Yuzu

Yuzu



16 Sep

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    Yuzu on Steam - Thread - Direct
Hello everyone,

Wolcen: Lords of Mayhem is currently -40% off until September 21st! You can get it for 20,99€ (24,85$)

If you missed it, you can take a look at: Read more
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    Yuzu on Steam - Thread - Direct


  • Optimized how data were sorted to increase server stability.
  • Optimized the interactions between Plagueburst and the enemies dying in the area of effect when using the modifier “Foul Guardian”, which could sometimes cause crashes. We are still working closely on this issue.
  • Fixed an issue where Elder enemies would sometimes spawn out of bounds.
  • Fixed an issue where using Aether Jump with the modifier “March of the time devourers” would sometimes result in clipping under the ground.
  • Fixed an issue where it would be possible to go out of bounds during the Chapter 2 Quest “Chasing Val”
  • Fixed an environment issue above the secondary entrance in the Chapter 2 Quest “Dawnbringer”.
  • Fixed an issue where the explosions triggered by th...
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02 Sep

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    Yuzu on Steam - Thread - Direct

  • Fixed an issue where the character would sometimes get stuck after using Aether Jump towards a Hauntstone.
  • Fixed an issue where the Aspect of Dawn skill “Hammer of Aurora” would have its animation and visual effects desynced.
  • Fixed an issue where some Summon’s death sound effects would not be played;
  • Implemented an optimization of the sound engine to slightly increase performances in combat situations.
  • Fixed several localization inconsistencies in the gameplay settings.
  • Fixed an issue where the SkullMourner would display a stretched texture instead of their chains.
  • Fixed an issue where only the first Gunslinger’s Brand bullet would hit with a random damage type when using both the ‘Wild Gunman" and "Augmented Ammunition" modifier...
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28 Aug

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    Yuzu on Steam - Thread - Direct
Hello everyone,

In June’s monthly Update we gave you an estimate of our timeline. We want to update that today and give you a more accurate ETA for our next content patches.

We initially planned to release our next content patch in the September/October timeframe, but to keep our estimation as realistic as possible, we expect this content patch to be released around the end of October/early November. This additional time will give us the opportunity to use and analyze the feedback we gathered after the release of Arise regarding summons, as well as polishing the new end-game activities planned for our ne... Read more

23 Aug

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    Yuzu on Steam - Thread - Direct

  • Fixed an issue soft locking the player when dying while the Bleeding Edge’s axe was still circling.
  • Fixed a lighting issue near the Entrance of the Incubation Chambers in Chapter 2
  • Fixed an issue where a barrel couldn’t be hit by any projectile in Chapter 1
  • Fixed an inconsistency in the wording for “Two-handed” weapons
  • Fixed an issue where some translations were missing in Chinese and Hungarian for several summons modifiers.
  • Fixed an issue where the "Requisition Lunar Armour" project was not displaying its outcomes.
  • Fixed an issue where picking the 'The Ido's Movement' and 'Wingblast' modifiers for Talon Shot would prevent the pull to play its sound effect.
  • Fixed several graphical issues in the two latest environm...
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29 Jul

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    Yuzu on Steam - Thread - Direct
Hello everyone,

We released Wolcen: Arise on July 26th and wanted to use July’s Monthly Development Update to give you more details on what we have planned for the Summons.

With Wolcen: Arise, Summons now scale with your character. Here is a list of what Summons currently scale with:
  • Weapon Damage;
  • Ailment Damage;
  • Total Attributes Bonus Damage;
  • Skill’s Flat Damage Bonus (Gems, XX damage on spells..);
  • Skill’s Damage (%damage, %spell damage, %projectile damage…);
  • Skill’s Bonus Damage Type Percentage (%material/elemental/occult damage);
  • Skill’s Bonus Specific Damage Type Percentage (%fire/lightning/aether... damage); -
    Note: There is currently an issue preventing the tooltip from showing these increases, but the summons do scale with these affixes, we’ll address this tooltip issue as soon as possible
  • Project...
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27 Jul

Post
    Yuzu on Steam - Thread - Direct
Hello everyone,

Wolcen: Lords of Mayhem is currently -40% off until August 1st! You can get it for 20,99€ (24,85$)

If you haven't yet, now is the perfect time to try out the game and enjoy our latest update, Wolcen: Arise, and the fully revamped Summons!

