No clue why you removed the burning city effect, seems unnecessary. I’d personally be very against that, but beggars can’t be choosers 🤷🏿♂️
The burning city effect is still there, you just don't see it through the fog anymore.
No clue why you removed the burning city effect, seems unnecessary. I’d personally be very against that, but beggars can’t be choosers 🤷🏿♂️
The burning city effect is still there, you just don't see it through the fog anymore.
Do you plan on adding these changes to the IOS app?
Yes, but after we're done developing it
Are there plans to rework/buff certain techs? I feel like the often less advantageous techs like free spirit, spiritualism, and meditation could use a buff.
Yes, but not in this update
Idk about the sailing before fishing thing. A port is very expensive in early game.
That's why we did it, to make getting on the water a smidge less appealing.
Strangely, my first comment got deleted so I ask again with my second account. I think those are great changes, but I actually liked the original design for the rammer better. Why did you feel the need to change it?
We wanted to make it look more "robust" and better suited for its job.
Nice, thank you for answering.
It would probably be cool if there is one skin you can unlock but only if you got 100% with all tribes in domination and perfection and got all achievements or something in this direction.
Any chance something like this could be happening or do you want to only introduce purchasable skins?
Right now, our plan is only purchasable skins.
Helps us monetize between updates/new tribes.
I’m dying for new skins, especially Quetzali.
They're coming. :)
Is there a chance that you will bring out more skins for the tribes after you gave everyone its first skin?
Potentially
These are cool.
We do want to confirm that this is entirely unofficial and not related to the Midjiwan team in any way. We've got our own ideas for an Ai-Mo skin. ;)
Not too sure if this is a joke or legit
Oh, cool!
Those sound like 17th Century ship names.
Seems far too modern for Polytopia's Medieval-ish theme.
It will go to mobile, but not for a while.
Ya, that's point, normal tribes are like real life's tribes, they are like the kingdom of Sauron (Lord of ring) so they can be another special tribe with another different gameplay. Btw, why the devs do them like normal tribe?
- Also im Samuel too lmao
They're not a Special tribe because Midjiwan doesn't want them to be.
They don't have skins yet.
We're hoping to finalize the art before making unique variants for the skins.
But this won't ever happen in gameplay, which is frozen in time.
Yes
That's relieving.
So to summarize the main reasons why cannons are only used on ships and not on land (correct me if I'm wrong):
Cannons small and light enough to be transported by armies are too weak to be effective owing to Polytopians' primitive cannon technology
Larger and more powerful cannons are too heavy to be transported over long distances on land, making them only suited for ships, which can carry them more easily
The same cannons are too large to fit on city walls; they're also at risk of exploding, making catapults more reliable as land artillery
I want to thank you for providing so many in-depth and believable reasons. I never expected my question to be answered in so much detail!
Over time, the Polytopians will figure out faster, smaller, lighter cannons, but for now, they're a military curiosity that is only marginally better (if that) than a catapult, which is far more easily used/maneuvered.
And yes, that's right.
In lore, do ships sometimes get destroyed by their own cannons? How often do they explode? I'm glad this isn't a thing in gameplay.
Not very often. The water-borne platform of a ship can support large, overengineered cannons that can be properly reinforced.
Of course, it makes them slow, but hey, better than nothing.