moxjet200

moxjet200



27 Sep

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We have adjustments coming to arena maps in our next patch. Feedback heard and agreed with


26 Sep

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We have some good adjustments coming 1.2 that will address this feedback - a bit too early to share but your feedback is heard and similar to other's feedback we've received.

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We’ve got this on our production tracker for future. 1.2 development is packed so it’ll likely be after that.

May the RNG overlords bless you with a new ring asap 🙏🙌

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Originally posted by Necessary_Lettuce779

I appreciate the response. We hear a lot from you guys that the bug reporting tool is pretty much the best way to get simple-ish issues like these straight to the team, and it's frustrating when you want to raise an issue but the in-game way just doesn't suffice, so I'm glad it's on your radar. Hopefully being able to see bugs that couldn't be as easily captured on screen before will help with the bug spraying.

Yea perhaps what we need to do is actually allow an attached screenshot or video in addition to the ability of sending with an in-game captured one. Most of the time we can understand the issue from text and logs though

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I’ll raise it with the team. Also, we’ll check the issue with Nemesis and gamepad and get a fix in if that’s happening. There’s a ton of gamepad work happening right now as we’re aiming for consoles.


25 Sep

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Originally posted by Waiden01

Can you fix the fps issues while encountering the event skeletons? FPS tank because of them.

Yea we're working on some client-side optimizations right now. Lizards and the skeletons both are causing too heavy of a hit on client-side performance when you encounter them


23 Sep

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Fun fact, this unique is designed by David' Brevik's Wife "JQ". David Brevik being the founder/designer of Diablo 2. You can find her on Twitch streaming sometimes under "thejunglequeen".


22 Sep

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Must be some teenagers from Last Refuge venturing too close to the surface and being mischievous… may Eterra guide them.

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Originally posted by fdrs_legs

New update is out and I just wanted to say thank you for this! It’s back to “normal”!

YW :)


21 Sep

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Originally posted by makemecoffee

From your official announcement:

We are thrilled to announce the Imperial Uprising Cycle Event, which will launch on September 19th at 11 a.m. CST and run through October 20th. Plus, we are kicking off this event with a 20% discount on all editions of Last Epoch.

What’s coming with the Imperial Uprising Event? - Steam Deck Verification & Improvements

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Appreciate you. Working on getting a hotfix out tonight still - it will address some of the things like loot labels, stash slowdown, isle of storms quest, and a few others.

Edit: encountered an issue with the hot fix build that we’ll be trying to resolve tomorrow. Will keep people posted


20 Sep

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Peformance updates are a huge initiative for us as we're working towards console launch. Performance improvements, lots of gamepad-specific UI improvements, amongst other things we have in the works will make the Steamdeck experience significantly better. We did introduce UI scaling with this event patch which is a big improvement for the handhelds like Steamdeck/Ally/Go.

Please understand that we are not advertising the game as Steamdeck verified.

Steam has actually greenlit us to turn on "Steamdeck Verified" status but we won't until we address these things. We'll let you guys know when it's truly ready. We're working on it.

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Good feedback for us. We do have some love coming for the Lich and I’ve passed this thread to the design and balance team to review!


19 Sep

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Want smaller options? Ezpz

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I'll report this to the dev team and have them look into it ASAP. Thanks for the report. In-game bug reports are also very helpful in this scenario.

Hope you're enjoying the patch!

Edit: Looks like the team is aware and already on it

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Hey all, thanks for taking the effort to do this. I suspect this will be helpful for the team and we'll keep a close eye on it. Any details that you guys have to support how you were able to make an issue occur is also helpful.

Please remember that creating in-game bug reports is the most helpful thing you can do to help get a bug resolved as it automatically provides us your game logs (these show us code-based errors) and the environment you're playing in.

Cheers, hope you all enjoy 1.1.7


18 Sep

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Originally posted by oljomo

Not him, but a few things I would say:
Third skill spec slot opens too late, you get it at 20, but you probably want to be able to spec into the new skill from your class, which now unlocks about 5 levels earlier - would feel a lot better if this was unlocked earlier.

Experimenting early is brutal - you get very punished when you only have 1 or 2 skills, and reset it because you want to try something else - minimum levels/levelspeed up should be much higher early on, when you want to try things out, without having to wait several levels to see what things are actually like - similarly testing out nodes and having to back out the whole level is very painful early, and if that could be improved/the impact reduced early you could get more exploration.

If there could be some basic default loot filters added to choose from, this would be a huge help. I dont necessarily want to go through and select for example all the minion bonuses to highlight a certain colour ma...

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Thanks for the feedback. Good suggestions. We do have plans to address early skill experimentation by raising minimum skill level.

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Originally posted by rand0mtaskk

Please stop making me do the campaign.

What would you rather do instead for leveling?

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What do you think would help you to take that step to make an alt, u/Pandarandr1st? Is there anything that feels like it's too burdensome?


17 Sep

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No plans for LE Mobile currently.

Maybe in a distant future where phones are the only device we have, they include joysticks that elegantly pop out, and we can prevent Siri from farming gold... however, that day is not today.