I think where we will fundamentally diverge as years continue is that we’re aiming for a middle ground of complexity and depth and want to provide more to sink your teeth into if you want to play for thousands of hours. We’re not catering to the lowest common denominator of casual gamer as we don’t need to capture the same amount of resources, nor market. We’re making LE for gamers/ARPGers, not every casual gamer that exists.
Cool to see us heavily influencing the biggest players in the space. It will create better games for all of us.