brettpennings

brettpennings



28 Sep

Comment
    brettpennings on Steam Forums - Thread - Direct
Was it the framerate or latency while playing online?
The relay servers of the networking library we use can sometimes be temperamental, but it's rare, so hopefully that's all it was.

24 Sep


23 Sep

Post
MageQuit is now available on Nintendo Switch™ with Crossplay!

Play on Steam with your Nintendo friends using the room code system or queue up against random strangers who may or may not be Nintendo fanboys.

Nintendo Switch is a trademark of Nintendo.


21 Sep

Post
With the Nintendo Switch™ release coming up, MageQuit now allows players to add custom bots to their online or offline matches!

Custom Bots for Party Only and Couch!
  • Bot difficulty can be set to 1-10
  • For Online Party, you can also set bot difficulty to Auto
  • Bots are auto-assigned to teams based on player team selection
  • Any matches with custom bots (with the exception of "Auto") will not update player MMR since explicit bot difficulty is hard-coded and therefore could be farmed


20 Sep


19 Sep

Comment
    brettpennings on Steam Forums - Thread - Direct
Originally posted by Pau_wolf: is there a way to have rts controls? i like them better, since i am accostumed to LOL

Hi Pau_wolf!

I touched on this briefly in the original post, but maybe I didn't explain it well:

At first glance, this might not seem ideal, but it actually works very well once you are used to it and it allows us to keep mouse&keyboard players in the same player base as controller players because neither scheme has a significant advantage.

In order to allow multiple people to play online on a single PC, we couldn't make the camera static for mouse and keyboard specifically which had been a common request. We also attempted the traditional RTS right...
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17 Sep


15 Sep

Comment
    brettpennings on Steam Forums - Thread - Direct
Hi GODKING!

I have merged this discussion with a previous one that is quite old -- please see the response above!

Brett

14 Sep


13 Sep

Post
NEW FEATURES
  • Spell Cooldown HUD (optional, but defaults being shown)
    • Spell Cooldowns and prompts can now be shown at the bottom of the screen if you are the only local player
    • They can be toggled off by pausing the game and pressing "W" on keyboard or "X" on Xbox controller
    • They will always be shown when you pause the game if you want to see what your spells are
  • "Where am I" prevention: added nicer player name position transitions for single online players (will grow and move smoothly between previous and current location)
    • Flash Flood
    • Wormhole
    • Hotswap
    • Decoy (Swap)
    • Backup (On Hit and Swap)
    • Sunder (Teleport and Hit)
  • Auto-balancing teams in Party Only now works properly (party leader can pick a team and let everyone else get auto-a...
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Comment
    brettpennings on Steam Forums - Thread - Direct
Hello! I see you are inquiring about the windwall on coffin (teams).

Mathematically, you can think of it has taking the average position of your team and the average position of the other team -- the windwall will be halfway between those two positions. Meaning that if your team coordinates a group push, you can move the windwall more effectively. This also means that if you are the last one alive on your team, you are your team's average, giving you more pushing power.

Please let me know if you'd like any more clarification!