Wrel

Wrel



02 Jun

Post
    /u/Wrel on Reddit - Thread - Direct

Hey there, folks. Wanted to make a quick post to share some design theory behind the new spawn system as a whole, and try to allay some concerns about recent issues.

Our main goals with the new system were to

  • Help filter players into more enjoyable fights.
  • Discourage overpopulation as it moves from base to base.
  • Allow for more freedom to move around the map.

While there have been no shortage of growing pains as we’ve worked through ...

Read more External link →

01 Jun

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    /u/Wrel on Reddit - Thread - Direct

Originally posted by Erilson

*sigh*

I want to say this spawn system is the best, but it's frustrating when it goes one step forward and three steps back, and then two steps forward and two back.

Now the construction spawn system is entirely gone and priority 2 no matter how close, then you can't spawn at a fight at all and then you can't even spawn one base back at all so you won't get camped to death.

I really really want this system to work, but comparing it to the old system, it's much better but extremely frustrating.

Construction is in limbo at the moment, but that should be worked out in the next update.

Comment
    /u/Wrel on Reddit - Thread - Direct

Originally posted by Ironpierrot

Good to know thanks for the fast reply though it's weird the support staff said I didn't even have it certed.

Yeah, kind of strange. It's possible they don't have visibility into that skill line since beacons are gifted by default. There are currently some quirks like that that exist, and they can only go by what they can see.

Comment
    /u/Wrel on Reddit - Thread - Direct

If the change to refund spawn beacons made it through, you wouldn't even see that Spawn Beacon cert line in the list. So the good news is that you didn't lose anything, the bad news is that that change didn't go Live in the last update like we intended.

Comment
    /u/Wrel on Reddit - Thread - Direct

Seems like a bug. Unless this is an old screenshot, (or possibly if you're in cutoff territory,) you should be able to spawn at either of those two Sunderers.


30 May

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    /u/Wrel on Reddit - Thread - Direct

Was hoping to have that addressed for this update, but it looks like that didn't make it. When this is fixed, it should be a client-only update, so no down time necessary.


28 May

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    /u/Wrel on Reddit - Thread - Direct

Still working on both of these, no ETA.


25 May

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    /u/Wrel on Reddit - Thread - Direct

Hard to catch, but a drop pod hit you: https://i.imgur.com/dQq86Sv.png

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    /u/Wrel on Reddit - Thread - Direct

Originally posted by le_Menace

Are you aware that biolab spawn icons can sometimes appear at the center of the map screen?

Have seen this a few times, but haven't looked into a fix yet.

Comment
    /u/Wrel on Reddit - Thread - Direct

Originally posted by napoleonderdiecke

Halberd SE and Halberd-H SE no longer require the ownership of the original Halberd.

To clarify:

They do retain the cert line working in parallel though?

That's correct. If you unlock attachments on the SE version, they'll translate to the original version, and vice versa.


24 May

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    /u/Wrel on Reddit - Thread - Direct

Originally posted by mooglinux

Lots of good bug fixes and adjustments. What’s the target for pushing them live? Next week?

Everything here, excluding the Thumper, we're targeting for next week. Thumper we're targeting for a June release.

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    /u/Wrel on Reddit - Thread - Direct

Originally posted by kkAlduin

Is the bug with the MAX Shield also in work? Ask for a friend!

MAX shield should work on Live currently, except against indirect explosives like C4 and Proximity Mines. (Just checked again, and this seems to be the case.) Getting it to work with indirect explosives again is an issue we still need to resolve.

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    /u/Wrel on Reddit - Thread - Direct

Originally posted by zepius

Do the fixes to the halberd se also fix the gravity on the MBT one?

That should be fixed in this PTS update as well, I'll add it to the notes.

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    /u/Wrel on Reddit - Thread - Direct

Originally posted by u5ern4me2

Any way you guys could add an option to Join Combat for it to not send us on other continents? It's very frustrating when i wait 30mins in queue, get to a new continent, hit join combat and have it try to send me back to the off continent

With the updates to Join Combat, it should do this only as a last resort, instead of the buggy state it's in on Live. But we won't know if we fixed all the issues until we see it under large scale circumstances.

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    /u/Wrel on Reddit - Thread - Direct

Originally posted by xPaffDaddyx

Still no fix for Infils on low or engagement radar. What a nice welcome for all the new players especially in the air with a INVERTED engagement radar.

Some bugs take longer than others to fix. The two you mentioned are actively being worked on.

Post
    /u/Wrel on Reddit - Thread - Direct

NS-03 Thumper (New Weapon)

We've released the new Thumper heavy grenade launcher to PTS.

The Thumper is a Heavy Weapon available as a primary weapon option for the Heavy Assault class.

By default this six round grenade launcher lobs anti-infantry fragmentation rounds with moderate damage. Two alternate ammunition types are available:

  • Disruptor Ammunition wreaks havoc on electronics, and will drain shield and ability energy a small amount on impact.
  • Incendiary Ammunition will ignite nearby infantry, dealing damage over time. (Known issue: DoT is currently not applying, and will be fixed in a following PTS update.)

This weapon is a work in progress, so statistics and visual elements may change before hitting Live.

Map Screen and Continent Flow

  • Biolab outposts are now all connected via lattice. Dev Note: This change see...
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    /u/Wrel on Reddit - Thread - Direct

Originally posted by p3rp

So a full mag will drain 60 percent ability energy and 300 shield?

It does impact damage as well. When it gets to PTS, players can tool around with it and test the damage out.


23 May

Comment
    /u/Wrel on Reddit - Thread - Direct

Good summary, thanks for putting it together.

Holds six rounds, with jamming and incendiary add ons.

"Jamming" is "Disruptor" in PS2. It'll do a small scramble, mostly cosmetic, 10% max energy drain, 50 shield health drain, one-shot most deployables, and overall deal less damage than fragmentation rounds. Unlike PlanetSide 1, it does nothing to vehicles, and doesn't disable implants.


21 May

Comment
    /u/Wrel on Reddit - Thread - Direct

Originally posted by WhiteVorest

Also, if you do not have normal Halberd unlocked on MBT or Harraser, you cannot buy upgrades on SE version. At all.

That's fixed in the next update as well.

Comment
    /u/Wrel on Reddit - Thread - Direct

Confirmed, MBT Halberds are using Harasser gravity values. Will be fixed in the next update.