Here's combat test snapshot version 7c!
I received some 3000 comments on the last post, and also got help from players testing some PvP changes (hence version "c"), so a number of changes have been reverted back to be more similar to version 5. This is a good thing, because now it feels like we're getting closer to a simple - yet deep and exciting - design for the combat mechanics.
Features that have been changed back:
- Returned the attack indicator
- Returned the "200% time" attacks (let's call them "charged" attacks) and the +1 reach bonus
- Returned sweeping to only work for charged attacks and when having the Sweeping enchantment
- Returned base reach to 2.5 blocks
- Removed the bow inaccuracy for holding too long
- Removed the eating interruption for getting hit
Features that have been adjusted:
- Missed attacks are still fast, but they don't count as charged. Because of how the programm...