iamgrouch

iamgrouch



06 Jun

Comment

We ran into an issue rolling out the new matchmaking configuration. We rolled back to our previous matchmaking rules for now. We'll let you know when we're ready to try again!


05 Jun

Comment

Originally posted by The_Zer0Myth

Probably not, Preseason is likely going to be extended. They are really focusing down on the map, mode, stability, and UI in Preseason and I'd suspect that the next major drop in content like new skins, a battlepass, and maybe (maybe) a new hero will be Season 1. Personally, I'd welcome any delays that they'd need to make completely sure they have it down before that next main marketing push for that first season.

Nailed it. We're going to stay in Pre-Season at least until we hit all of the major features we listed in our roadmap.

Comment

Originally posted by Boredx0

Mentioning u/iamgrouch in hopes a dev takes notice and adds to their list of to-dos

Thanks for the summon. This is on our list!


04 Jun

Comment

Originally posted by LLxBLUxJ

Link doesn't work.

We turned it off and on again.


02 Jun

Comment

Thanks for the report! Rest assured, this not an actual virus. This is an art file generating a false positive in virus scans. We're working with Microsoft and the Windows Defender team to resolve the issue.


31 May

Comment

That's amazing! Would you be interested in taking a commission to make one for the studio?


30 May

Post

Changes:

· Implemented a matchmaking change that may result in slightly longer queue times but will result in more placement in correct regions.

Bug fixes:

· Fixed a bug that caused a team's controlled harvesters to return to neutral if all team members died.

External link →
Post

Technology & Performance

Bug fixes:

  • Fixed a bug related that caused some customers to fail the minimum system requirements check if they had more than one graphics card.
  • Made a speculative fix to address one of the causes of players getting stuck on a screen with the Crucible logo while attempting to connect to a match.
  • Fixed a bug that could occasionally cause server performance to degrade.
  • Fixed some rare server crashes.
  • Fixed a rare client crash.

Hunters & Balance

General

Bug fixes:

  • Fixed a bug that allowed hunters to move at normal speeds while crouched or healing.

Ajonah

Changes:

  • Ajonah's reticle will now indicate whether or not you are in Grappling Hook [Left Shift] range.

Captain Mendoza

Bug fixes:

  • Reduced the frequency of Captain Mendoza's Fl...
Read more External link →

29 May

Comment

Thanks for sharing the clip. We've passed this along to our QA team to take a look.


28 May

Post

Hello, hunters!

We’re back with another update. Earlier this week we put out a video where we mentioned that we’re shifting our attention towards delivering bigger builds that take a bit more time to prepare. We’re working to deliver the first of those builds tomorrow, but we have one more high-priority fix to make first. If we can’t resolve it before tomorrow, we’ll keep pushing to get the build out as quickly as we can, even if it means shipping it over the weekend.

What’s in the build?

We’re focusing our efforts on the areas where we’re seeing the most unified feedback from o...

Read more External link →

27 May

Post

Changes:

  • Adjusted matchmaking such that all players, and especially those at high skill ratings, should see decreased queue times.
External link →

26 May


25 May

Post

Changes:

  • New players will now be presented with an option to skip the tutorial experience. (The tutorial could be skipped previously through menus; this change is just to make it easier for people to opt out.)

Bug fixes:

  • Fixed a bug that was causing some accurate hits to not register as connecting to the target.
  • Fixed another bug related to players becoming stuck on the Crucible logo while loading into a match.
  • Fixed a bug that caused shots on targets in the practice arena to not register correctly after the first hit.
External link →
Comment

Thanks for the well thought out feedback! There's a lot of great detail in here.

*takes notes*