faatal

faatal



18 Nov

Comment
    faatal on Forums - Thread - Direct

If the result you were looking for is an A on your report card. The result I look for in games is to have fun. Warrior is not fun to me, so why would I run around using anything on that setting. I actually prefer agility and stealth with some int, but I play with settings that make it fun for me.


Reasonable balance is a nice goal, but you can't please everyone.

Comment
    faatal on Forums - Thread - Direct

I rarely do a heavy crunch, so a few weeks here or there is not a problem. I don't have a commute, so that is also bonus time.


Thanks


16 Nov

Comment
    faatal on Forums - Thread - Direct

Yeah, but will you be able to buy it?
Sure, in 2029!

Comment
    faatal on Forums - Thread - Direct

Fixed several bugs with it. Much cleaner now and light anim only moves 10% of the distance.


15 Nov

Comment
    faatal on Forums - Thread - Direct

There is plenty of crunching going on. I logged 73 hours last week (I track my hours every day), which may be the most in a week of any game I've ever worked on. I don't mind. I love this game. Rest will come later.

Comment
    faatal on Forums - Thread - Direct

Yes, we are close, but at it minimum it will take this entire week and maybe the weekend to clean out the high MFs (LOL). Then there has to be solid (days of) testing time, because there will be things we missed that need a few more fixes. I and no doubt others will be testing through Thanksgiving weekend, so it will actually get more testing that way.

Comment
    faatal on Forums - Thread - Direct

I was in that stream. Probably someday, but low priority.

Comment
    faatal on Forums - Thread - Direct

Still some serious bugs and testing that needs to be done.


14 Nov

Comment
    faatal on Forums - Thread - Direct

And you have to consider how many people those bugs are distributed across. Those 14 are across 9 devs with no one having more that 3. 1 is mine and it is not even a bug, but wanting some AI behavior improvements. I do have several other non-MF bugs I want to look at before exp, like sky on clients not syncing to current weather sometimes.

Comment
    faatal on Forums - Thread - Direct

We said we were trying to get it out by Halloween. Trying and will be are not the same thing.


News would be we have 14 high priority must fix bugs, which will take an unknown amount of time to fix. While those are being fixed, we will also have whatever new high priority bugs are found and then some additional testing to determine if there are any more high priority bugs left.


13 Nov

Comment
    faatal on Forums - Thread - Direct

No, it is per zombie. The stealth players would get less or none attacking. The unperked stealther would get most or all. You can still easily wake them up if you engage with whatever you get, but you could kite them back and deal with the ones that did attack separately.

Comment
    faatal on Forums - Thread - Direct

Added Stealth check when player enters an "Attack" trigger sleeper volume (using a one time per zombie distance vs skill check).

I don't know. That is a Robert question.

Comment
    faatal on Forums - Thread - Direct

I was talking about biome spawns using POI tags in the area to determine what entities to spawn. That does not have anything to do with POIs spawning.


There are no portals. Block lighting is a top down spread to your neighbors algorithm. I've not spent much time dealing with it. Old code.


12 Nov

Comment
    faatal on Forums - Thread - Direct

Sure reduce respawndelay and have some fun!


Comment
    faatal on Forums - Thread - Direct

That would be best. We are very busy finishing up A20, so not interested in big changes right now.

Comment
    faatal on Forums - Thread - Direct

They are not quite instant, but commercial, industrial and downtown areas have more biome enemy spawns. The harder the biome, the more there are and the quicker they respawn. Downtowns having tougher types of zombies and even faster respawns.


11 Nov

Comment
    faatal on Forums - Thread - Direct

I'm fine with how it is for now. Someday we might even make it better to us. You may still hate it.
You could go make your own game or a mod. Then you can do it exactly as you like and avoid all those horrible bad decisions we made.


10 Nov

Comment
    faatal on Forums - Thread - Direct

It is hardly a basic feature. A difficulty setting is a basic feature.


No. You do not understand correctly.


09 Nov

Comment
    faatal on Forums - Thread - Direct

30, but new ones are added on a daily basis.

Not much compared to the practically unlimited block combinations. I imagine there will be enormous attempts at exploits.

Comment
    faatal on Forums - Thread - Direct

If they can review it, then it must be playable and I should therefore get to play it now!