dani_supercell

dani_supercell



09 Sep

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Originally posted by royalejappie

This is your opinion, and it’s very well thought out. BUT you don’t see the things the devs do. So you don’t know what of that is true. And if all goes down they can always bring things back, but it takes time to balance things out

That’s pretty much it… And even though people can’t track the same data we do (player retention, monetization, active players…) we try to be really open and transparent with our communication (just watch any of the “time to explain” episodes and you’ll see)

The thing is that the last 3 updates (or 4 if you count the Starr Road update) created huge positive sentiment in the community, which we believed it would also reflect in our game growth, but it didn’t, and we had to try a different strategy even if this would mean sacrificing some of the positivity we’ve built together. I’m also using only the last updates as reference, but there are a lot of learnings in every update we ever dropped

When we release all those changes at the same time, it’s because they are all hypothesis that we need to prove by trying with our player base. The more “bets” we have, the higher the chance of one of them to stick/work

All the changes have a logic behind it, but whether ...

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05 Sep

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:D

It seems only visual though, so it's still giving Bling (phew!)

We are adding it to the list!

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Originally posted by justsnowster

when you create a friendly game and choose a brawler with hypercharge, pressing the hypercharge button causes it

got it! thanks!

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oh boy :D
Do you have the steps to repro this issue? Does it happen every time you go to that screen?


04 Sep

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It won’t change. The value was just incorrect in the developers version of the game that the content creators used for their videos


18 Aug

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Hey there!
Can you share your player tag with us? And maybe see if the problem still persist if you close the other apps running in the background?


01 Aug

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I don’t know if I’m happy or sad with people saying they don’t need to make a single purchase to have all the Brawlers :D


27 Jul

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Originally posted by Standard_Cost_4974

I'm not trying to drive hate drama or any type of argument, it was just funny to me

Sorry! I meant “that’s why we can give hearts on YouTube” which is the nice thing… it’s a “meme/expression” people say when someone takes advantage of you for being nice, in this case, those freakin’ bots

It wasn’t targeted at you, just tried to make a dry joke :D

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Originally posted by ResRadi

The 20% statistic has been proven wrong by so many people. It is about 20% for a very small subsection of players that never did club league and never pushed end of season brawl pass rewards. If you are a regular player who did everything you could to maximize progression, then the buff is around 2%(with way less control on what you get). Most people fall somewhere in between.

It’s the opposite - the majority of the players get a bigger progression buff (even more than 20%) The super engaged player who plays all modes and completes the pass still gets a buff, but a smaller one

The only nerf was to the freedom of progressing your account, but this change is intended because it’s exactly this variable that allows us to inject more resources into the economy without making it unhealthy to sustain the game

One thing I see though, something in the communication didn’t go well, because it is a progression buff, but a lot of players perceive it as a nerf, so we could have communicated it better or added something in-game where it would clearly show the benefits of this new system

And only so this doesn’t get too long, there are more insights about the feature here if you are curious about it:

...

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25 Jul


04 Jul

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Originally posted by Speedix08

Hey Dani, question. You said if the game was shut down or “killed”, what would happen. I really don’t want brawl stars to shut down at all it’s one of my favourite games ever. Would we all loose all our accounts and purchases? Would the game even still be playable? Like would the game download onto our devices and we would have to play bot matches forever (that would be torture) Sorry if this question is ridiculous, have a good break and keep up the good work 😊

We wouldn’t kill it from night to day, but what we would do, if the performance of the game is “unfixable” (meaning that resources added to the game don’t move the metrics as we wanted anymore) we would start by shrinking the team down, releasing less content and changing it so the people in the team could work on more impactful projects But if it does come to kill the game, I don’t think there’d a mass refund (maybe for the last month or something), and SC hasn’t killed a game yet, but in previous games I worked on we had a sunsetting event where everything in the game was free in the last days and things were really crazy, since there’s a lot of freedom on what you can do when the game has an end date… hard to tell, but hopefully Brawl is very far from this scenario now

Comment

Originally posted by DaCrazyLime

1) You mentioned that we would be technically getting the tail end rewards sooner because we get them through starr drops in day 1. On the surface this seems great, normal track reward and starr drops. But didn't you also nerf the main rewards in the pass? Meaning that technically we aren't getting the tail end rewards sooner, we are just being compensated for the rewards we would've gotten from the normal track in the old pass.

2) Are starr drops really a buff to progression. You yourself said 20% buff will be the average. Unless you have a secret pity system somewhere inside the drops, this is not going to be true for everyone is it. Somebody might be extremely unlucky and not get any buff. Heck, if we take pure progression only, any bling related drops we get are worthless, and anyone who gets a lot of bling drops are having their progression nerfed! Not to mention that the rarer drops, instead of a lot of resources, we might get something useless like RT's gadget (you...

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1 - we did, there’s also an amount of credits that got removed, but it’s not that much and I believe it’s only in one milestone - still, you are still getting more coins and power points until the end rewards - as for the credits, you still get more in Starr Drops, either the currency itself or a Brawler It could be seen as an actual nerf to stacking credits though (since if you have all the brawlers, it goes to fame), but if you are in this scenario, you should still be able to get the newest Brawler in the same season

2 - we removed boxes because we didn’t like how the progression was all based on luck, meaning there were people with no legendary for years and such - now, even if you are in this case, there’s Starr Drops that guarantees you’ll get all the brawlers eventually We think we were too harsh on the removal of the boxes because it seems a lot of players do miss the surprises aspect of it, so we wanted to bring back this feeling I agree with you that there is a...

