ZenRowe

ZenRowe



13 Sep


05 Sep

Comment
    ZenRowe on Forums - Thread - Direct

There was a distribution error preventing people from installing the kit. It has been resolved though.

Comment

Originally posted by FormalPineapple

yeah but those act like normal bins/refrigerators right (also haven't use much of s+)? if so then the meat would spoil slower than being in your inventory whereas the spoilling bin from automated ark makes things spoil a lot faster and keeps things like spoiled meat last a lot longer

The thing about a mod like automated ark is that it's designed to let you make an entire automated pipeline.

Drop off your meat and narcoberries in storage and come back to find it automatically made into narcotic, that kind of thing.

Whereas S+ is designed to make some things more convenient and not so much automate them.


04 Sep

Post
    ZenRowe on Forums - Thread - Direct

Sponsored Mod Program Applications


Sponsored Mod Program applications are once again OPEN! If you are interested in sponsorship for your projects, please fill out the application here: https://survivetheark.com/index.php?/modding/apply-for-sponsorship/
This will be the last application period until January so make sure to get those projects in!

New Sponsored Mods


Finally, We have three new projects joining the Sponsored Mod Program today! We have a pretty interesting range of mod types this time for creatures and a utility mod for builders!

Clockwork Creatures


Mechanical steampunk beasts are on the loose! If you are a fan of the steampunk aesthetic, check out this mod which adds a range of new creatures to the game, with more brass than ...

Read more
Post
    ZenRowe on Forums - Thread - Direct

Sponsored Mod Program Applications


Sponsored Mod Program applications are once again OPEN! If you are interested in sponsorship for your projects, please fill out the application here: https://survivetheark.com/index.php?/modding/apply-for-sponsorship/
This will be the last application period until January so make sure to get those projects in!

New Sponsored Mods


Finally, We have three new projects joining the Sponsored Mod Program today! We have a pretty interesting range of mod types this time for creatures and a utility mod for builders!

Clockwork Creatures


Mechanical steampunk beasts are on the loose! If you are a fan of the steampunk aesthetic, check out this mod which adds a range of new creatures to the game, with more brass than ...

Read more

26 Aug

Comment

Originally posted by earthtm

Earlier this month YSS attacking BLDX on server 490. Zero punishments given out.

https://clips.twitch.tv/SoftRichGarlicCharlietheUnicorn

Ah understood, after asking QA about it it looks like this is on our Radar. I normally deal with a completely different category of bugs so I'm not always up to speed on these.

As for actions taken, that is beyond my capacity, so make sure if you see anyone using these exploits to grab any evidence you have and report it via:

https://support.survivetheark.com/hc/en-us/categories/202563177-Report-Abuse

so that the enforcement team can look at any instances of abuse and act accordingly

Comment

Originally posted by earthtm

Good meme, tek buggys have been spotted suicide bombing into turret towers with zero punishment towards the offending tribe.

what? How? I thought they weren't even enabled in multiplayer.

Comment

Clearly, this is singleplayer footage since the Tek ATV doesn't work in MP.

;P

Comment

Engram points are calculated, as opposed to an accumulated score. I don't think the mod authors have the ability to change the way engram points are added, not without creating a new type of engram point system to layer over it.

That said, mod authors could add new ways to directly unlock individual engrams directly.


22 Aug

Comment

Originally posted by FieryCat221

They also should of disabled the war mechanic in pve, the community crunch said it would be removed today

I don't think we removed the functionality, just disabling it on officials.

Comment

Originally posted by CptJeiSparrow

Weird that a patch with so little new content is almost 12gb, I can't imagine that fixing a spawning bug with Fire Wyverns and incompatibility with Tek Gauntlets will need a whole lot of files to be edited.

Methinks there's a load of new secret stuff that's been added to HLNA ("Misc. HLNA polish")

I think it's more likely due to the way chunking of console package builds works.
I don't know for sure though if that is the cause.


15 Aug

Comment
    ZenRowe on Forums - Thread - Direct

There are a couple of things to note about this.
We have never allowed DLC maps to be reuploaded as mods either.
With items and creatures, even if you don't own the DLC, you can still end up with these over the course of multiplayer gamplay from other players bringing creatures and items across maps, etc, even without using mods. And even without DLC these items can be spawned in singleplayer games with ease if really desired.
Restricting the use of these in mods is somewhat silly seeing as we don't even try to restrict the content that way in normal play.
The HLN-A Skin is a bit different though. It is something that is not intended to be tradable, droppable, or spawnable.
The mod specifically overrides and circumvents the item settings in order distribute the item.
This skin is a special item awarded for supporting the development of genesis by purchasing the new season pass. We have more restrictions on this particular item than we do on...

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30 Jul

Comment

🤔

Could be onto something there.


26 Jul

Comment

agreed!
black/silver/purple is my favorite color combo.


24 Jul

Comment

Not yet, but the team is aware of the issue of ice wyverns on Valguero.
(I'm assuming that's the fix you are talking about)

Comment
    ZenRowe on Forums - Thread - Direct

The dev team is aware of the issue.
At this time I do not have an ETA for you though.


18 Jul

Comment
    ZenRowe on Forums - Thread - Direct

There is a community-run discord that most of the modding community lives in. https://discord.arkmodding.net/

Comment
    ZenRowe on Forums - Thread - Direct

The contest manager application was custom made, and there are still some things I would like to add to it in the future. Right now though it's completely automated for scoring and calculations.
An audit API for viewing aggregate voting data (after a contest has concluded) is one of those wishlist items.
(Wishlist is definitely a key point here though, as all of this has a time cost associated with it and I'm the only one who knows how this application works right now.)
The maps all moved to the finals because there were only 10 eligible maps. Based on the rules (10 finalists selected per category) they all go forward regardless of the internal voting scores.
Currently, all voting is anonymous, I didn't even know who the finalists were going to be until the system made the results public.


Character and integrity aside, it just wouldn't be worth the potential risks.

Post
    ZenRowe on Forums - Thread - Direct

Enhance your base with these automation systems. Build a factory that works while you hunt. Start an industrial revolution.

Post
    ZenRowe on Forums - Thread - Direct

Survive in the cold environments of Antartika and enjoy the serene views.