with my credit hoodie! Sweet!
Thank you so much for the art! <3
with my credit hoodie! Sweet!
Thank you so much for the art! <3
Hey Dani, small question. How will the free pass look like? Or will it be unchanged?
Those haven’t changed, it’s still the same values we have in the blogpost in the ingame news
But also there’s this dude who’s presenting in a much better way https://x.com/dandystuffs/status/1732404710286700710?s=46&t=q-TzrouyOUQgawOx_Z4LKQ
Tokens sound way better than "battle xp" it will be just the same, why didn't they kept it as that
XP is more known to players in general as a progression “currency”
Tokens suggest they can be used somewhere, so it could be confusing to new players
Of course once you learn how things work, it’s no problem at all, but anything we can do to make the game more intuitive at the very beginning (when the chances or losing a player forever is quite high) the better
Sadly it’s too late for a tokennomore event ):
They hate gravity
We actually answered that question on our podcast if you wanna know more about it: https://www.youtube.com/watch?v=IgLm5hLVEXw&t=7680s
But long story short, we don’t aim for releasing an OP brawler, we aim not to release an underpowered and not fun Brawler
And of course if it’s too strong, we’ll tweak it
Pearl and Charlie got quick nerfs after release btw, but Charlie’s nerf wasn’t enough, so it’ll come with the next update
Well, that was not meant to happen - I'll send you a DM to get more information about it!
Sorry about that!
The functionality is a bit weird at the moment :/ As a workaround for now, they either need to invite you, or you need to create a group in a different game mode and then change to Mega Pig once your group is full
hopefully it’ll be something we can improve at some point!
GOAT
I get the clickbait for views, but spreading fake news is low
hahaha, thank you for having our backs! :D
the calculation is pretty much done on a spreadsheet, so the number you see in-game is reading from a formula already, it's not an arbitrary number we just drop there
the account in question was locked 3 years ago O_O
is it this the account you are trying to recover?
Accounts are blocked for security reasons (when there's suspicious activity on the account, so it's blocked to avoid making the problem bigger)... theoretically, contacting support and answering the bot questions should be enough to have your account returned to you (even if you don't contact an agent). But if you haven't played this account in 3 years, I can understand why the information given might not be accurate :p
Hew dani will we know what the people who get the golden codes wish for
if they are ok with us sharing it, then yes, if not, then we'll keep it private :D
Can you send me your player tag so I can take a look at it?
they brawlin
Even though you haven’t seen the reward, they are supposed to be delivered to your account, but of course it’s hard to check what you got, specially if it’s a cosmetic
Drop your tags here or DM me and I can quickly check for you (if you reply in the next 15 min :D)
Read moreI get that sometimes you need to take risks in game development for the greater good of the game, but even considering that, some of the changes in this update make no sense.
For example, why leave non-percentage based star powers, gadgets, and gears, all of which have been effectively nerfed by 25% thanks to the increased level gap, in this state?
I know the Brawl Stars team is working to make them all percentage based in the next updates, but is it really THAT hard to convert a number to a percent to the point of justifying leaving them in this weakened state? Of all the problems that could give developers tons of trouble to solve, crunching numbers shouldn't be one of them, especially when you consider the existence of calculators.
Speaking of the increased level gap, I only have one question about it; why? Are gadgets, gears, star powers, and the newly added hypercharge really not enough of a reason to level up your brawlers? Yes, lower levels can still...
I’ve just answered those in my other replies here on the thread! But since the answers are getting quite long, I’ll use the space to tease that we’ll go deep into the reasoning of all the controversial changes in our next time to explain! So hopefully I’ll be able to count on your ears there!
Read moreI like most of the new changes in the most recent set of changes you guys have made . I appreciate the fact that you guys, unlike CR, are attempting to change the game and make it appealing to others, and not just strictly revenue based.
Everyone makes mistakes, but we all learn from them.
The one small caveat I didn't really like with the most recent update, was the removal of heist, bounty, and hot zone. I am fine with removing bounty if we have wipeout, but I honestly think heist is a favored game in the community.
If players don't want bounty and hot zone back, please add duels. It is certainly one of the few game modes I can play that is purely skill based, and is an alternative to the currently toxic high trophy showdown matches. You can't survive in the game without teaming with others.
And duels is fairly popular, and I was disappointed not to see it last season.
Besides that, the update is really solid. I haven't seen a single t...
Heist is definitely not a favorite in the community though, that’s why it got removed, haha
I understand it could definitely be the favorite mode of some people, but the problem we were trying to solve was not removing modes players don’t play that much, it was actually reducing the number of options so it doesn’t get so overwhelming for casuals and increases the MM pool in all trophy ranges, so unfortunately, the modes we removed were the least performing ones, it wasn’t personal :(
Let’s see how it goes though, if it does affect us negatively, I’m sure we can reiterate. But if it does make more player to engage more with the game, we’ll have to find another alternative to please both sides… either way, time will tell!
Read moreproblem is a lot of this update either just seems rushed or have strange reasoning behind it
the gamemode removal makes no sense, it was supposed to improve mm but the problem of mm isn't the smaple size it's that trophies do not indicate skill anymore
in 600 trophies skill is very varied you can go from the most cracked player ever to someone who has no clue of what he's doing and every change in ladder made it worse
total trophies just made the mm measier and made it so high total trophies peopel get matched with low total trophies peopel while they fight against a bunch of people with average amount of total trophies
the average 40k is simply not twice as good as the average 20k yet mm seems to treat it that way for example
all the change did was make the game feel drier and anyone who liked those modes simply played less
i mean if you came into a restaurant to eat fish and that restaurant stopped ordering fish you wouldn't sudde...
We did have less time for this cycle than for any other update in the year - since there’s a 1 month break in between, but even though, we didn’t have to crunch and there was no need for overtime or late hours working (or at least not much :p) So I wouldn’t say rushed, because we delivered what was in the scope
If the reason seems strange, then I’m here to explain why and we’ll have another time to explain specific about this update
Game modes - Sample size is one of the main problems with matchmaking, since it only expands the range when it doesn’t find the “perfect” matchup Brawl also has way too many options and it could be overwhelming for some players (this isn’t an assumption, it’s the results of many focus groups we ran + occasional feedback we’ve seen from new players)
The analogy of the restaurant kinda works, because you are not seeing from the perspective of the owner of the place, why did they remove that option? Is it because only few people or...
Read more