TL:DR
CL and PL are bad design wise. And since only a small portion of players even play it. We decided to nerf it for Starr drop.
U can't justify again and again that we will get more if we play the same when the effort we put in is still monumental yet the reward is getting smaller. It's like saying you divides our salary from 1k for 1 task(building a house). To 1k for 2 tasks( laying 10 bricks+ building a house, each constituting 50%). It makes no sense for an employee to be happy to get the SAME/SLIGHT amount of reward for MORE work.
CL and PL is the house, Starr drops is the wall
The effort shouldn’t be more though, since if you play the same (playing PL and CL) you should get more than before still
Is it the daily task that you feel is too much, or the 8 wins (or both)?
Even if you miss some of the days or drops, we’ve added more to the Starr Drop reward budget, so it’s not only rewards being reallocated, but we added more rewards overall
We wanted the drops to feel really good on higher drops, if we had not moved rewards from other places, either good drops would be a lot rarer or every drop would be around 1 digit rewards
If we take your analogy, I’d say that before you would get 1k to build a house, but your working time is somehow flexible, haha Now we pay you 1200 but you have to show up to work every day - and then I think it would work better, there is a benefit, but it might stresses out people who would prefer flexibility over a raise