Have a great day.

26 Jul

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    Yuzu on Steam - Thread - Direct
Hello Everyone,

After Bloodstorm and Bloodstorm: Part II, Wolcen: Arise is the third content patch for Chronicle1: Bloodtrail.

This content patch brings:
  • The Summons Revamp,
  • New environments,
  • New skills’ damage type variations,
  • A New Cosmetic Armor,
  • Quality of Life improvements,
  • Bug fixing,
We worked on massive changes to how summons look, behave and feel.

If you want more details on what we have planned for our next content patches, feel free to check June’s Monthly Development Update.

Here are the full Patch Notes for Wolcen: Arise.

Thank you again for your support.

... Read more

23 Jul

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    Yuzu on Steam - Thread - Direct
Hello everyone,

As you may know from June’s Monthly Development Update, we initially planned on releasing Wolcen: Arise early to mid-July. We’ve also stated that the ETAs we announced in our tim... Read more

08 Jul

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    Yuzu on Steam - Thread - Direct
Hello everyone,

Here is a preview of our upcoming content patch, Wolcen: Arise, centered around the Summons Revamp.


02 Jul

Post
Hello everyone,

Here are the patch notes for Patch 1.1.3.0 the last patch before Content Patch 3 and the summons revamp.

We have added some Quality of Life improvements to this bug fixing patch in preparation for Content patch 3 and the Summons improvements.




  • Health, Rage, and Willpower potions can now be used at any time without delay and without breaking an ongoing channeling skill.
  • Items sold by Havar and Mohabi now scale up to the maximum expedition level unlocked.
  • "The items obtained as rewards for completing the “Seekers Garrison" and “Stormfall Trade Assembly” projects in Stormfall palace now scale up to the maximum expedition level unlocked.
  • Clarified and added values to almost every modifier for Feeding Swarm, Hunt...
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23 Jun

Post
Hello everyone,

Today we want to give you more information on the timeline we are currently aiming for, and whilst we will always keep you up to date with our progress please bear in mind that it might be subject to change if we think a feature needs more development time.

Bloodstorm Part II (Content Patch 2) was released on May 18th and brought:
  • New monsters,
  • New environments,
  • Loot Filter improvements,
  • Animation improvements for almost every skill in the game,
  • The Sarisel and Tributary items marked in the stash/inventory,
  • Quality of Life improvements.
Early/Mid July: Content Patch 3

This content patch will bring:
  • Summons Revamp,
  • New environments,
  • New skills' damage type variations,
  • New Cosmetic Armor,
  • Quality of Life improvements.
  • ...
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26 May

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    Yuzu on Steam - Thread - Direct


  • Fixed an issue where Havoc Orb would only launch one projectile and lock the player in place when using the Modifier “The Hailing Devastation”.
  • Fixed an issue where the Magic Find bonus gained through Altars would sometimes be kept after finishing the ongoing expedition.
  • Fixed an issue where the Stamina refresher timer would reset upon using a Stamina point.
  • Fixed an issue where the Gate of Fates node “Increased Awareness” would attract globes that were further than 15m away.
  • Fixed an issue where the “Demon of Souls” type enemies would sometimes disappear when casting their “Possess” skill on a Parasite summon.
  • Fixed an issue where dying against the Boss in the narrative mission “The Only Lead” would make the character respawn in the Bo...
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05 May

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    Yuzu on Steam - Thread - Direct
Hello everyone,

Here is our monthly development update to let you all know about what we are working on and what you can expect in the upcoming content updates.

Recent improvements in our Studio’s workflow and structure allow us to both work on short-term content and improvements, as well as bigger long-term updates. We are thus currently working on a major update that will bring game-changing features to the game, and for which we have very strong ambitions. With that in mind, we do plan on taking the time needed to fully develop this major update, and we will tell you more about it as the development progresses.

In the meantime, our goal is to have content patches be released regularly, that will add new environments, monsters, skills and skills variations, as well as new items, end game activities, and other core features improvements; and to ensure that we can have every new feature thoroughly tested before releasing them, they will be split... Read more