moxjet200

moxjet200



13 Mar

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Originally posted by Redblade_

And this does nothing to rectify the issue though, the gold is still deleted by the server and lost. What I'm wondering is how it was even possible with a freshly patched client to enter a town that was running on the old version of the game in the first place.

Any instanced game I've played before have not allowed this to happen.

Town Servers stay alive because people are in them. We just need to account for it going forward. Apologies

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Originally posted by DestHUN

Thanks for the reply! I am not an expert on this topic,but why is it possible to join to a server that has older version then the client? I think if you didn't allow that to happen, that would solve the issues, and you wouldnt need to shut down everything all at once.

Yea. Essentially some people were still sitting in an old server version since we didn’t force people out of the game/out of an old server. Something we need to account for going forward

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This happened momentarily while people were still on servers (mostly town servers) that were alive still right after the patch dropped. This should no longer be the case. Apologies for the inconvenience for anyone that paid the previous patch gold amount for a stash tab during that time - we're discussing how we can handle that better going forward which may just be a momentary bit of downtime so we can spin down all servers and bring them back up under the new version.
(We're working to add an in-game chat announcement feature so we can say things like "servers are coming down momentarily in 15 minutes")

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We're aware that chat filters are currently blocking a number of words in other languages that are false positives and discussing how we're going to address it. Sorry that this is currently happening

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commenting so I can find this and read after my meetings - looks like a well organized post

Edit:

Blessings: We agree that the current system could be improved. I think Ive said this elsewhere, so I'll say it here: The current idea is to make it so that you unlock blessings instead of hard replacing them and the unlocked versions would keep the highest roll of that blessing type. We're trying to find time to scope that in.

Dungeons: Good feedback - We want to do some larger dungeon updates but I think in the shorter term we could make it so that there's not so many barriers spawning for pathing at the very least.

Legendary Crafting: Re: not wanting to go through a whole dungeon to get the reward. Open to hearing community suggestions. This needs to be something that is earned.

Stash tab affinities: planned

Campaign skipping: Yes, the way this functions is more... in-world/up to players to find/uncover than something like a "skip som...

Read more
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We’ll be expanding the end game systems quite a lot in the 1.x series patches. The monolith was built to be a baseline that we can continue expanding on.

While we do already have some solid plans for additional end game content, if you guys have any suggestions for what you’d like to see you could create a thread and I’d read through all of it and share it with the team. Love collaborating on things like that with you all

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Originally posted by Skcuszeps

Fixed some instances of players facing backwards after a scene transition

I thought this was normal. I've never spawned in facing the direction I'm supposed to go on a map transition and just thought it was weird

If you guys see any more of these let us know which zone. We’ve made a systematic fix for this so that we can easily rotate the direction if we find any that remain facing incorrectly


11 Mar

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"In the land where the lone guardian bears its stare,
Seek ye walls unseen, not one but a pair.
Beyond these barriers, hidden from sight,
Lies a challenge, a burden, a knight's arduous plight.
A pair of boots, not of ease but of trial,
Don these, and your journey extends another mile."

- Gulamander of the Oasis


09 Mar

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That’s a good boi right there


07 Mar

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Originally posted by bdsaint238

/u/moxjet200

Sorry if we aren't allowed to ping but thought this feedback would be helpful.

Thanks for taking the time to give us this feedback, /u/bdsaint238. I’ve passed it on to the folks working on the gamepad experience!


06 Mar

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This post is circulating internally. Nothing to say yet but thought it would interest you all to say so

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One day I’ll have a real Mox Jet. Even if it takes 7 years of building a game studio from my basement.

7 years later…. Ugh it’s still so expensive

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Originally posted by pon_3

For now I’d be happy if pets could keep up with me. Some of them look cool but they only show up when I’m standing still. They still lag way behind even when all I have is leather boots with no other movement bonuses or sources of haste. Just using movement skills puts them off screen.

We’ll fix it 👍 good callout


05 Mar

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It’s honestly not something that I personally notice but after seeing your thread I brought it up with the team and we’re discussing it. It sounds like an option or tweaks to camera smoothing a bit further is something the team is interested in. Here’s a video one of our devs doing a quick test of the smoothing off vs on https://www.youtube.com/watch?v=iF9gqoAalw8

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Originally posted by --Shake--

Can we keep the bug the labels potions as beer though? 😁

;) there’s a “bug” that renames them to something else that is as rare as beer is to potion too!

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Thanks for wanting to support, u/Critizin. Admittedly, we haven't put too much emphasis on the MTX store yet as we're still a smaller team for the genre and we had plenty we wanted those artists to work on for the 1.0 launch for base models in the game. We haven't even implemented all the major MTX-slot types yet, like skill skins, footsteps, titles, etc.

We'll be producing more for the shop but we don't have a dedicated MTX team in place just yet. If there's anything that you guys would like to see cosmetics-wise let me know!

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Originally posted by Amelaclya1

Since you're posting here, might I request more accessibility options in general? Particularly, the text size is way too small. It gives me a headache after a while of trying to read all the tiny little item names. A way to increase that would be much appreciated!

Yes! First priority is bug squashing and then I plan to get a developer that sits on accessibility features. If you have an accessibility request please let us know.

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This is our priority. The next large bug-fix patch we’re hoping/aiming to release within 36 hours that addresses many things, including the transform/invisibility issue mentioned in this thread.

We’ll continue releasing weekly updates and hotfixes. Thanks for using the in-game bug reporter, everyone! It’s very helpful.

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Hmm, let me chat with the team. First course of action is typically to reduce the impact of the ones that are over the top, so if you guys see specific ones that are causing more visual strain than others definitely let us know.

A legitimate slider or something to just reduce the transparency… may be possible. I can’t promise anything besides I’ll have a conversation with the team that works on these and see what may be possible though, for now.


04 Mar

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Originally posted by Mr-McAdams

Mox, I like you.

Big fan of yours as well, /u/Mr-McAdams