jeb_

jeb_



24 Aug


21 Aug

Comment
    /u/jeb_ on Reddit - Thread - Direct

Originally posted by mcupdatewanter

Here’s my feedback(not only on this snapshot):

• I think that shields should block a percentage of incoming melee damage when active instead of a value. This will slightly nerf shields in earlygame when you only fight mobs that hardly deal more than 5 damage but also makes them not obsolete against players or strong mobs. There could also be an enchant to increase this percentage.

• I love the cleaving buff, as it makes axes kind of viable as weapons again

• mobs should be changed to fit with the new combat and player’s power in PvE. They should be affected by their weapons’ attack reaches(not copy it entirely though) as well as other things so the player isn’t overpowered compared to mobs.

• Imo, hoes should be able to be enchanted with weapon enchantments (except cleaving of course), because it would add a fourth melee weapon(swords, axes, tridents, hoes) which would be fast and have a lot of range at the cost of dealing much less damage. Even more...

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The shield works this way specifically to protect against early game mobs. Possibly it could be a base+percentage system for other damage.

Yes mobs needs buffing.

Yes, I think I'll allow weapon enchantments on hoes the same way it is for axes (i.e. via enchanted books in the anvil).

Post
    /u/jeb_ on Reddit - Thread - Direct

Here's combat test snapshot version 8b!

Mostly balance changes this time, I think we're getting somewhere.

Features that have made a return:

  • Returned eating interruption for getting hit (by players or mobs), also applies to drinking
  • Returned bow fatigue for holding the bow pulled, but it doesn't start until 3 seconds. Bow fatigue will also cancel out "critical arrows"

Balance changes:

  • Weapon enchantments are now included in the base damage when calculating crits and potion effects
  • Strength I/II now adds +20%/+40% (was +3/+6 damage)
  • Instantenous effects on tipped arrows are now scaled by 1/8, just like the duration of other effects
  • Healing potions now heal 6 points per level (was 4)
  • Cleaving now adds +2/+3/+4 points of damage (was +1/+2/+3)
  • Liquid food (stews, honey, milk) can now be consumed faster (20 ticks, was 32 or 40 ticks)
  • Potions can now be drunk faster (...
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20 Aug