ZenRowe

ZenRowe



02 Apr

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Originally posted by Kuthander

Yes for the S+ hitching post; sorry couldn't remember what exactly it was called. Outside of building a fence, do you know a way to keep them in a general area without the post so they can defend themselves? Can they breed while they are hitched up? I thought they had to be able to move around.

when you attach them to the hitching post and put them on wander they will breed as long as they are in range.

If what you want is to define a wander area that they will operate in and defend, then yes building a fence, or using the leash that was added in extinction.

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for the S+ hitching post?
Yes from what I remember this is normal. it's mostly for completely locking your dinos down in place to make breeding easier.


29 Mar

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This left me with joy.
Thank you for that.


25 Mar

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Originally posted by zhivagoo

That didn't work for him, crashed right after he started the game.

Off the top of my head, the only other thing I can think of is make sure video drivers are updated - or if they are already up to date, revert the video drivers to an earlier version, if it worked before. make sure to restart the PC, drivers often need it for full initialization.

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I can make no promises that this will resolve the issue, but give this a try:
Go into steam, right click ark in your library, and select "properties"
Under the general tab select "Set Launch Options"
put -d3d11 in and try to launch.

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Not so much for painting the vanilla structures. Painting works via color modification to the existing textures, so the rust would still be there; however, there are structure mods with very clean structures that allow painting. See Eco's Decor Mods and the Paintable Furniture Mod (it includes walls, though they are not metal iirc.

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    ZenRowe on Forums - Thread - Direct

We're continuing on from our last video and putting the targeting list to work. We're going to actually implement it now to direct our sentry creatures to attack specific targets! We're starting to have made some solid headway into the actual core functionality now.
Git Commit: https://gitlab.com/ZenRowe/VSS-ARK/commit/95dfcf6dfc09c310e64c6540ad0b10e86394b006


21 Mar

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Originally posted by Thalana

I can't remember if it was genie or someone else but someone made a note about how it's unwise to stack the S+ mod and Homestead. Enter this in the game.ini to disable Homestead: AllowIntegratedSPlusStructures=false

That is correct, if you try to use both homestead and the S+ mod together you will get some undesired results and behavior.

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    ZenRowe on Forums - Thread - Direct

You'll want to go into your launcher settings and make sure nothing is hidden.
Then go to the store tab and scroll all the way to the bottom:


11 Mar

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Originally posted by Dragon_sissiy

Yeah I'm aware of the new config option which is neat! Last I heard about it was that it was still wonky though in terms of like saddles, weapons, etc so I haven't bothered with it yet. Next time I wipe my server I'll probably try it out.

Well for items like that it may not be set up to function at all since saddles & weapons have instanced based stats. Stacking would effectively be a method of duping strong equipment.

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Originally posted by Dragon_sissiy

Full S+. The nanny/gardener/etc plus the demo and transfer guns are amazing to have and I never want to go back to vanilla. Also stacking mods that don't mess with weight. Everything else I can deal without, but I do love the mods that just add stuff to build with.

If you aren't messing with weight, there isn't any need to even use a stack mod anymore. We've added a config to adjust stack size. This will help avoid any behavioral issues that tend to come with stack mods. :)

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    ZenRowe on Forums - Thread - Direct

Back to our functional code, we're going to start on setting up the creature targetting and control systems. This first part involves setting up a centrally managed list of targets for our virtual creatures to act on. This gives us a lot of potential directions for creature behavior, from something like an "attitude" system to role-based management.
Git Commit: https://gitlab.com/ZenRowe/VSS-ARK/commit/221485dc0882f1073e3921f9e3447f3ae6f878e2


09 Mar

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    ZenRowe on Forums - Thread - Direct

Choose from a vast amount of lights, to brighten up your surroundings. If you want to create the perfect mood for the right situation, place some lights down and adjust them to your liking.
Don't forget to grab one of the ten handheld variations, when adventuring in the middle of the night, or in dark caves. They might help to find the way back home.

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    ZenRowe on Forums - Thread - Direct

The Play as Dino mod allows you to live, fight, breed and survive as your favorite dinos in ARK. The mod brings countless new gameplay possibilities and you will experience the ARK from a totally new perspective!

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That is incredible! :O


25 Feb

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    ZenRowe on Forums - Thread - Direct

you'll find it now at the bottom of the store page if you have never installed it before, after that it's in the library


11 Feb

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    ZenRowe on Forums - Thread - Direct

Last time on Wildcard Workshop we built a transition material, this time we're going to put it into practical use.
We'll be making use of replication, event dispatchers, dynamic materials, and timelines. Some things we've covered previously, and some new. There will still be some quirks in this system, some that need to be worked out in the future after we have built out more of the mod. We take care of them in the future.
Git Commit: https://gitlab.com/ZenRowe/VSS-ARK/commit/534a2a4403d240322d52a5d1cfab70403fead60d


28 Jan

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    ZenRowe on Forums - Thread - Direct

So we're going to try and muster our inner artist today, stumble around in the dark for a bit and somehow end up with a pretty cool transition material. This is going to be the effect for any time out virtual creatures spawn in or out of the world.


You can find the specific commit for this video on the gitlab repo here: https://gitlab.com/ZenRowe/VSS-ARK/commit/c569d8801f0b545ec6e3354632bffb7e7073ad44
Spacescape tool:
http://alexcpeterson.com/spacescape/


25 Jan

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Originally posted by soepie7

Config to change stack sizes, but not weights. Stackmods are still not replaced by vanilla.

There is a config to change the weight gained per level. The weight per item is only important when compared to how much a player/dino can carry.

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Originally posted by Quellcrest

Only if the config includes weight reduction...other wise still need them stack mods :(

in practice changing the weight per item is only really necessary if you want to change the balance of it. The weight of a given item only has meaning when compared to how much you can carry, so increasing the multiplier for character weight per level points effectively does the same thing as a uniform scale reduction of every items weight. It would also be far less typing in the ini.
:)