jordanpowpow

jordanpowpow



03 Feb

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Originally posted by blandstreetbod

Personally speaking, I would love to see more permanent cosmetic items. I've bought pretty much every cosmetic that I like (from the ones I can get) but there's older desirable items that seem to be gated off for now, like the Blaze Hawk gear.

I get that it's nice to show people how OG you are by what gear you have but for newer players it feels like options are quite limited in contrast to the plethora of options there have been historically.

Perhaps there could be gear which is unique to a season but then is remodelled slightly and added to the store permanently? That way older players could still show their longevity through the original items but newer players have more options in the form of the tweaked items. The viable part is that if these are only minor tweaks to the overall model then it's not an expensive job for PHXL in terms of resources.

Yeah - as we get Event Passes off the ground and figure out where they sit cost wise and timing wise, you'll start to see more returns of past content. There is always the vault as well, but that has some issues to iron out for sure (hard to know what's coming, what could come, or what was in there before)

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Originally posted by UmbraFox53

The "feedback" on the Reddit has been excruciating these last few weeks, I hope it hasn't taken a mental toll on anyone in the office. I hope everyone is doing well; keep up the good work!!

We know it comes only because people care. Thank you, though :)

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Originally posted by -SpaceShorts-

I would spend platinum to raise my guild's member cap beyond 100. I would also be willing to spend platinum on guild features such as a social island where every guild member can meet up (no player caps in instance, or make island size tied to roster size). Guild halls on the islands would be really cool too, but those should probably be grindable to upgrade. So different sizes of islands could be the monetization to support server costs of keeping the instances up and running, and the guild hall could be what keeps players engaged in gameplay. I just really want a guild update, and I've got money to spend. Plus, a nice guild-related social update would breathe a lot of life back into the game for me and a lot of my friends. After all, if you're bored of slaying behemoths, there's literally nothing else to do in the game, so people just leave to play something else. A place for skyfishing perhaps?

Awesome! Thanks for sharing. Yeah, guilds are a pretty untapped area right now for making cool new things to do in the game. I think there's a lot of opportunity once we're able to turn our attention that way.

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Originally posted by Oinegue696

Finally you seem, as a studio, to start seeing reason again. But something tells me this communication derive more from a loss of ingame playerbase than from the massive backlash you received in reddit, but either way it's reassuring that you guys don't want for Dauntless the same destiny Wildstar devs wanted for their game: squeeze the fanbase wallets until the game finally died.

I wonder if Garena is happy for how the new monetization (that I firmly believed THEY wanted it to become what it became recently) turned out to be, lmao.

I have one simple suggestion for the monetization in your game: improve your art design and focus on making good trasmogs, instead of blending gameplay with monetization. People will gladly pay for badass cosmetics while playing a game which updates to the gameplay are completely unlinked from monetization, hence resulting in a fun game.

Because let's be clear, only the chinese gamers (no racism intended) like pay to win games......

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Honestly both of those things are important to us. Not just how many players are playing, but who are they? How much do they play? What are they feeling when they play? What are they saying to other players? What are our advocates and veteran community members saying on Reddit and other social media for new players to see?

That's just baaaaarely scratching the surface of all the things we look at for making any kind of decision - commerce or design or content or whatever.

One thing that is not part of that decision making process: Garena.

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Originally posted by Bok408

Dang. I was one of those complaining about aethersparks and the slowly increasing pay to progress options. As I’ve played a lot of reforged, I have discovered a lot of other faults/unintentionally bad design choices. But you are working on fixing on your mistakes. Solo queues are coming back, and I hate to say this, but it was necessary. I enjoyed spending time with randoms before reforged, and going solo once I felt like it. The now forced matchmaking made both me, my friends and several other players I’ve listened to more toxic than I’ve ever seen before. Lvl 22 rezakiri spawns, but you know other players on the current island will just die and drag everyone else down? Don’t even bother with it. Once they see you are doing fine yourself, they will come to get a piece of the cake, 99% of the time die faster than other players can revive them (and I’ve seen this happen too, loads of times). Thanks to private instances, the toxicity will decrease drastically. Now, the only real comp...

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Thanks for writing this up and posting :)

Glad to hear some of your concerns are being addressed with the new updates. As for bugs -- that is top of mind for sure. In fact, in preparing for 1.5.3 (Thursday) and 1.5.4 (a couple weeks later) we pulled together Bug Fixing Sprint where everyone across the studio paused development on new stuff and just tackled bugs for a chunk of time. Of course, we haven't squashed them all, but over the next couple patches you should see some of those in game.

Please keep posting here or reporting with the in-game bug feature if you see any other creepy crawlies.

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Originally posted by [deleted]

[deleted]

Also I would LOVE a Hades crossover.

One day.

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Originally posted by [deleted]

[deleted]

I know things like "skippable quest" can be a tidy way to categorize things. But I'd encourage you to look at rumours more like "paid cosmetics you can get for free by doing a quest"

They are intended to give more players a chance to earn items that otherwise would have been a style bundle in the store. You won't see skips on regular quests or content that actually progresses you through the game.


02 Feb

Comment

Originally posted by GreatMadWombat

Would it be possible to add them as a drop for the final bosses of escalations? So if you need to reforge/do quests, it'll obviously be faster to do the island experience, but if you only really like escalations, and like grinding those bosses, you'll still get some sparks, so there isn't an additional "you have to do islands BEFORE you can reforge" bottleneck as well?

Just have them basically be the replacement space for arcstones(but with reforge-y stuff added on)

This is something worth talking about, for sure.

