faatal

faatal



14 May

Comment
    faatal on Forums - Thread - Direct

Clothing and armor slots are not changing for A20. Streamers stream all types of games, simple or complex. The Robotic Drone is not simplifying anything, since it is an addition to the game.

Comment
    faatal on Forums - Thread - Direct

Watching someone else play a game is about as casual as it gets. Now they can get a bit less casual by interacting with it.


13 May

Comment
    faatal on Forums - Thread - Direct

I don't plan on doing any changes for AI in A20 other than bug fixes.


Well, besides feral sense.


12 May

Comment
    faatal on Forums - Thread - Direct

That will have to wait for A21. Build your own Death Star.

Comment
    faatal on Forums - Thread - Direct

Never read that series, but I did enjoy his Posleen War books.


07 May

Comment
    faatal on Forums - Thread - Direct

Zombies may get some accessory variation past a20, but those features have nothing to do with each other.

Comment
    faatal on Forums - Thread - Direct

The feature should be in a20. How much it will be used is unknown.

Comment
    faatal on Forums - Thread - Direct

It will allow smaller POIs (called parts) to be placed inside larger POIs. It is not being using inside buildings right now. From what I have seen, first use is adding food carts, signs and other decorations into POIs. It still has bugs, so designers have not even used it much. They are busy making cities work with the new tiles system, which has been a lot of work making POIs fit city tiles. A group of tiles is basically a POI.


Redesigning hundreds of POIs to be modular is not happening in a20.


06 May

Comment
    faatal on Forums - Thread - Direct

Because he is busy working.

Nav will have changes to fit new features and the plot of the game, but that is not a20.

It may be both.

Yes.


They are cranking out new and refining existing POIs. Saw some cool new ones today. How about small POIs randomly inside bigger POIs? That seems to be working now.


05 May

Comment
    faatal on Forums - Thread - Direct

No. A bigger or smaller POI is not going to make the map bigger.

Don't know.

We are not working on vehicles other than adding mods. For a20 anyway.

I'm not working on it, so I don't know all the details.


04 May

Comment
    faatal on Forums - Thread - Direct

There will be road variety just because RWG now has a tile system and they are making road tiles for towns that are wider and look more like real roads.


As far as some general hierarchy, have not heard that mentioned.


01 May

Comment
    faatal on Forums - Thread - Direct

Should be since they are testing all that in RWG and then having to adjust Nav for changes that move or resize things.


30 Apr

Comment
    faatal on Forums - Thread - Direct

Not this week, but I hear it is looking good, so sooooon.


29 Apr

Comment
    faatal on Forums - Thread - Direct

You came to the right place.


This is not a nuclear winter, asteroid strike or super volcano scenario, so the sky would be normal/realistic, which is what we are going for. The blood moon being exaggerated normal. Not to say we would not do some creepy sky in the future, but I would not want to look at that for long periods of play.


Sounds are certainly not done, so they may get more creepy in the future or not. Like everything it depends on the time we have and where we want to spend it.

Comment
    faatal on Forums - Thread - Direct

We are not planning on updating the render pipeline for 7dtd. We may circle back round to our AO at some point and try to improve it.


28 Apr

Comment
    faatal on Forums - Thread - Direct

I prefer whichever one makes sense for the project I'm working on. 7dtd is on Unity for better or worse. Changing to any other engine would be a huge amount of work and I don't like doing things just because, so there would need to be some serious reasons for such a switch.


24 Apr

Comment
    faatal on Forums - Thread - Direct

No plans.


22 Apr

Comment
    faatal on Forums - Thread - Direct

Expose typically means take something that is there and give you access to it. To do what you describe sounds like adding features, which we don't plan on doing for blood moons. Once we go gold and improve mod support, then that could change.

Comment
    faatal on Forums - Thread - Direct

Except there is no buff to expose, since blood moons don't use buffs for anything. Adding new buffs based on new rules is new code.

Comment
    faatal on Forums - Thread - Direct

Any dates are just guesses and talk of releasing anything generally means an experimental with stable following some weeks later.

I moved about 2 dozen commits to 19.5. Optimizations to a large system are generally many commits. Some of those commits do have to do with chunks.


Most optimizations have to do with improving minimum FPS and my before and after graphs do show less minimums, but I have no specific numbers.