I was on board and having a great time until this week when you got rid of reinforcements needed. Now I’m frustrated watching AOD or SKL barrel down a lane without adequate resistance and now the system sucks again. I understand the high level thinking here, but it’s not playing out well. And these big zergs will avoid each other, just like years ago with the initial VP system of touching warp gates with a hellzerg.
What I hate the most is when I make the effort to fly to the hellzerg to try and stop them, now I know no one else is coming, and all I can do is try to farm these people from the spawn room without hope that we will get more reinforcements, balance out the fight and potentially save the base. Sorry wrel, I’m not with you on this one. Being back reinforcements needed.
Come on, Mustarde. I literally had an entire paragraph on this.
That said, there are certainly drawbacks with a maximum capacity threshold, and we've seen them manifesting here and there (more so with the most recent update.) The main one being that if a fight is imbalanced when it reaches that threshold, you’re not going to get more reinforcements from the baseline player because they’re being routed elsewhere.