faatal

faatal



23 Sep

Comment
    faatal on Forums - Thread - Direct

Yes. Zombies ducking down so they don't hit their head and get stuck on blocks.

Comment
    faatal on Forums - Thread - Direct

No changes there. Sounds like polish for later.........

Comment
    faatal on Forums - Thread - Direct

Not likely.

Comment
    faatal on Forums - Thread - Direct

1 Handling when fullscreen exclusive fails and Unity plays pick some stupid resolution that I don't want.
1b Seeing Justin's tweaked short grass art. Looks awesome.

2 5 programmers covering - drone, modding, DMS, quest, Twitch, Feral Sense, AI ducking, block placement stability, optimizations, gfx options. Maybe vehicle mods.

3 Not heard about that. Not something I would use.


22 Sep

Comment
    faatal on Forums - Thread - Direct

Nope. That is a whole can of worms.

Comment
    faatal on Forums - Thread - Direct

That picture covers those cases. Hard to see, but that is me placing a block on top of a plant. It would fall.

Comment
    faatal on Forums - Thread - Direct

Because you probably would not know IRL. Maybe think it feels flimsy. Is a skill part of game.


In any event:


21 Sep

Comment
    faatal on Forums - Thread - Direct

I like cookies!


I found that Unity has some problems with exclusive mode and multi monitors and it is even worse with a 2nd monitor in portrait like mine. We already have resolution choice issues and our UI with putting the game window on my 2nd monitor that we should fix someday, so this is just more fun.

Comment
    faatal on Forums - Thread - Direct

Exclusive is added. Making a build for final testing now.


19 Sep

Comment
    faatal on Forums - Thread - Direct

Cores are not used equally in games. Splitting work equally across all of them is very difficult and most games have the majority of work on a few cores, which is the bottleneck. 7dtd's main thread does more work than any other thread as many interactions with Unity have to be on the main thread and is what limits your FPS if the GPU is done with a frame first.

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    faatal on Forums - Thread - Direct

This is a Unity issue. New gfx tech tends to only be supported by their HDRP (hi def render pipeline), which we don't plan to use because it would be a large time consuming rewrite of our graphics code. Next game we hope to use HDRP.


I play at 4k on a 2070 at around 55 FPS, but use the High preset. 1440p would be 70+ FPS. Ryzen 3900. Your CPU could be the bottleneck.

Comment
    faatal on Forums - Thread - Direct

Sure, it could go either way, but after release there is always that pressure to move to the next game.


18 Sep

Comment
    faatal on Forums - Thread - Direct

I'm not having them tag anything. The world is full of cover, you just have to scan and find it similar to how destroy area works with the added problem of you need to be on a side that covers you. Destroy area find is pretty expensive, so this probably more so. Having them duck down would help too, since that is cheap. Lay in the grass. Now I can't see you.


17 Sep

Comment
    faatal on Forums - Thread - Direct

1 Don't know.

2 No. People don't know what those mean. I can hardly remember half the time.

3 Yes. SMAA or whatever, see I already forgot, is still in there at the lower settings. Easy way to tell is the sharpening option gets grayed out if not TAA.

4 No because they each use global values that are not easily separated.

5A Maybe. It already clamps the angle. The more you clamp the more it looks wrong...

5B No. I'd prefer to keep them in sync for what we feels looks best.

5C Maybe. Turning it on may not be as simple as just turning it on.

6 Not planning on it. IF we have time before gold we may do more fluff, but that is a big IF.

Comment
    faatal on Forums - Thread - Direct

I was never impressed by decision trees. Technically we use decision lists, but some AI like the vulture is just a state machine. They all get the job done and are not hard to do, until you get to the gory details of what all of those decisions have to do to actually work.


Health < 50% run away. Cool, but to where? Taking cover is going to be one of the hardest parts of bandits, since what is cover in an arbitrary voxel world?


People love to gloss over the details, but the details are what take all the time and kill you in the end if you don't do them right.


Priorities get in the way of lots of fun. Last Friday I was thinking I could mess with the raft, but nope someone needed me to look at a light block bug. Today I was thinking maybe some raft time....nope new short grass needs to be tested, so artist can get feedback, which sounds simple except for the new mesh generation short g...

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    faatal on Forums - Thread - Direct

Nope. Raft just needs to get water level. Old or new water blocks will provide that.

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    faatal on Forums - Thread - Direct

I probably said they could be done fairly easily, not that they are, because you could reskin a zombie as a bandit, stick a weapon in his hand and say "look bandits!", but we are planning on doing something better than that.


16 Sep

Comment
    faatal on Forums - Thread - Direct

I don't know what extra traps there would be. Don't think drone is going to have any weapon mods.


Traps might be referring to traps in POIs.


15 Sep

Comment
    faatal on Forums - Thread - Direct

A20 is on a newer version of Unity, so Vulkan may be better (or same, or worse).

Comment
    faatal on Forums - Thread - Direct

We have had the LightLOD code for 5+ years. I'm fixing problems in it, not making it suck the performance from your computer.