This is your opinion, and it’s very well thought out. BUT you don’t see the things the devs do. So you don’t know what of that is true. And if all goes down they can always bring things back, but it takes time to balance things out
That’s pretty much it… And even though people can’t track the same data we do (player retention, monetization, active players…) we try to be really open and transparent with our communication (just watch any of the “time to explain” episodes and you’ll see)
The thing is that the last 3 updates (or 4 if you count the Starr Road update) created huge positive sentiment in the community, which we believed it would also reflect in our game growth, but it didn’t, and we had to try a different strategy even if this would mean sacrificing some of the positivity we’ve built together. I’m also using only the last updates as reference, but there are a lot of learnings in every update we ever dropped
When we release all those changes at the same time, it’s because they are all hypothesis that we need to prove by trying with our player base. The more “bets” we have, the higher the chance of one of them to stick/work
All the changes have a logic behind it, but whether ...
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