ZOS_GinaBruno

ZOS_GinaBruno



27 Sep

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The Elder Scrolls Online v7.2.1 includes numerous fixes for Deadlands content, quests, furnishings, and world bosses, along with several fixes and adjustments affecting some item sets and combat abilities. We’ve also activated the New Life Festival for testing this week! You can expect this patch to be approximately 818MB.



[list]
[*] New Features / Updates / Big Changes[list]
[*] Event Testing – New Life Festival[/list]
[*] Fixes & Improvements[list]
[*] Chapters & DLCs[list]
[*] Deadlands
[*] Markarth
[*] Thieves Guild
[*] Waking Flame[/list]
[*] Combat & Gameplay[list]
[*] Combat & Abilities
[*] Itemization & Item Sets[/list]
[*] Base Game[list]
[*] Housing
[*] Quests & Zones
[*] Stadia
[*] UI
[/list]

24 Sep

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Hi everyone, thanks so much for all the questions so far! Just a reminder to please focus questions specifically on the Deadlands or anything in Update 32; we don't plan to get into content or features beyond Update 32 in this Q&A.

23 Sep

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Thanks for the information, all. Letting you know we've seen this thread and are actively investigating. We'll let you know if we need any additional info.

22 Sep

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Are you able to try again now that we've completed maintenance from earlier today? IC should be available for use.
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Update: We're wrapping up maintenance now and will be re-opening the PTS shortly!
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The Elder Scrolls Online v2.22 (PS4)/1.04 (PS5) fixes several issues in the Waking Flame dungeons, some game crashes, a few item sets and abilities, and more. We have also made a temporary change affecting Battlegrounds so that Solo and Group queues will only offer the Deathmatch game mode for a period of time. For more information on this change, please visit this forum post.



[list]
[*] Fixes & Improvements[li... Read more
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The Elder Scrolls Online v1.25.1.0 fixes several issues in the Waking Flame dungeons, some game crashes, a few item sets and abilities, and more. We have also made a temporary change affecting Battlegrounds so that Solo and Group queues will only offer the Deathmatch game mode for a period of time. For more information on this change, please visit this forum post. The size of this incremental patch is approximately 962.8MB.


... Read more

21 Sep

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Hi everyone,

Now that Update 31 has launched on all platforms, we will be continuing our work supporting sharding and cold storage. Moving forward beginning with the console maintenance tomorrow, September 22, you can expect most maintenances on PC and console to include some amount of additional work which will cause them to be longer than usual. On average, you can expect this to add approximately 2-3 additional hours to regular maintenance times.

We are also currently targeting to activate sharding on the Xbox EU megaserver during the maintenance on October 13. Once this is activated in a live environment and we have a chance to monitor, we will proceed with scheduling sharding activations on the other platforms and megaservers.

Thanks again for your patience during this time.
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Just to clarify, you obtain the Armory Station from the Crown Store but it's free - there is no cost (both on PTS and when the system goes live). It's similar to a quest starter or even Imperial City.
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We're just wrapping up maintenance now and the PTS will be opening momentarily!
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Flangdoodle;c-7396495

Weird that they didn't say anything about it? Wonder if someone just *forgot* lol.



There was just a miscommunication about when this was going live, but it's been added to the PC Live patch notes now. Apologies for the mix up here. For visibility, here is the full change to this item set:

[list]
[*] Hrothgar's Chill:[list]
[*] This item set now deals 13% of the added Physical and Spell Resistance on the initial target, down from 26%.
[*] This set now ignores mitigation on all targets to ensure it remains a potent tank punishing set.
[*] Fixed an issue where the explosion damage of this set was not being affected by Battle Spirit.
[/list]
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Hey all, apologies for the missed patch note for this item set. There was just some miscommunication and leaving out the change wasn't intentional. We'll get this added to the patch note thread now but for visibility, here is the full change:

[list]
[*] Hrothgar's Chill:[list]
[*] This item set now deals 13% of the added Physical and Spell Resistance on the initial target, down from 26%.
[*] This set now ignores mitigation on all targets to ensure it remains a potent tank punishing set.
[*] Fixed an issue where the explosion damage of this set was not being affected by Battle Spirit.
[/list]

