jeb_

jeb_



17 Aug


16 Aug


14 Aug

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    /u/jeb_ on Reddit - Thread - Direct

Originally posted by FeelThePower999

Ah thank you for the reply!

I also have to also ask, how come the tougher mobs like Vindicators and Piglin Brutes were nerfed? They do 13 damage in Normal currently, but 9-10 in the combat snapshots. Is this a bug caused by changing the attacks of certain weapons?

Thanks

Ah, good point. Yes it's because their attack values are derived from the weapons they're holding.

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    /u/jeb_ on Reddit - Thread - Direct

Originally posted by FeelThePower999

Am I the only one who actually likes the 1.9 attack cooldown feature? It means you can't spam click, and actually makes certain enemies challenging.

On Bedrock, even a more tough enemy like a ravager or piglin brute you can literally punch to death in seconds. The 1.9 cooldown made fights way more engaging and required a lot more strategy.

These combat tests just feel like I can spam click again.

The biggest problem I see with 1.9 is that it's harder for new players to understand. The feedback is also quite consistent that 1.9 doesn't work as well for PvP.

Since the end goal is to bring Java and Bedrock to parity, I need to be careful of what changes we want to bring to the millions of Bedrock players.

It's correct that these changes make Java Edition considerably easier in PvE.

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    /u/jeb_ on Reddit - Thread - Direct

Originally posted by dragon-mom

Has actual attack endlag like other games ever been/will ever be experimented with in Minecraft combat? I feel like that would certainly make timing hits more rewarding and not leave out players who don't know about the reach attack.

Bringing back spamclicking as an option does make it easier for more casual players than before but still feels a step behind as a truly fair playing field and having a better middle ground between the two combat styles (pre-1.9 and 1.9+.)

I will think about it (endlag), but Minecraft is a bit different to most other games. I think I want to find something that keeps the simple and fun.

It's true that "most" players won't know about the reach bonus and that's fine. It's primarily intended as a concept for PvP. Competitive players will learn systems on a different level. One example is w-tapping, which has little use to a casual PvE player.

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    /u/jeb_ on Reddit - Thread - Direct

Originally posted by Wagonish

Oh so sad... the fact that we can spam click was a good thing for the pvp community and the bow inaccuracy was a good thing to use more the crossbow

You can still "spam click", but from playtesting it was clear that the timed +1 reach attack added tactical options and played better.