faatal

faatal



26 Jul

Comment
    faatal on Forums - Thread - Direct

I checked the randomness of loot containers a few weeks ago. Was working fine. 75% of 1 means you have a 75% chance to get 1 and a 25% chance to get 0. That also applies to any partial amount. 5 items on 50% loot means 2.5 items, so a 50% chance to get 2 or 3.

There was this change: "Change "Boss Volume" to "Quest Exclude" on sleeper volumes", which repurposed the boss volume flag we never used to allow designers to exclude volumes from a quests requirements. Like a garage outside a house could have sleepers in it but not be required to fulfill a clear quest.


25 Jul

Comment
    faatal on Forums - Thread - Direct

If only it were that simple. Water runs fast for me normally. I've been around and under water during testing a lot in the last several months. It has never acted like it did during the stream.


Bugs that rarely happen on your own computer are often very hard fix.


Like I found a way that backpacks can be lost and can reproduce it fairly well now, but I needed to add code to move the backpack constantly to make it happen regularly. The reason the bug was so hard to find is it requires the backpack to move between chunks as the chunks unload and chunks save. That stuff is complicated with 2 different threads and after debugging all day, I still am not sure what is going on other than the chunk the backpack is in does not always save. Hopefully get that one fixed Monday.


24 Jul

Comment
    faatal on Forums - Thread - Direct

I have not noticed that. I don't think it is doing anything fancy. Mostly changing the FOV I think.


22 Jul

Comment
    faatal on Forums - Thread - Direct

1 Is not the fix I'd want, since the message should not happen period.

2 There are many console messages that are in the game for the devs, not for you. Those messages should never happen and are supposed to be in our face, so we fix them. The values in the error are very close, so it could be a floating point precision issue and just needs a bit of tolerance.


Thx for the info.


21 Jul

Comment
    faatal on Forums - Thread - Direct

Spawn 'randomness' is from the name you chose for the world. Pick another name or add some numbers to it.

Sorry, I have other features to work on.

Comment
    faatal on Forums - Thread - Direct

That would not buy you much. Passive sleeping zombies are already low overhead.

Yes and no. It is from load on demand, but mostly from block entities. I've already made block entities preload again. Looking at other ways to reduce texture memory use. Unity streaming is not working as well as I'd like. What a surprise.... 🙄


20 Jul

Comment
    faatal on Forums - Thread - Direct

Bags normally drop and get unloaded (destroyed), because you respawn some distance away, so those chunks unload, then they reload as you get near the chunk. The reloading is where I think the bug is.


19 Jul

Comment
    faatal on Forums - Thread - Direct

That is why we have testers and I have not heard of any of them having issues. Dropped in on a lot of streamers this weekend and have not seen any of them having load delays either.