faatal

faatal



09 Jan

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    faatal on Forums - Thread - Direct

Holidays were good. I did a lot of game playing of around half a dozen games.


I mostly worked on bugs and tweaks this week. Not the type of stuff that makes for interesting pictures.


Sorry, I have no time for feature requests in the near future.

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    faatal on Forums - Thread - Direct

Yes, I am reading this stuff.
I actually generated an 8K RWG (in 1:45!) yesterday and played a few hours. Feels pretty good to me. After 2 days, I'm close to making my first dew collector, but need a bit more coin to buy the filter. My biggest complaint was that combat hits feel bland, probably by comparison to some of the games I played over the holidays.

Joel is actually what is motivating the vehicle damage changes. He just had me tweak more values on Friday.


04 Jan

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    faatal on Forums - Thread - Direct

It may seem like that, but A17 took 1.5 years and A20 was about 1.4 years.


Hopefully we will be less than those with A21.

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    faatal on Forums - Thread - Direct

1 Yes, they have a view angle, distance and it uses ray casts to check for obstacles.

2 Smell is different code, that looked at distance and inventory items. It is disabled, but some of the code is still in there. Heat map is different as it tracks general activity in an area and then spawns a scout/screamer.

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    faatal on Forums - Thread - Direct

Feral sense is an extension of a feature. Seeing and hearing. No smelling involved.


29 Dec

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    faatal on Forums - Thread - Direct

It is not a new system, just an improvement of the current system.


I would like to see some indicator of high damage. Might just start with particle smoke coming off them.

Not sure. I would guess the new player outfit models would change how the arms look, but don't know if that includes the hands.


24 Dec

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    faatal on Forums - Thread - Direct

Vehicles exploding was added in 2018. As I was trying to point out, you might get to see it explode now, because you can actually get enough vehicle damage in typical game play to get it to the point where it can explode.


I don't know any of us that have played DF.

Not that I know of.


23 Dec

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    faatal on Forums - Thread - Direct

No shooting.
The 4x4 has more than one. Driver and passenger and with seat mod, you get 2 more in the back.

No plans for touching that.


22 Dec

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    faatal on Forums - Thread - Direct

More vehicle improvements for A21:
Ragdolls from death have a short time they can still collide with vehicles (was boring before as they slid through vehicles).
Improved vehicle hit forces on ragdolls (accurate body hits for more realistic tossing/spinning and those hits are a higher percent of damage, so more blood).
Vehicle hits can cause dismemberment.

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    faatal on Forums - Thread - Direct

No change, but it could probably be fixed by having the projectile continue to raycast after hit and if collider gone, then it falls.


The particle issue is a different system, so fixing one does nothing for the other.

I've heard it mentioned, but was never seriously planned, so not on my radar.


21 Dec

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    faatal on Forums - Thread - Direct

At 1 it stays there and each time it takes damage, there is a chance it explodes and goes to 0 health. Since it takes more damage now, you might actually get to see one explode.

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    faatal on Forums - Thread - Direct

It could be changed, but we would have to spend time to look at the issue involves with flipping it back and where you appear coming out and if we even like it that way.


18 Dec

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    faatal on Forums - Thread - Direct

No, but I may change that tomorrow.

It is possible, but the particle alignment looks best on horizontal surfaces. There is currently an issue with particles sometimes colliding with moving colliders and stopping in the air.

Yes, they were fine. The changes were to make the number of repair kits needed to be different and reasonable for each type of vehicle.

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    faatal on Forums - Thread - Direct

Vehicles would take the same damage as a20. Those blocks have a damage multiplier that increases it for the block, but not the vehicle.


17 Dec

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    faatal on Forums - Thread - Direct

We have a few big vehicle changes coming in A21. Killing the weaker zombies and animals or smashing through weaker blocks in one hit is now possible, but your vehicle will take significant damage and each repair kit will only restore a portion of the vehicle health. The higher health a vehicle has, the more kits you would need.


I enjoy working on particle effects and just today made the blood splatter and got it hooked into the hit velocity, so it flies around. Satisfying seeing blood on the street or wall after you nailed a zombie. Is a variation of the corpse eating blood splatter effect I added several months ago to make that look more like they are actually tearing into the corpse. Zombies be hungry.


Added: Vehicles are repaired a fixed amount by repair kits and each level of Grease Monkey adds 10% (of max vehicle health)

Changed: Increased vehicle block, terrain and entity damage given and received by var...

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    faatal on Forums - Thread - Direct

We make builds almost every weekday evening. Our internal and external testers play those every day. They are no different than what we would release to the public. It is just a matter of, are the features working the way we want and the nasty bugs fixed for release to the public?


Content lock has not happened as there are things we are adding that are still in progress. We don't really do a 100% content lock anyway. Something could be added a month or week before experimental if it fit in with our plans.

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    faatal on Forums - Thread - Direct

Correct. Not happening in December.


04 Dec

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    faatal on Forums - Thread - Direct

Random World Generation is about 4 times faster. Meaning it generates faster. I thought what I said was pretty obvious.


This is also helpful to the developers and testers as we can test RWG changes more quickly.

Yes, there are changes to how RWG generates. One change that I know of is road generation is different. Robert is currently working on that.


03 Dec

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    faatal on Forums - Thread - Direct

1 Nope

2 Not something I work on, so I don't know.


Bonus Info: I've been helping out on RWG, doing optimizations, and it is running about 4x faster.

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    faatal on Forums - Thread - Direct

No work is planned for that in A21.