For what it's worth, this genuinely does help my dad whos eyesight is going down the crapper. Any chance of some additional font size options for those with eyes going down the gurgler? :)
We have UI scaling options coming with the Event next week!
For what it's worth, this genuinely does help my dad whos eyesight is going down the crapper. Any chance of some additional font size options for those with eyes going down the gurgler? :)
We have UI scaling options coming with the Event next week!
Edit/Update: interesting. So this bug actually does not exist any longer and this post(repost) looks like it’s from a bot account. Our devs couldn’t believe this bug may still exist as that element has been entirely removed and looked into the poster's account. https://www.reddit.com/r/LastEpoch/s/Rq20SwM3AH
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So far we’ve saved players thousands on glasses, contacts, and lasik with this one. We spare nothing for quality of life features!
No, actually this bug has been super elusive. I think we’ve had three different developers look into it and even have remade the front end object and rewrote the portion of the item tooltips generator that’s creates that - but it’s clearly coming from somewhere else.
I’ll send our dev manager this post to show it’...
Read moreA service provider was having some instability this morning but we're seeing it recovering now. Apologies for the intermittence!
Glad you’re having fun OP! Thanks for taking the time to say so
LE is super fun... until you get to endgame monoliths
Working on large updates here!
Aren’t most of these items too OP for your design philosophy? With a lot do them, particularly the helm, amulet and ring players will blast past your precious 300 corruption. This means you’ll either nerf them into oblivion before they are introduced, killing the spirit of the item, or just nerf them after a few patches. Or am I missing something with your philosophy?
We take community designs like this as concepts and inspiration
Glad you like them Judd. Had to put a Meteor unique in just for you!
Absolutely awesome. I'll link these internally to the game design team!
Dragons and meteors... just yes.
Sounds like it’s a common enough request. I’ll get an option for this in our production queue
We have some unannounced changes that we’re excited about related to this coming with the end-game content expansion. Still a bit early to talk about it yet but saying this so you know we agree
Came here to say it’s fixed and thank you !
You guys rock just got home from work and am pumped to play!
Yep got that one out the door today!
Thanks Brau, I’m glad to hear you’re on the journey with us. It’s been a crazy one and this being our first game studio and being a bunch of guys from Reddit means we’re bound to make some mistakes but we’re still in it as always to make the best damn ARPG around.
While we would love to just do our own thing and not consider other releases for timings and things like that the facts are that even though we’re still smaller than these titans that I suppose we’re competing with, to run our studio and game is more expensive than ever and we need to release content that is revenue generating at a time where it’s likely so we can keep developing the dream. We’re still figuring it all out but we sincerely appreciate the support from people like you.
Even if it may seem like we’re in the background from time to time just know that we’re developing content faster and better than ever internally to be released!
Will raise this up internally. There are a lot of gamepad updates happening right now for upcoming patches so it sounds like something incorrectly may have slipped through. If so we’ll hotfix this and figure out what happened
Edit: Hotfixed as of 9/5/24
Thanks for taking the time to say thanks. I’m glad to hear our little project that’s now gotten a bit bigger has helped you. Diablo 2 did that for me a good 20+ years ago! It’s a dream to have been able to make what we’ve made so far and have so many people enjoy it. Much more to come!
-Judd (founder of EHG)
wait a minute... you didnt know this??? lol
i have experinced the same thing at july 10 (based on my steam screenshot date) and i didnt reported it because i've thought that ppl already reported...
i wont do that again.
It's likely that the team already knows about it. If it's been reported in game it's marked on our issue tracker and production has marked it with some level of urgency. If I bring it up internally it typically elevates it a touch though - for better or worse hah.
Looks like you likely need to verify your game files through Steam. Though, if anyone else has experienced this with this map please do let us know and we'll elevate it to our highest priority.
We're still discussing it a touch but we're in the middle of some much larger balance changes for 1.2 that have knock on effects so we risk putting out things that will be perceived incorrectly.
Just know that we're monitoring all the balance conversations that you all are bringing up and taking it into account with upcoming changes. Some will just take a bit longer to do correctly, but they are in progress.
1.2 is going to be significant, haha. Even by EHG standards.
We're constantly doing work to improve combat feel including animation, sound, death effect improvements, etc. If you haven't played in a patch there are definitely improvements in many places. But even just today we're going through and doing a ton of updates to Imperial enemies - mostly animation based, we just made earthquake more visible in dark zones, reducing visual noise of Siege Golems, etc.
It's just a continuous improvement loop!
Curses!
I’ll report this internally and have it fixed asap
Great thread - I’ll link it internally