brettpennings

brettpennings



30 Sep

Comment
    brettpennings on Steam Forums - Thread - Direct
Hello Guld! I've followed up via Discord so we can get this resolved, but it looks like all your progress is still in the database. I'm wondering if maybe the game was launched from the exe without being logged into Steam?

29 Sep

Comment
    brettpennings on Steam Forums - Thread - Direct
That's very strange, I'm not sure that I've seen that before. Let me know if it continues and I'll get in touch with Photon support and see if there's anything they can do on their end!

Brett

28 Sep

Comment
    brettpennings on Steam Forums - Thread - Direct
Was it the framerate or latency while playing online?
The relay servers of the networking library we use can sometimes be temperamental, but it's rare, so hopefully that's all it was.

24 Sep


23 Sep

Post
MageQuit is now available on Nintendo Switch™ with Crossplay!

Play on Steam with your Nintendo friends using the room code system or queue up against random strangers who may or may not be Nintendo fanboys.

Nintendo Switch is a trademark of Nintendo.


21 Sep

Post
With the Nintendo Switch™ release coming up, MageQuit now allows players to add custom bots to their online or offline matches!

Custom Bots for Party Only and Couch!
  • Bot difficulty can be set to 1-10
  • For Online Party, you can also set bot difficulty to Auto
  • Bots are auto-assigned to teams based on player team selection
  • Any matches with custom bots (with the exception of "Auto") will not update player MMR since explicit bot difficulty is hard-coded and therefore could be farmed


20 Sep


19 Sep

Comment
    brettpennings on Steam Forums - Thread - Direct
Originally posted by Pau_wolf: is there a way to have rts controls? i like them better, since i am accostumed to LOL

Hi Pau_wolf!

I touched on this briefly in the original post, but maybe I didn't explain it well:

At first glance, this might not seem ideal, but it actually works very well once you are used to it and it allows us to keep mouse&keyboard players in the same player base as controller players because neither scheme has a significant advantage.

In order to allow multiple people to play online on a single PC, we couldn't make the camera static for mouse and keyboard specifically which had been a common request. We also attempted the traditional RTS right...
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17 Sep


15 Sep

Comment
    brettpennings on Steam Forums - Thread - Direct
Hi GODKING!

I have merged this discussion with a previous one that is quite old -- please see the response above!

Brett