brettpennings

brettpennings



12 Sep

Comment
    brettpennings on Steam Forums - Thread - Direct
I just posted a small update to get people used to the new "first spell draft" system that I'm going to be using for online multiplayer.
Here's a tweet explaining what I changed :)
https://twitter.com/brettpennings/status/907390131908366336

08 Aug

Comment
    brettpennings on Steam Forums - Thread - Direct
Awesome! I'm glad you like the updates :)

I don't think the gold/shop system will work for this game for a couple reasons.
1. If people are playing locally, there won't be enough screen space for everyone to use the shop in a timely manner.
2. The current draft system rewards losing players by letting them draft first (keeping the game closer) whereas the gold/shop system rewards the players that are already winning.

However! I'm currently thinking for online ranked that there will be a build system you set up ahead of time which will include your spell loadout / perks / items / etc. You'll be able to create several loadouts and select which one you want to use before a match. And you'll have to unlock these spells / perks / items by playing the game. Also I'm currently planning to add another 42 spells to the game (6 more elements) so there will be a lot more variety to the game.

Thanks for the ideas!
-Brett

27 Jul

Comment
    brettpennings on Steam Forums - Thread - Direct
Thanks for all the ideas :) I like basing the levels on different elements in the game. Right now everything is pretty much lava based, and yes the lava does rise on 4/6 of the stages.

As far as a fixed camera, I could potentially make it so M+K players can only play one player per screen and they get fixed cameras, and players with controllers still get the dynamic camera.

Definitely planning on adding powerups to MageQuit, and all of your powerup ideas are already on my list :)

26 Jul

Comment
    brettpennings on Steam Forums - Thread - Direct
Thank you for the message! We are currently working on the online multiplayer for MageQuit. I've been racking my brain to figure out how to implement mouse controls with the dynamic camera. Clicking the ground to move is definitely not an option with the camera moving around and zooming. I have some ideas, but I would love to hear your thoughts on this.

Thanks,
-Brett

25 Jul

Post
    brettpennings on Steam Forums - Thread - Direct
i want this game, use to play it on warcraft 3

make the game pc freindly so i can use my keybord and mouse

make the game multyplayer

and me and my freinds will buy copys

21 Jul

Comment
    brettpennings on Steam Forums - Thread - Direct
Going to post the change log in a few minutes :)
Post
    brettpennings on Steam Forums - Thread - Direct
FInally some news!!! Been waiting long for this. What's in?

19 Apr

Post
    brettpennings on Steam Forums - Thread - Direct
Hey Mr. Narwhal,

You work at Blue Medora I take it?

Lava: The lava doesn't actually slow you down, it just does damage. What you might be seeing is the slowing effects from Hinder (basic water spell) or Tsunami (water ult). Those are the only 2 things that slow.

Elevation: Completely agree. There are a few terrain spots in the new maps that hang up the wizards and I've been meaning to write a tool that find those points for me because they are hard to track down. I do think you are right though, there needs to be a bigger design decision made around elevation and I'm not sure what that is yet. I'm still trying to figure out a balance between interesting level aesthetics and whether or not those ruin the game mechanics.

Clipping: Yes, the spells are spawned above the aimers which have no collision on them so they can be aimed through thin enough walls. If the spells spawned closer to the wizards, they would displace the wizard slightly so I'm no... Read more

18 Apr

Post
    brettpennings on Steam Forums - Thread - Direct
So we play this game every day at work so I've had a lot of face time with it. Just had some thoughts on some of the game mechanics I thought felt off.

- Lava: on levels you can be pushed into the lava it seems like to much punishment that you're being slowed and damaged. I think you should take damage but the fact that your character is now slower makes it even harder for you to get back into the fight without being a sitting duck

- Elevation: The fact that there is elevation in a top down game just seems weird. It's almost impossible to damage a player that is on top of some elevation as the spells do not auto correct to go up ramps, and trying to use your mobility spell to jump up is often a failed attempt. We also get stuck quite a bit on the islands map where there is elevation but it's not apparent.

- Clipping: There are several spots on maps and with rock tomb that you can be right up against a wall and cast a spell through it. This is a bug I woul... Read more