Zoythrus™

Zoythrus™



25 May

Comment
    Zoythrus™ on Steam Forums - Thread - Direct
Originally posted by Niko Bellic: Dev promised 1 min timer or smth like that? I waited for diplomacy because of fast pacing multiplayer. But now it' more dead than ever...

Hi, so, due to an issue where we tried to replace 5 minute timers with Live Games (then forgot to put it back in the meantime), it's gone. We'll try to get this fixed as soon as we can.

22 May

Comment
    Zoythrus™ on Steam Forums - Thread - Direct
Have you tried validating files?

13 May


11 May

Post


This unmoving countdown represents the time when Diplomacy is going to be released to you, the public, but relative to some point in the near past when we simply screenshotted the promotional webpage!

Yeah, you heard us right, we're finally releasing Diplomacy! After YEARS of development, Diplomacy will move out of beta and right to your fingertips (or cursor-tips, if you're on Steam) regardless of whether or not you were in the beta!



When was this countdown counting down to? Some point in the near future!!!! We'll also be closing the beta program for Steam at that time, too.

If you want to see the moving, real time ... Read more

06 May

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Hello Polytopians!

You might have noticed two recent updates for the beta, and we'd like to give you some more details on what they entail.

-----------------------------------------------

Update 2.2.0.7514

This build doesn't contains replays

- Chopping was moved to Forestry tech
- Update Daggers graphics
- Improved AI behaviour
- Added info button in Riots messages
- Update broken peace and destroyed embassy popups
- Added "Hostile" state when peace is broken
- Added info popup when player cannot establish embassy or send peace treaty
- Removed diplomacy actions from bottom menu, now they are only available in tribe info popup
- Adjust animations when placing and destroying embassies
- Invisible cloaks are not revealing by splash attacks now
- Prevent possible diplomatic contacts with nature
- Update camera zooming when revealing player's capitals
- Other UI improvements

-------------... Read more

01 May

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"The Luxidoorian Emperor always sets the “hottest fashion” which all Luxidoorians try to emulate, even if it’s impractical in the hot sun. The current Emperor prefers turbans, but the last one loved shawls"

Hello Polytopians,

It's the Luxidoor Tribe Moon, a whole month dedicated to celebrating the Luxidoor, our favorite money-grubbing snobs!

Not enough Luxidoor in your life? We're having discounts on all Luxidoor merchandise at https://shop.midjiwan.com until May 31st!

Now, tell us what you think about the Luxidoor in the comments!

P.S. Thanks for the art, Beauxtron!

-Zoythrus

18 Apr

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“I have no friends, so I’ll have to make my own!” thought a lonely ∑∫ỹriȱŋ citizen to themself before enchanting a unicorn into the first Polytaur. Ever since, Polytaurs have been a beloved part of ∑∫ỹriȱŋ society, often as cuddly companions, cheap labor, or steadfast soldiers.

Hello Polytopians,

It's the ∑∫ỹriȱŋ Tribe Week, a whole week dedicated to celebrating the ∑∫ỹriȱŋ, our tree loving friends!

Besides giving the ∑∫ỹriȱŋ some love, we're also donating proceeds from purchases of the ∑∫ỹriȱŋ toward planting some trees and saving the planet! (If you've already bought them, you can donate here.)[donate.earthday.org]
... Read more

13 Apr

Comment
    Zoythrus™ on Steam Forums - Thread - Direct
Not officially, but it's also not off the table, either.
Comment
    Zoythrus™ on Steam Forums - Thread - Direct
Nope

07 Apr

Post
Update 2.0.69.6093
Hello Polytopians!

We’ve got a relatively small update for you that should (hopefully) improve the multiplayer experience! So, without further ado, let’s talk about these new features.

Boot Camp With this update, we’re adding “Boot Camp”, a tutorial to help new players understand the basics of the game. While not exactly an in-depth look at the game, this tutorial goes through how to harvest resources and train units. It will be the first game you play when you first install Polytopia, but can be played again by going to “New Game” > “Boot Camp”.


Online Friends Now, friends who are currently playing Polytopia will have a small green dot next to them, so that you can see who is actually going to respond to the myriad of game invites you plan to send them.

