moxjet200

moxjet200



02 May

Comment

Originally posted by real1lluSioNz

Do we have a release date? The only reason I don't currently play is because I've tried all end game meta builds and got bored. I love marksman class but it is substantially weaker. Would be great for an arcane archer hybrid

No release date announced just yet. Core 1.1 content is being finished and heavily tested right now, lots of balance changes still happening, making uniques, making sure we’re addressing those critical points of feedback from 1.0, bug fixing, and all the good stuff that comes when we’re close to closing a dev cycle out.

We’ll probably have a date to share in the next couple weeks and a roadmap to share soon

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1.1 is coming with extensive balance updates. The list is getting long!

Comment

Originally posted by moxjet200

 I got some time today to get a working session in with our combat lead and the following adjustments have been made thanks to your feedback. Thank you for taking the time to write out issues you've found so concisely. We verified each issue and made changes we believe will improve each of them.

Some additional adjustments may be made before release:

  • Osprix Lightmage Holy Meteor attack range reduced from 30 to 12
  • Wengari Shaman
    • Totem cast ranged reduced from 15 to 12
    • Shield buff range reduced from 25 to 15
  • Tundra Stalker
    • Reduced size by 30%
    • Damage of ice breath attack scales up over the duration of the cast from 50% to 100%
    • Reduced Leap attack damage from 60 to 30
    • Melee attacks reduced from 40 to 26.
  • Bitterwing and Gloomscreecher Bats
    • Damage of ice breath attack scales up over the durati...
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  • Possesed Construct in Soulfire Bastion
    • Fixed a bug where sometimes their visuals would not appear
    • Added a failsafe to ensure that their entrance animation will not override any ability animations
  • Ruby Captain Arjani
    • Fixed a bug where entrance animation wouldn’t play and played too quickly
  • Scalebane Saboteur
    • Increased the time till detonation of his thrown javelin ability from 1.2 to 1.6 seconds
    • Changed visuals to better reflect and indicate impending explosion
  • Storm Crawler Crabs now always turn to the target before shooting their lightning beams and the rate of lightning beams has been reduced
  • Fixed a bug where the following enemies could not be pierced by projectiles
    • Spirit of Grael
    • Son of Artor
  • Spine Hunter Alpha
    • Now idles for 1.3 seconds after howling
    • Reduced damage by 15%
    • Now tracks you...
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Comment

 I got some time today to get a working session in with our combat lead and the following adjustments have been made thanks to your feedback. Thank you for taking the time to write out issues you've found so concisely. We verified each issue and made changes we believe will improve each of them.

Some additional adjustments may be made before release:

  • Osprix Lightmage Holy Meteor attack range reduced from 30 to 12
  • Wengari Shaman
    • Totem cast ranged reduced from 15 to 12
    • Shield buff range reduced from 25 to 15
  • Tundra Stalker
    • Reduced size by 30%
    • Damage of ice breath attack scales up over the duration of the cast from 50% to 100%
    • Reduced Leap attack damage from 60 to 30
    • Melee attacks reduced from 40...
Read more

27 Apr

Comment

Originally posted by porfarada

Any update? I want to get this game but I also want to capture the fun experience I had of grinding rifts with randoms in Diablo 3.

We don’t have an in-game matchmaker yet or for 1.1 but if you press H you can add friends and party with them! We’ll be looking to add something like this hopefully in 1.2/1.3

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Cool idea. I’ll share this with the design team.

We do have more large end game updates coming soon and more in development.


19 Apr

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Thanks for taking the time to call these out in this format, u/arbitrary_student, I've added this reddit thread in an upcoming working session with the combat team so we'll review and likely make some iteration then!


14 Apr

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Originally posted by exposarts

Just work for EHG already goddamit u/moxjet200

These are really good. Send me a DM /u/That-Grapefruit- !


12 Apr

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Good suggestion


08 Apr

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Originally posted by That-Grapefruit-

Thank you Judd. Really happy that you liked them, but sorry to disappoint, the art is AI generated so I can't take credit for that. Everything else is my work though!

It looks like you do have some photoshop skills considering the prism, thunderlash, and meteor mock ups! The team is waking up and the thread where I’ve posted these are getting a lot of attention from the team 👍

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Haha these are awesome! Definitely going to post them in our channels. Bravo on the associated artworks!


05 Apr

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Originally posted by PeppersPleaseTy

Unique Shield: Surfboard - During Shield Rush you ride your shield gaining x% movement speed and can change direction at will.

Very BotW-esque!

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Originally posted by GavrynGaming

My Dungeon Key idea from another thread

And a personal ask as someone who appreciates the lore:

A game guide esque lore book, complete with bestiary and boss journals for mechanics (particularly for dungeons) and abilities, similar to WoWs dungeon journal!

Good ideas, Gavryn. I’ll bring those to the design channels

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Originally posted by Morsexier

Can we please just get Frozen Orb? Heoret already has it, and Volcanic orb is a simulacrum of it.

For whatever reason, GGG refused to just copy the ability, but it was always my favorite ability (though frost claw is super amazing as cold!), but id really love either the ability straight up, or maybe a sceptre that turns volcanic orb into cold.

I believe we still have this as a key node on the volcanic orb tree

Comment

Originally posted by Ricocheting_Potato

  • Handler's Grief (primalist, unique accessory slot item) - Skills that normally summon companions no longer do so. Using them makes the Primalist cast the companion's ability as their own with increased effect. So for example you could self-buff with Raptor's Rampage, or cast Crowstorm as a nuke spell.

  • Parry (Vengeance skill node) - Vengeance now has cooldown and only lasts for 1 second. Any damage taken in this 1 second is negated, and following Riposte deals up 500% more damage based on how much damage you negated this way

  • Sword and Board (Shield Bash skill node) - Vengeance triggers Shield Bash instead of Riposte, but Shield Bash triggered this way doesn't apply stun

  • Battering Ram (Rebuke node) - If you are wielding a Shield Rebuke no longer restricts movement

  • Preemptive Strike (Sentinel passive node, 30pts req) - W...

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Love these

Post

Happy Friday! In another thread I said we’d listen to unique ideas if people had them and as a buried comment it’s getting a lot of traction. People seem to be enjoying it so I thought I’d make it its own post. Feel free to pitch ideas for fun and I’ll share this post with the team. Maybe we’ll implement some of them! Upvote your favorites

External link →

04 Apr

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Originally posted by R3TR1BUT1ONZ

I understand it it a huge undertaking, but would you and the team be willing to just do like, the top..let's say 10 or maybe 20 of the most popular items?

We intend to keep on modeling weapons and offhands based on their unique item art for now. I could see some popular helmets making sense - but it’s not currently in planned

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Pitch some unique ideas you’d like see - I’ll copy them inside the team channels!

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Very sorry for your loss, /u/SirMariio. You’re never too old to do what you enjoy and it sounds like video games will be a comforting thing for the remainder of your hopefully long and happy life, considering your father played as well. Heck, sometimes I buy Pokemon card packs for my kids and it’s really because I like them more than they do.

I’m glad that we’ve been able to create something that’s given you some respite. Cheers

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Originally posted by R3TR1BUT1ONZ

Any reason tho why many items on our characters don't look like their icons in the inventory?

We have over 300 unique items and that would require modeling and skinning on all the classes that can wear them. It’s a surprisingly large amount of resource cost for a team our size