faatal

faatal



04 Dec

Comment
    faatal on Forums - Thread - Direct

LOL!
That only works when your feature takes 5 minutes to do or you are just copying someone else's idea. I exaggerate, but it is usually the case.


I never trust how long someone says it will take to do something in game dev. Usually it is x2 and I've worked with people where it was x3. At a past company we would ask if it was "done, done, done", because at "done, done", it was still not.

I saw a case with horizontal bars (yes, saw it on a stream!). Possibly path gen top down ray casts are missing their collider (thin or off center?), so it looks open.

Comment
    faatal on Forums - Thread - Direct

Many choices devs make are not great. Game development is a lot of experimentation. Dev teams internally often add or change features and later find them not fun or impractical or resource hogs. Early access just exposes this to the public, who then if they choose, get to experience all the back and forth of the design process. We try to minimize that with public releases, but there is only so much time to test things or else people complain you are too slow and don't release updates.

Comment
    faatal on Forums - Thread - Direct

1 & 2 would be a good guess.

Comment
    faatal on Forums - Thread - Direct

Of course you would and so did everyone else years ago. Those vehicles are now trashed and gone, leaving you with roadside junk and stuff you build yourself.


In any event, it is a game and it is designed for fun, not realism. I can pick apart this or any other game, but I'd rather ignore the nonsense of, in this case, zombies and just play the games or watch the movies they are in.

Comment
    faatal on Forums - Thread - Direct

Sure we do, if it is a major bug. It may not get released that same day, since it needs testing by others, but it would get worked on. Just like I saw performance issues today in downtown areas and debugged it and made some improvements. Needs more work, so I'll continue tomorrow, to hopefully go in a Sunday build to be ready for Monday.


02 Dec

Comment
    faatal on Forums - Thread - Direct

Actually, lots of games take many years and tons of alphas/betas, you just don't get to see it, because they are not early access.


I don't care how long a game took to make, as long as I got my money's worth. I buy plenty of normal games and have no clue how long they took to make. I buy some early access games and will sometimes play them right away if it looks far enough to be a good experience like I did with 7dtd years before I was an employee and I certainly got my money's worth. Other times I just wait for them to finish and then play to get the full experience like I did with Black Mesa. Now I could have just bought it when it was done, but it was a deal on sale, so I took the chance and just purchased it and then ended up waiting several years.

Comment
    faatal on Forums - Thread - Direct

Not interested in Linux.


Have not had a BSOD since then. The BSOD error codes were vague. I have updated gfx drivers and windows updates, so you never know what may fix something.

Comment
    faatal on Forums - Thread - Direct

No, but you can hope for it.


Big problems are like the game crashing. These 3 arlenes over here looking the same is not.

Comment
    faatal on Forums - Thread - Direct

All our tinting is a way for a color value to be multiplied with a gray texture generally using a mask. The zombies may use it at some point, but art has to be changed.

Comment
    faatal on Forums - Thread - Direct

Experimental is basically a buggy version. Some features may be added before stable, but generally nothing major, since the goal of exp is to fix bugs and tweak before a stable release.

Comment
    faatal on Forums - Thread - Direct

A19 was about 7 weeks. A20 seems in good shape to me, but we will know more in a few weeks.

Comment
    faatal on Forums - Thread - Direct

Fixed ragdoll blend out on new zombie dog leaving it with bad positions from how Unity optimizes animations, which turned into many more hours of fix/improve general ragdolling.


Currently 7 High MFs, none of which will stop exp release. Funny how that goes.


01 Dec

Comment
    faatal on Forums - Thread - Direct

The same overall FPS, with less FPS spikes and some decrease in downtown areas.

Comment
    faatal on Forums - Thread - Direct

It is not on with Medium or lower presets.

Comment
    faatal on Forums - Thread - Direct

They are almost done.


29 Nov

Comment
    faatal on Forums - Thread - Direct

I tried this with spotlight and shotgun turret and saw no issue.


27 Nov

Comment
    faatal on Forums - Thread - Direct

You can always report a bug. Even after we release experimental, we will still be fixing all the bugs we can.
I added that to my todo list to check.


26 Nov

Comment
    faatal on Forums - Thread - Direct

6, 8 or 10 k are your size choices in A20.


25 Nov

Comment
    faatal on Forums - Thread - Direct

8


24 Nov

Comment
    faatal on Forums - Thread - Direct

No changes for A20. They should still be on the art todo list.