faatal

faatal



19 Dec

Comment
    faatal on Forums - Thread - Direct

CPU may show as low because task manager shows you all cores together, which will never get near 100% if you have many cores, since the game can't use them all and can not use them all equally. Many Unity task have to happen on the main thread. GPU will typically not be at 100% as the game is usually CPU bound.


I will not do what that mod does. I don't want to disable AA on the weapon cam as it looks worse. The weapon cam may be going away at some point anyway. The increased blending they use also makes ugly motion blur, which the artists and I don't like.

In every case I've looked at, lowering settings will increase FPS regardless of what your peak FPS is. Be it 60 to 120 or 10 going up to 20. It sounds like your CPU is running very slow. Have you rebooted? What other programs are you running? Disk getting hammered by some OS update, backup running or a virus?


18 Dec

Comment
    faatal on Forums - Thread - Direct

1. Not likely as I've never seen anims being expensive.

2. No, since gravity is always trying move the player down anyway.

Comment
    faatal on Forums - Thread - Direct

Yes, since burning shaft makes light between a candle and torch in brightness.


Mod LightValue was actually broken, so fixed and balanced all the LightValues.


16 Dec

Comment
    faatal on Forums - Thread - Direct

Yes, the normal test is how lit your are vs distance, but if you are making light, like holding a torch or a switched on flashlight in hand/head/weapon, then you automatically fail the check.

Yes, 65535 now. It was treated as signed, but now unsigned.

Comment
    faatal on Forums - Thread - Direct

Was a bug.


"Fixed sleeper zombie respawn time would use a huge amount of days if loot respawn time was disabled."

Comment
    faatal on Forums - Thread - Direct

1 Enemies will always spawn when you get near a volume. If crouched you do get a stealth check (provided you are not making light) and will bypass the initial attack, since the vultures are far and you will succeed.


2 Yes, there was a bug with attack volumes and noise.
"Fixed damaging a volume enemy from outside a sleeper attack volume did not wake the volume."


Thanks

Comment
    faatal on Forums - Thread - Direct

I would prefer it not corrupt, since it is not clear in xml what the max is. It is 32 bits in memory, but on save and network send we use 16 bits for space.
Clamped item stack counts to 65535 when saved (at 32k it overflowed and would break on read).


15 Dec

Comment
    faatal on Forums - Thread - Direct

Don't think love is the word.


14 Dec

Comment
    faatal on Forums - Thread - Direct

A20 does not work like that. You hit a sleeper in a volume and the rest go active. Active ones are still sleeping, but they can hear you, so a stealth player might keep killing them without aggro, while a non stealth player may wake them depending on weapon noise and distance.

Comment
    faatal on Forums - Thread - Direct

Yes, it is years old, and just as low priority now as it was then.

Comment
    faatal on Forums - Thread - Direct

We already have a crawl anim, which is just as low to the ground and I don't want it if I don't want to be that low to the ground, which leaves blends that generally are going to look bad being different looping anims. Dedicated hunched over anims are what is needed to look good.


12 Dec

Comment
    faatal on Forums - Thread - Direct

We don't have a hunched over anim, so I made do with what we have. It needs more work.


11 Dec

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    faatal on Forums - Thread - Direct

If loot respawn is 0, then sleeper respawn is 30.


10 Dec

Comment
    faatal on Forums - Thread - Direct

Interesting. I play with it off. Passed info to Zack.


Thanks

Comment
    faatal on Forums - Thread - Direct

My description was not quite accurate. AIFeralSense in xml actually increases noise amount and seeing distance range values of a zombie. So if you make 10 noise, AIferalSense of 1.5 scales the noise by the number and adds it in, so it becomes 25 noise to that specific zombie. AIferalSense of 0 would add 0.


09 Dec

Comment
    faatal on Forums - Thread - Direct

Yes, reduce. Stealth works the same by reducing light and noise levels, while feral sense decreases the thresholds needed to see and hear the light and noise.

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    faatal on Forums - Thread - Direct

I've not seen that. Can you try it with Dynamic Mesh disabled or Mesh Distance shorter or Land Claim only on?

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    faatal on Forums - Thread - Direct

AI does not know if you are reloading, so bad luck?

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    faatal on Forums - Thread - Direct

I'm pretty sure there is a MP weather sync bug, but have yet to track it down.

Comment
    faatal on Forums - Thread - Direct

I'd like to improve those at some point. Replaceable like grass may be a simple fix.