more visible.

  • Copper Tier: 0 - 199
  • Silver Tier: 201 - 499
  • Gold Tier: 500 - 799
  • Aurax...
Read more External link →

13 Jul

Comment
    /u/Wrel on Reddit - Thread - Direct

Bounties are moving to an automated system. Was doing some work on it just today, but there are issues getting it to trigger correctly, so it may not be ready for release in the next update.

Comment
    /u/Wrel on Reddit - Thread - Direct

Comprehensive and up to date, thanks for putting this together. A handful of these are already fixed for the next update, but there's a fair amount here that still need work.


11 Jul

Comment
    /u/Wrel on Reddit - Thread - Direct

Looks like our hologram shaders aren't respecting their tile rates. There's a task in for it now, but no ETA.

Comment
    /u/Wrel on Reddit - Thread - Direct

Originally posted by kingsqeerel

Is there a general time frame for the next update? End of the month/next month? Understand if bugs pop up at the last second.

Current target is toward the end of the month.


10 Jul

Comment
    /u/Wrel on Reddit - Thread - Direct

Fix in for next update.

Comment
    /u/Wrel on Reddit - Thread - Direct

There's a speculative fix in for this in the next update, alongside fixes for some other implants that can cause similar behaviors.


07 Jul

Comment
    /u/Wrel on Reddit - Thread - Direct

Originally posted by Hell_Diguner

Redeployed in the warpgate. Can spawn this guy's Sundie in 3:1 pop for some reason. It's not even a squad Sundie.

That's the closest spawn location to the rest of your squad (or your squad leader.) Squads in general get to bypass a lot of the restrictions on spawns. No bug here.


03 Jul

Comment
    /u/Wrel on Reddit - Thread - Direct

Investigating this now. Looks like it doesn't happen with all characters, but for the characters it does affect, it'll happen 100% of the time.

EDIT: Looks like restarting the client will fix it temporarily.


02 Jul

Comment
    /u/Wrel on Reddit - Thread - Direct

Originally posted by Ranger-Wolf

Now we can play around on reddit and other games while this game takes more than 3 hours :D

Downtime only lasted an hour and a half this time around, sorry :'(

All servers back online.