... Read more

04 Apr

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"Climbing a big rock isn't hard, can't anyone do that?" Yes, maybe a small band of people, but what about an army of people? The Xin-Xi don't just climb mountains for fun, but have perfected the science of managing troop formations, defense, logistics, and supplies around these steep summits.

Hello Polytopians,

It's the Xin-Xi Tribe Moon, a whole month dedicated to celebrating the Xin-Xi, our favorite mountaineers!

Not enough Xin-Xi in your life? We're having discounts on all Xin-Xi merchandise at https://shop.midjiwan.com until April 30th!

Now, tell us what you think about the Xin-Xi in the comments!

P.S. Thanks for the art, u/Dapperfrog1864!

-Zoythrus

30 Mar

Comment
    Zoythrus™ on Steam Forums - Thread - Direct
We'll be making adjustments to our backend in a bit, so please keep us informed if this changes.
Comment
    Zoythrus™ on Steam Forums - Thread - Direct
I assume that it doesn't show up again if you try to refresh the games?

29 Mar

Post
Sorry for the delay, everyone! We've finally posted the patch notes for both the latest public and beta build.

Remember that you can play the beta by using the beta access code "TestDiplomacy"

-Zoythrus

2.2.0.7410 Change Log

Both Beta and Public Release:
- Added online status for friends and live status for game turn

Beta:
Balance:
- Reduced Kiton HP (20HP->15HP)
- Mind Benders detects invisible units (there is small dot on unit icon)
- Update riots (now number of Daggers depends on city level and riots prevent income)
- Update Daggers spawn (now they're more spread out, and prioritize areas with defense bonuses)
- Revert Windmill & Mint mechanics (we'll look back into this later, but for now, reverted)

Changes:
- New Cloak & Dagger sprites
- Added relation bar in tribe info screen
- Changed breaking peace logic (now second player cannot attack first player for one turn, but can move units and... Read more

23 Mar

Comment
    Zoythrus™ on Steam Forums - Thread - Direct
No, it has not been fixed yet. Sorry.

28 Feb

Post


Live Games, Replays, and Esports, oh my! Hello, beta fans! We, with help from our lovely friends at Challengermode, have developed a few things that you’ve been asking for! So, let’s take a deep dive into all the new features that should help out our more competitive fans!

“Live Games”? Are the games….alive? Haha, no, dear reader, that’s what we call the new multiplayer time format! Many of you have been asking us for faster games, so we’ve added these new Live Games to satisfy you, which will replace the 5 minute timer option. Somewhat like chess tournaments, Live Games give you a timer of less than 1 minute for your turn at the start, and any time unused rolls over to the next turn. Also, you’ll get additional time for each city and unit you have, so you can get the opportunity to move your massive army across the map without str... Read more

16 Feb

Comment
    Zoythrus™ on Steam Forums - Thread - Direct
Our suggestion?

Just don't play 900 tile maps, then. It's okay to find them boring. To be fair, so do we. :P

15 Feb

Comment
    Zoythrus™ on Steam Forums - Thread - Direct
Well, "Dagger" units are simply resistance guerrilla fighters, and are good at hit-and-run, allowing them to be immune to counter attacks.

Also, just because they're guerrilla fighters doesn't mean that they can't retaliate when attacked, just like anyone else.

09 Feb

Comment
    Zoythrus™ on Steam Forums - Thread - Direct
1. There was only one tribe....the Ancients.

2. Who knows?

02 Feb

Comment
    Zoythrus™ on Steam Forums - Thread - Direct
Originally posted by AgentSte: When playing with Diplomacy, I have found that you can use Cloak to Infiltrate a city which you are currently sieging but have not yet claimed. This means that, by sitting on the city and sieging it indefinitely, one can spend every turn creating Cloaks on a nearby city, moving them over to the city under siege and turning them into 3 daggers.

Since daggers are independent (do not contribute to a city's population cap), this means that you can create an unlimited number of daggers to fill the map and swarm the enemy.

I really like the Cloak and Dagger units, but this seems to exploit a loophole in the mechanic in a way which is not faithful to the intended design. I'd suggest not being able to Infiltrate when sieging a city and/or not being able to Infiltrate the same city more than once
This is a bug, and we plan to fix it. :)