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Comment

Originally posted by Cardege

If you can't give more bling instead of random cosmetics, then why not only remove the random cosmetics all-together and relocate the bling back to PL? As of now there is no real incentive on playing the game after the 8 wins for Starr drops. Even if most casual players don't play power league, giving away half of its rewards for (almost) free would only be eye candy if anything, because everyone is essentially getting the same rewards, not any actual advantage, and sacrificing so much time and effort for a slight advantage on bling is just not worthy.

The randomness is the actual “fun” part of the rewards - I understand it might be subjective, but we believe the casual player do like this feeling of not knowing what they will get from a massive pool of items. And if we are wrong, we’ll adjust the system so it does feel exciting

There is an actual buff to the rewards also, it’s not only transferring from one system to another, but if before you were struggling to play PL just for the Bling, then the problem is not on the reward side, but because it seems you consider playing PL a struggle

If you keep the same playing time as before, you should be getting more overall, but it’s true that if you were really active and engaged, the buff is not that much more, but we want to see how it goes now and we are open to tweak rewards around if they show they are harming the game more than making it more fun

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Originally posted by whysomuchtalkingtho

Hey Dani, Are the starr drop rarity chances set and independent? Or is like the old boxes with changing %s?

They are set now, there isn’t a pity system added this time

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Originally posted by BlessDP

So we can't buy pl skins no more? Because we can't make 5k bling any more. So is it a waste to grind 60 wins?

You can, but it’s because Star Points were a mess and pretty much the only thing you could do was buying the PL skin Now you can buy a lot more, but if you wanna the PL skin, you would have to save your bling for this instead of something else

With that said, I think the PL skin unlock and it’s benefits might need some adjustments still, but we don’t know when we’ll tackle that yet

Comment

Originally posted by DarthRyon

Hi Dani, thank you for detailed answer. I have a couple of thoughts on the 8 victories starr drop.

Firstly, I think it the chore feeling of getting all progression every day will become worse. If I supposed I have a 50% winrate, which seems a fair assumption if we exclude showdown, getting the third starr drop would require on average 16 matches, which would be equal to 240 tokens. In the last few season I noticed that I rarely keep playing once I've collected those tokens (to avoid getting bored in the long term), so this change to progression would most likely require more effort on our side. This may as well be what you're trying to achieve, but most of your claims on this topic are based on the premise of playing the same amount of time as before, which does not seem to be the case, at least for me.

On the other hand, I have a counter argument: right now the last drop does not feel as worthy as the ones before, due to the tume expense (and the shortage of dail...

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I agree that this could become really demanding in the long term, and we are open to change if needed, but the reason we done that is actually in your message: most of the people would stop after their tokens were done or the daily quests, now there’s something more

The argument of “play the same to get more” considers that you are not collecting all 3 everyday - collecting 2 daily or missing some days should still gives you a progression buff, but not as much of course

The idea of an improved rarity the further you go is really nice and might be something we use for events (imagine an event where you get guaranteed epic or something) or double Starr drops per milestone.. we didn’t have time to implement the event parts, but it’s something we wanna play around still!

Comment

Originally posted by iamwatchingyou6

TL:DR

CL and PL are bad design wise. And since only a small portion of players even play it. We decided to nerf it for Starr drop.

U can't justify again and again that we will get more if we play the same when the effort we put in is still monumental yet the reward is getting smaller. It's like saying you divides our salary from 1k for 1 task(building a house). To 1k for 2 tasks( laying 10 bricks+ building a house, each constituting 50%). It makes no sense for an employee to be happy to get the SAME/SLIGHT amount of reward for MORE work.

CL and PL is the house, Starr drops is the wall

The effort shouldn’t be more though, since if you play the same (playing PL and CL) you should get more than before still

Is it the daily task that you feel is too much, or the 8 wins (or both)?

Even if you miss some of the days or drops, we’ve added more to the Starr Drop reward budget, so it’s not only rewards being reallocated, but we added more rewards overall

We wanted the drops to feel really good on higher drops, if we had not moved rewards from other places, either good drops would be a lot rarer or every drop would be around 1 digit rewards

If we take your analogy, I’d say that before you would get 1k to build a house, but your working time is somehow flexible, haha Now we pay you 1200 but you have to show up to work every day - and then I think it would work better, there is a benefit, but it might stresses out people who would prefer flexibility over a raise

Comment

Originally posted by InterviewThin6267

Got u

TLDR:

Progression is faster even if you get only rare drops

3 Starr Drops a day is more than what you got from the previous brawl pass end reward

"I don't like that I have to play everyday" starr drop is designed for retention

You probably won't get less reward even if you don't get all 3 Starr Drops a day

"How is it a buff if it's random?" You will mostly get coins, powerpoints and rare drops so it should be a buff overall

"We are now losing the freedom of how we use our rewards" Starr drop is designed for excitement

Why not just include Bling instead of random cosmetic in Starr Drop? It could ruin the economy

Where the 20% came from?" It's not exactly 20%, the more casual you are, the percent is higher

Why Starr Drop? Because the biggest complaint was to bring boxes back. With Starr Drop, supercell is seeing some nice results

Bro, that was pretty good!


03 Jul

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Originally posted by Mehemmed_65

Next update PL/CL changes? :O, btw thanks Dani for taking Ur time and replying community feedbacks

Hahaha :D Thanks! I’m always reading them though - but this time since the problem seems to be more on the communication side rather than on the actual content, I felt it would be useful to add more context for the changes

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Originally posted by Cash1167

I’d be fine with starr drops if I didn’t get token doublers every time. I’ve got 3500 tokens to double barely any power points, coins or credits.

That’s a fair concern and we are open to still tweak the system. As someone else pointed out, people are getting more doublers than what they can use, so SEEMS a bit off

I’ll bring up to the team! But don’t expect any changes in the next months, since the whole team is on a break now and in august we’ll be focusing on the content for the next update