ZOS_GinaBruno

ZOS_GinaBruno



03 Jan

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Thanks everyone, we're taking a look...

20 Dec

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AJTC5000;c-7775553

Could you please define who "play the way you want" is meant for? Is it really meant for everyone, including the end-game raiding community?

Part of the reason raid teams are so critically optimised, with people forced to play certain roles and/or abilities is because of how overtuned the content is, especially recently.

Take Reef Guardian HM, a fight where a DK tank is king simply because of Magma Shell allowing you to ignore most of the damage. How would a Necro tank compare here, or a NB? I'm not even going to talk about how bottom-of-the-ladder Templar tank is, a class that is supposed to embody the paladin identity and one I would have thought should be second behind DK. Is this the "play the way you want" mantra in practice?

I get that each class should bring something to the table, to have some measure of class identity, a reason to go "Oh, I want to play that class because". But it ...

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We can confirm this is a bug; utilizing the Recall of Galen Wilds item should not be changing the teleport cost at all. We'll be fixing this in a future patch.
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ApoAlaia;c-7775525

After U35 any mention of combat changes fills me with dread and foreboding.



Just to make sure we're all on the same page, these values have been our guiding principles for years and are the things we will continue to be our goals moving forward. Nothing here is technically new, outside of simply sharing it with everyone.
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Thanks everyone, confirming we've seen these reports and are investigating.
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The Elder Scrolls Online v1.30.2.0 fixes the most recent issue with block – putting it back into its pre-Update 36 state – fixed an issue where some enchantments could fail to persist through rezoning, and more. The size of this patch is approximately 1.2GB.





General
[list]
[*]Fixed an issue where some assets in Galen would appear like static while approaching them.
[/list]


General
[list]
[*]Fixed an issue where Timbershade did not count for endeavors to kill world bosses.
[/list]

Quests
[list]
[*]The Moth Study: Fixed an issue where quest p... Read more
Comment

The Elder Scrolls Online v2.40 (PS4) / v1.22 (PS5) fixes the most recent issue with block – putting it back into its pre-Update 36 state – fixed an issue where some enchantments could fail to persist through rezoning, and more. The size of this patch is approximately 1.6GB for PS4 and 485MB for PS5.





General
[list]
[*]Fixed an issue where some assets in Galen would appear like static while approaching them.
[/list]


General
[list]
[*]Fixed an issue where Timbershade did not count for endeavors to kill world bosses.
[/list]

Quests
[list]
[*]Th... Read more

19 Dec

Comment
We want to apologize because the patch note for today’s block fix wasn’t as clear as it should’ve been. While we did roll back code to make it so block is in a state from before Update 36 launched, we missed a known issue that should have been included in the patch notes.

As some of you have noted, your character can get into a temporary bad state by performing any action that cancels sheathe or wield animations; weapon swapping should resolve the issue. If you cancel the sheathe/wield animation multiple times, you will need to bar swap the same number of times to fix the issue. While we do know that this issue pre-dates Update 36, we are investigating whether any changes in Update 36 resulted in how frequently it can occur.

For next steps, this issue requires further investigation then we will have internal discussions about the plan. We’ll follow back up with everyone as soon as we have more information to share. Again, apologies for missing this critical piece of i... Read more
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The Elder Scrolls Online v8.2.8 fixes the most recent issue with block – putting it back into its pre-Update 36 state – fixed an issue where Kjalnar's Mask Style Pages were not dropping, Faun’s Lark Cladding could get stuck in your character, and more. We’ve also updated the Privacy Policy, which will prompt you to re-accept upon logging in. The size of this patch is approximately 127MB.





General
[list]
[*]Fixed an issue where Timbershade did not count for endeavors to kill world bosses.
[/list]

Quests
[list]
[*]A Heart Turned Black: Fixed an issue where Elder Pitof would not properly advance after cleansing Bloated Muse-Mouths.
[*]The Moth Study: Fixed... Read more

11 Dec

Comment
Lydawobbles;c-7769494

Server is back up. Thank you Gina & Devs!



Great! Was just coming here to ask everyone to try again. The issue should now be resolved. Have a great evening, everyone (or morning, depending on where you are)

06 Dec

Comment

The Elder Scrolls Online v2.39 (PS4)/1.21 (PS5) contains several important fixes including a fix for block being cleared after dodge rolling or bashing, a fix for several Antiquity Leads that were not dropping, a number of quest fixes and crashes, a fix for Kjalnar's Mask Style Page not dropping, and more.