20 Sep

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In an effort to reduce the amount of stickies in this forum section, below you'll find the links to all the official feedback threads and bug report threads that the team will be keeping an eye on:

FEEDBACK THREADS
[list]
[*] Deadlands (zone)
[*] Armory
[*] New Item Sets & Mythic Items
[*] ... Read more
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General
[list]
[*]Fixed an issue where facial hair adornments would be improperly removed when entering a crafting station.
[*]Character models will no longer drop while rotating during character creation.
[/list]


General
[list]
[*]Updated the game audio to ambiance spatialization for a fuller stereo image and smoother biome transitions.
[*]Fixed an issue with some waterfall sound effects that were cutting off on lower graphics settings.
[*]Fixed an issue where backing out of certain Collections menus made no sound while on Gamepad Mode.
[*]Added missing audio when interacting with various buttons on the Character Select screen
[*]Jumping while crouched or... Read more
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General
[list]
[*]Critical Damage and Healing now has a hard cap of 125%. Note that this value can go beyond 125% but your Critical Strikes will not deal more than 125% damage or healing in total.
Developer Comment: [spoiler]Currently, Critical Chance continues to remain the best stat in the game by a large margin in PvE due to no effective cap on the bonus, and a large array of sourcing of Critical Damage and Healing amplifications. Rather than nerfing the values of these sources across the board and hurting build choices that aren't over performing, we've decided to add a ceiling to the effectiveness of Critical potency to ensure the stat remains powerful, but doesn't continue experiencing power creep as we add more options to build for it in the future. This should have ... Read more
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Dungeons
[list]
[*]Depths of Malatar
[list]
[*]Symphony of Blades
[list]
[*]The Symphony of Blades will now briefly indicate that it was empowered by an Auroran if it crosses Meridia’s light.
[*]Falling into the abyss of the Colored Room will no longer display as being killed by “Color Kill,” whoever that was.
[*]Agonizing Bolts will now correctly display a combat cue for each lightning strike.
[/list]
[/list]
[*]Frostvault
[list]
[*]Icestalker
[list]
[*]Icestalker is now easier to target and interrupt.
[/list]
[*]Warlord Tzogvin
[list]
[*]Raging Winds will no longer leave a consumable corpse.
[*]Coldsnap Banners can no longer be affected by pl... Read more
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Dungeons
[list]
[*]Moon Hunter Keep
[list]
[*]Hedge Maze Guardian
[list]
[*]Hedge Maze Guardian will now animate correctly after casting Wake the Trees.
[*]The Crushing Limbs ability will no longer erroneously play its full animation should it be blocked.
[*]Increased the block telegraph effects for Crushing Limbs.
[*]The Hedge Maze Guardian now has less severe animation reactions to being damaged.
[/list]
[/list]
[/list]
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Dungeons
[list]
[*]Red Petal Bastion
[list]
[*]General
[list]
[*]Updated the description of the “Terror Billy” achievement to more accurately reflect the criteria for completing it.
[/list]
[*]Rogerain the Sly
[list]
[*]The Sugar Rush and Buck Wild effects will now always be correctly removed when Rogerain is defeated.
[/list]
[*]Eliam Merick
[list]
[*]The Plunge ability will no longer knock back player characters that are blocking.
[*]Eliam will now immediately begin the fight if his initial leap from the ledge hits a player character.
[/list]
[/list]
[*]The Dread Cellar
[list]
[*]Magma Incarnate
[list]
[*]Added more appropriate ... Read more
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General
[list]
[*]Fixed numerous regular monsters in Eton Nir Grotto that were playing boss music.
[/list]

World Bosses
[list]
[*]Fixed an issue where Caanerin's Stampede ability would knockback but not stun your character.
[/list]


General
[list]
[*]Never Forgotten: The area pin for this quest is now larger to account for a spawner that was previously outside of its radius.
[*]Pilgrimage’s End: Fixed the quest pins for this daily so that it will properly direct you through interiors to find all of the remains.
[*]The Queen’s Decree: Fixed an issue where your character’s disguise would not reapply while in the Kinlady’s garden pa... Read more
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Dungeons
[list]
[*]Ruins of Mazzatun
[list]
[*]Tree-Minder Na-Kesh
[list]
[*]Lashing Vines will now always play their attack animations.
[/list]
[/list]
[/list]