faatal

faatal



17 Jun

Comment
    faatal on Forums - Thread - Direct

A20 will be on Unity 2020.3.x. We will be doing one more update for A20, hence the x.


The problem with new Unity graphics features is they tend to not support the built in render pipeline and we don't plan on switching to HDRP until our next game, since it will be a large amount of work.

Should be a separate count.


16 Jun

Comment
    faatal on Forums - Thread - Direct

Not in A20.

We have considered it. There could be some variations, but not A20.


Seeing/hearing is in xml, but I think most zombies are the same.

I don't think it is an end goal.

Torque is engine power. Increases acceleration and would determine top speed.

We have plans, but may not be a20.


Don't know.

Comment
    faatal on Forums - Thread - Direct

Yes

Comment
    faatal on Forums - Thread - Direct

We could add it, but features like, if we add them, will probably not come until near gold.

Sure or whatever we want it to be doing while it is not out to kill you. Bandit sleepers may roam around too.

Comment
    faatal on Forums - Thread - Direct

I don't think he uses the forums.


1 Follow you around

2 Maybe no

3 No if 2 is no

4 Carry stuff. Maybe heal. Don't know if that is staying

5 No battery, so it must be nuclear

6 They do not care about each other

7 Yes. Don't know

8 No

Comment
    faatal on Forums - Thread - Direct

Football player and cheerleader are gone.


You can hope. Tweaking will happen right up until gold and after.

Comment
    faatal on Forums - Thread - Direct

Not what I work on. Art and design will do what they think best and have time for.

Comment
    faatal on Forums - Thread - Direct

You can change it in vehicles.xml.


(normal, turbo)

(was for quality levels, but we just have 1 quality now)

Comment
    faatal on Forums - Thread - Direct

We have no control over that. Unity would have to support it.


10 Jun

Comment
    faatal on Forums - Thread - Direct

Probably no. We support what Unity supports in the built in rendering pipeline except for TAA. Maybe someday for TAA.


09 Jun

Comment
    faatal on Forums - Thread - Direct

Wandering hordes should not be changed. They are random, so perhaps you are just randomly getting none.


08 Jun

Comment
    faatal on Forums - Thread - Direct

Music is being worked on, but don't think sounds are getting major changes.

Vehicles textures have been changed, so they can be tinted by dyes.


03 Jun

Comment
    faatal on Forums - Thread - Direct

Ironically, that and rabbits were discussed yesterday, but don't hold your breath.

Comment
    faatal on Forums - Thread - Direct

A20 probably not

A21 possibly so


02 Jun

Comment
    faatal on Forums - Thread - Direct

Not likely. It may be even worse this time around with the huge amount of new blocks and all the RWG changes. Fixes to those types of features during experimental will often require restarts.

Comment
    faatal on Forums - Thread - Direct

I consider any tech Unity makes available in the engine, but that new feature, like DLSS support will probably need HDRP, which we are not upgrading to.

Probably because eventually someone might notice and edit the sound data.

After 19.5.


30 May

Comment
    faatal on Forums - Thread - Direct

Artists often preview/render/show a model with an environment map around it so the reflective surfaces have something to reflect.

Comment
    faatal on Forums - Thread - Direct

See these changes in 19.5 release notes.


Voxel mesh pooling

Distant terrain decreases mesh detail when farther

FindTagInChilds does not make garbage

Distant POIs to use a shared material

Improved chunk LOD update

Optimized chunk object handling and frame timings

Optimized terrain mesh generation

Optimized terrain control textures to not update with every mesh update

Optimized distant terrain tile size

Optimized VoxelMesh AddMesh

Optimized distant terrain render order

Block preview for normal blocks leaking a mesh on each


29 May

Comment
    faatal on Forums - Thread - Direct

A20 is currently on Unity 2020.3.1. I'm currently on 2020.3.10 for testing. A20 will probably end up on a slightly newer version than that.


None of that means DX12 or Vulkan will be working great. Unity may have fixed issues, but there can easily be more. In the Unity editor, on the version I am testing, DX12 started to have a huge drop of 40 FPS, so I went back to DX11 and it was fine. There is a reason they still have DX12 marked as Experimental.


27 May

Comment
    faatal on Forums - Thread - Direct

It might be better or not. UE5 would not just make the game magically better.


The code would probably be c++ and might run a bit faster, but c# compilers have been making good improvements, so probably about the same.


Release speed would be really slow, since we would have to learn a whole lot of new tech and redo a ton of work.

1 Don't know what they are planning.

2 Sure, but I doubt it will be your list.