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Originally posted by Shehriazad

Going to be super honest now: As someone who has spent a fair bit of money on this game, almost the entirety of 2020 I felt like you guys were trying very hard to alienate the free players.

I really hope your pay2skip and 4pillars approach is done carefully and most importantly: RESPECTS EVERY PLAYERS' TIME.I don't want to play a Dauntless that is played by only a few hundred whales and free players just leaving.

Spam stuff into the cash shop as much as you want, but a few things NEED to be clear for me:

- Respect freeloaders and let them eventually reach the same power celing even if it is more "work".

- Stop reducing free huntpasses more every season. They barely have anything left in it for the free track and quite frankly that's not very encouraging.

- Never fully timegate a free player with only a cash payment being the way out. Even if a roadblock appears somewhere, there need to be other things that can be done to pass this timegat...

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These are some good bullets. Yep - every player should be able to reach the same power level. Always. Forever. And we definitely want to find a balance where the cosmetics in the Elite Hunt Pass are exciting and the Free Track has something to offer as well. It's one we'll probably always be working to get just right.

Very good point on social spending. I LOVE buying boosters for my escalation teams. We are definitely exploring more of that. What kinds of things would you be excited to purchase for your friends/other players?

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Originally posted by not1ulookin4

This change will surely help all players. I am an endgame player but i cant really imagine getting there with current way of grinding the way up. So this will be a huge impact for new players.

Also i have a question; the platinum we can gain from purchased Hunt Passes, are you planning on giving less platinum from HP than its price? For example, HP for me costs 950 platinum, however i get the 950 back. When i first heard of that i was really happy that i have basically guaranteed next HP. Are you considering changing that since you talked about gaining more revenue to keep the content coming?

We changed Hunt Passes to give a full platinum refund for Elite players that complete it just in September. It's relatively new and something we're still watching. So while Realm of Ice on Thursday has 100% platinum return, it's definitely something that could change in the future - depending on how important a part of the overall Hunt Pass offer we find it to be.

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Originally posted by KazuOkumura

My post has nothing to do with monetization. Now that you (hopefully) read this I wanted to bring in the problem of ''flashbangs'' effects.

they are cool design game wise, but horrible for people with Epilepsy. The Rezakiri Flashbang effect makes want my eyes to melt off because I have epilepsy. So hopefully you keep this in mind in future with Radiant esc and maybe a setting that people with epilepsy can toggle on.

Thank you for keeping making the game better and listening us.

Yes. There are some folks in the studios who are doing a great job of championing this and making sure we stay aware as we create new radiant Behemoths (wait is that a spoiler for new Radiant behemoth?). We'll want to go back to old mechanics like those Reza flashes too though, you're right

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Originally posted by ItsPas04

Thanks for listening to and considering all of our thoughts, developers. There will be people unhappy with any change because we all have different opinions and trying to find the best solution, where most of the requests are fulfilled is always a stressful and uneasy labor. As I said before, thank you for working this hard and looking after this sometimes demanding community (me included). Stay safe and happy hunting!

<3

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Originally posted by ScreamcatConoisseur

So, most of this I agree with, however that last one contradicts a previous set of platinum purchases.

For "Context and communication make the value of each offer immediately clear", I feel like this should have also applied to the previous (and possibly current) Rumor quests, the ones for those helmet transmogs. It was not made clear that you would not be able to skip the final step with platinum, nor was it made clear that the price for skipping each step would increase dramatically. There was no communication at all with any step, it was just tacked on, and players had to hope and pray that they would be able to finish the frankly ludicrous requests at the end of the chain, or their platinum was basically wasted.

Will you be doing platinum skip paths for quests again, and if so, will you be more transparent about pricing increases and unskippable steps, or will you just flat out remove platinum for skipping parts of quests?

You are totally right that the initial rumours weren't clear enough. Next up - rumours will all have the ability to preview every step or potential skip. You can view the previews at Ozz or in your quest log. You'll always be able to check what objectives and skips are part of the line and what rewards you'll collect for completing.

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Thank you for writing out this feedback. We are reading all of the aetherheart and aetherspark conversations super closely and will be acting on it as soon as Thursday. Hopefully the changes will address most of what's making the mechanic unfun. CreatureTech is coming down with details asap.

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Originally posted by YeastBeast1980

I really like the idea of going back to Ramsgate and fighting behemoths in the ruins. An Esca could work there as there were multiple location areas there as well as numerous living areas beyond the explorable portions of the city.

I want to go back to ruins of old Ramsgate so bad!!!! It comes up all the time


30 Jan

Comment

Originally posted by Alita_Moonsong

Soo... Will the cell warmth protect against frostbite or completely useless?

:D try it out

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Originally posted by qatzki

what do you mean right away?

In the next couple patches

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Originally posted by Please_Have_Patience

Awesome! Thanks for the heads up, I actually found it when she spoke as I walked by. I have another question. When it comes to elemental debuffs on behemoths (like the terra healing us) what is the requirement for it to proc? Is it purely damage based?

not quite based on normal damage, but kind of - but every elemental attack will deal some elemental damage. Stack up enough of that elemental damage and it'll proc

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Originally posted by SirKeksalot

He probably means "behemoth." In Russian, the word "begemot" usually means "hippo," but also refers to the biblical Behemoth.

Oh that's my bad! u/KillmyFlow if you're talking about some way to turn piles of more common parts into the rare or epic parts - that's a neat idea. A lot of slayers definitely have a lot of Behemoth parts piling up and we're talking about different ways to use them.

...and now I want a Hippo Behemoth.