moxjet200

moxjet200



03 Sep

Comment

Originally posted by ThatDCguy69

Thank you for the reply, this is a good comment. Could something be done on tweaking early leveling to be faster? I tried playing the new cycle and was having such a hard time playing with spells i don’t find fun on the acolyte.

We're actively discussing this as it's a common request. Nothing to share just yet, but we see the need.

Comment

Thanks for taking the time to write out your feedback. What I will say is that the issues your'e seeing are issues that we also see and are working to address, as always. If you know us, you know we work fast, and when we're not out in public just know that we're hard at work on addressing player feedback.

To address your bullet points
1/2. I'll take the melee vs ranged feedback and ward vs hp comments back with me to the design team. I know there's already WIP there but I'll make ensure it's a known and reinforced sentinment
3. MG balance has been hit by people finding ways to abuse the system through exploiting game code. We've addressed all instances of these abuses and the Cycle refresh should give players the chance to experience this without manipulation and give us better insights into how it's performing. Updates to things like MG search are coming sooner.
4. Lots of work still going on here. Reworks, balance, skills and passives updates, etc.
5...

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01 Sep

Comment

I’m raising this up internally. Does anyone have any leads on if this is happening in certain zones, types of content, certain builds, etc?


30 Aug

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On some bosses we set up custom loot spawn points and timers depending on the situation. It’s likely that some are too delayed. If you guys call out any that feel oddly long in their delay after kill I can run it to the team and get some adjustments in pretty quickly


28 Aug

Comment

We have very good Steamdeck improvements coming, especially regarding UI/UX to get across the line with Steamdeck verificaiton.

I'm curious what zones you're experiencing that level of performance issues in? I can have my development team take a look at it immediately. Also, is it happening with a specific build you're playing, certain enemies, or other things you can point out? Anything you can point to is helpful for diagnosing and solving things like this.

On a similar note, we just signed an agreement with a co-development studio specializing in console porting and much of the effort there is going to revolve around performance upgrades. Things that are more core as we've already made a ton of improvements related to specific zones, enemies, abilities, and other systems. But, we need to bring that memory foot print down significantly for consoles which we'll be starting work on... Tuesday!

Comment

We currently have three people actively in a call working on this as I type this, and there's been progress being made on it for weeks before now as well. It certainly has not fallen off, taking a bit longer than we had wanted, but we'll have updates soon!


17 Aug

Comment

Welcome back! Hope you enjoy it.

There’s many creators and sites that have put a lot of effort and love into creating build guides that you’ll find with a quick Google search. Some of those classic sites you may know from early access days continue to level up. I won’t call any of them out specifically to avoid bias though.


16 Aug


15 Aug


14 Aug

Comment

Made me smile. Tell your buddy the game director says he's glad he's having a good time!

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Glad you enjoyed this cycle u/TheStinkBoy! Agree with all of your suggestions. We're literally working on improvements to all of them for 1.2, haha!

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Hey u/NotARealDeveloper, funny enough this topic was something we discussed last week in a game design meeting and your suggestion is actually what we landed on. Current plan is to boost the minimum level so you can experiment more easily early on in a skills development.

Learn some C# and come join us!! Haha


08 Aug

Comment

Monolith is our next target for some substantial updates - appreciate your feedback and suggestions u/xenosteel ! I'm also reading through the additional comments in this post. Someone mentioned a crab Echo and I'm for it

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I’ll bring it up tomorrow to the balance gang


01 Aug

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We have a lot of ongoing efforts to continue optimizing, some large some small. To give some specifics

  • we've very recently started an effort to pack textures differently for all visual effects across the game which should reduce their memory footprint substantially
  • we've just signed a highly regarded console porting studio to work in an integrated manner with our team with their main focus being performance optimization which is needed as consoles have strict requirements here
  • we've got an internal optimization team spun up and finding targets on a weekly basis to chew through empowered with newly licensed analysis software
  • we've got developers with a working prototype of skin meshed renderer batching for a many enemies of the same type on screen. This could be a very impactful update that would even allow for larger "swarming" events that are very performant
  • we are looking to implement addressables which would drastically reduce th...
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24 Jul

Comment

Sounds like we should add some large end game content additions :) working on it - actively!

And bug fixes. Keep submitting anything you see as in game bug reports so we get your logs (tremendously helpful). You’ve probably noticed we’re shipping lots of post-patch fixes and updates.

Also, thanks for your support at Kickstarter OP


23 Jul

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We'll be taking a look at dungeons in the near future. We agree they needs adjustments.


21 Jul

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This is already on our radar and we'll be making adjustments in an upcoming hotfix.


16 Jul

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Hey all, I'll personally bring this thread into our upcoming game design meeting. Thanks for your feedback.

Edit: Justin has provided some more info here in the thread https://www.reddit.com/r/LastEpoch/s/rUlOgkhEjG