faatal

faatal



24 Aug

Comment
    faatal on Forums - Thread - Direct

Yes, they were speed up by like 25%.


22 Aug

Comment
    faatal on Forums - Thread - Direct

I have not seen that bug nor have I seen a bug report from testers. We would need a reproduction case to fix.


21 Aug

Comment
    faatal on Forums - Thread - Direct

Nothing with directions of sounds should have changed.

Comment
    faatal on Forums - Thread - Direct

The main point would be to decrease the zombies hit range a good amount. Decreasing the player's range say 10% or 20% is not going to gimp you if the zombie's was 25% less. There are incremental changes to reach a balance.

Sooner than later???


Today I fixed the bug I hated most in the game! I like 2m high "jump" ladders and this would get me quite often.


Fixed player jumping to a ladder block after having used a ladder would not attach unless jump was still pressed after entering the ladder block (and then have to release jump before you fell out of block).


These are nice too:


Fixed player or AI moving down from air to a ladder would fall 1m.
Fixed player moving down to ground while in a ladder block would keep you attached (slow).
Added player side stepping while on ladders.
Increased player horizontal move spee...

Read more

20 Aug

Comment
    faatal on Forums - Thread - Direct

I'm just talking about melee combat reach. Watch a player hit stuff. They can hit while visually not touching. Now some of that extra reach might stay, because we may decide it makes for better feeling combat. Just my opinion.

Comment
    faatal on Forums - Thread - Direct

Yes, it just got buried under a lot of other tasks. Player reach could actually use a nerf too.

Comment
    faatal on Forums - Thread - Direct

Nice game. I made it about half way through and stopped playing, but I do that with plenty of games. I bought Below Zero, but not playing until more done.


19 Aug

Comment
    faatal on Forums - Thread - Direct

I was not here then, but they did what they did. Back then it would of been Unreal 3 and I hated that engine.

The Subnautica players are so mad, they lost their minds and are leaving to play Subnautica.

Comment
    faatal on Forums - Thread - Direct

But the Rust players are leaving to play Empyrion. On the Empyrion forums they are leaving to play Space Engineers. On the Space Engineers forums they are leaving to play No Man's Sky. On the No Man's Sky forums they are leaving to play 7 Days To Die.


16 Aug

Comment
    faatal on Forums - Thread - Direct

Technically that was a positive post! Yay!

Comment
    faatal on Forums - Thread - Direct

Catapult. We will happily send you to your destination. How you land is up to you. 😄

Comment
    faatal on Forums - Thread - Direct

I'm currently reading Chris Cox's Magitech Chronicles. I've read some of his other sci-fi books, but Magitech has spaceships/tech combined with mages doing magic and space dragons/gods. Works for me. His lore.

Player swimming feels like mud. I'd like to fix that someday.

Comment
    faatal on Forums - Thread - Direct

How do zombies walk or attack or eat? Is it not muscle memory from their life?

How do zombies swim...

Comment
    faatal on Forums - Thread - Direct

It is not that simple. There are more rules than that. Distance matters and the lower the zombie intelligence, the less they care are about block heath, so distance matters even more to them. Zombie intelligence is also a random range that is set per zombie type. The dumber zombies don't even like long distances and will increasing bail on a path and destroy.

Oh, I did forget I was playing hordes every 3 days, but then switched to every 4 days when I upped the AI block damage from 50% to 67%.

Comment
    faatal on Forums - Thread - Direct

Actually, I tend to just play like a normal person and then get annoyed by stupid stuff like anyone else regardless if it was something I worked on or not.


15 Aug

Comment
    faatal on Forums - Thread - Direct

Which was a complete guess. ALL dates by us are guesses and to think otherwise is to invite disappointment.

Comment
    faatal on Forums - Thread - Direct

All stable versions should come from an experimental version, since they get more testing than a non released build.


I have not seen us announce any dates.

Definitely not. Born, raised and live in Indiana, USA.

Comment
    faatal on Forums - Thread - Direct

Eh? Use the frame a certain way? My response had nothing to do with using frames. I was just talking about the overall game.


If you are talking about nerd poling, I don't really care one way or the other. I use it sometimes, but not that much. I prefer ladders up the sides of buildings.

Comment
    faatal on Forums - Thread - Direct

Chunks are multiple byte arrays of the different parts of data. Yes it can be hard to read/change/improve and the programmer who wrote most of that is no longer with the company, so I just keep it maintained for now. It gets the job done.

Comment
    faatal on Forums - Thread - Direct

I added that back in A18...19? Months ago. Probably 19.


Now things do break sometimes, so no guarantees in b180, since I have not tested it in a while.