Please note there is a known issue involving block that most commonly occurs when attempting to swap weapons while weapons are being drawn or sheathed, preventing you from blocking again until zoning or relogging. This should be fixed in the next incremental patch.

The size of this patch is approximately 1.59GB for PS4 and 503MB for PS5.



[list]
[*] Fixes & Improvements[list]
[*] Chapters & DLCs
[*] Combat & Gameplay[list]
[*] Combat & Abilities[/list]
[*] Base... Read more
Comment

The Elder Scrolls Online v1.30.1.0 contains several important fixes including a fix for block being cleared after dodge rolling or bashing, a fix for several Antiquity Leads that were not dropping, a number of quest fixes and crashes, a fix for Kjalnar's Mask Style Page not dropping, and more.

Please note there is a known issue involving block that most commonly occurs when attempting to swap weapons while weapons are being drawn or sheathed, preventing you from blocking again until zoning or relogging. This should be fixed in the next incremental patch.

The size of this patch is approximately 2.17GB for Xbox One and 1.1GB for Xbox Series X.



[list]
[*] Fixes & Improvements[list]
[*] Chapters & DLCs
[*] Combat & Gameplay[list]
[*] Combat & Abilities[/list]
[*] Ba... Read more
Comment
Hi everyone,

While we can confirm we have fixed the original issue with block, we identified the cause of this new blocking issue that went live with yesterday’s incremental patch. This issue most commonly occurs when attempting to swap weapons while weapons are being drawn or sheathed, preventing you from blocking again until zoning or relogging.

We are working on a fix now and want to take some time to thoroughly test over the next couple days to ensure things are stable; unfortunately, the fix for this issue does require another new client build and is not something we are able to hotfix. It will also be present after the console incremental patch on Wednesday.

We understand how frustrating this is for everyone, including us. We’ll let you know as soon as possible when to expect the fix but expect it to be on or around December 19.

05 Dec

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Hey all, just confirming we've seen these reports and are investigating. Thanks!
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FantasticFreddie;c-7765381

@ZOS_GinaBruno any news on a hot fix??



We're still trying to pinpoint what exactly is going on. Given this is supposedly only happening in certain instances and there's no known way to reproduce it, it's been tricky to figure out. We've been investigating all morning though and will continue to do so. In the meantime, if anyone is in-game on PC and runs into this issue, please stay put and let us know.
Comment
Thanks for sending this over! Could you try enabling the in-game Scrolling Combat Text to confirm if you are seeing any blocked damage or not? Just trying to eliminate the possibility of this being an animation issue.
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Cayr;c-7765322

ZOS_GinaBruno;c-7765318

Cayr;c-7765302

Same here. Appears to be instanced. It's fine and I can block with dodging and bashing in some instances, but others can't block at all in. Been porting between trials, can block fine in SS, DSR, KA, but can't at all in AS, for example. Update: seems to be instance-based. Resetting the instance eventually fixes the issue. So lottery.



Is it against any specific monster in AS or just all over the Trial?



All monsters, but when I ported out, reset the instance, ported back in, I could block again. Hearing similar reports from some other people that they're having to reset the instance until they get lucky and can use block again. So rather than being triggered by dodging or bashing or any particular monster, something about loading into an instance...
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Cayr;c-7765302

Same here. Appears to be instanced. It's fine and I can block with dodging and bashing in some instances, but others can't block at all in. Been porting between trials, can block fine in SS, DSR, KA, but can't at all in AS, for example. Update: seems to be instance-based. Resetting the instance eventually fixes the issue. So lottery.



Is it against any specific monster in AS or just all over the Trial?

Edit: Also if anyone has a video showing the issue, that would be massively helpful. We're getting a lot of mixed messages about what the issue is - if there is any issue - so that would help with our investigating. As of right now, we're not seeing block as being completely broken or in a worse state. Thanks in advance!
Comment

The Elder Scrolls Online v8.2.7 contains several important fixes including a fix for block being cleared after dodge rolling or bashing, a fix for the game crashing when utilizing the /encounterlog command, links to player homes once again functioning properly, a fix for several Antiquity Leads that were not dropping, a number of quest fixes, and more. The size of this patch is approximately 146MB.



[list]
[*] Fixes & Improvements[list]
[*] Chapters & DLCs
[*] Combat & Gameplay[list]
[*] Combat & Abilities[/list]
[*] Base Game
[/list]