rkrigney

rkrigney



06 Nov

Comment

Originally posted by ColdAsHeaven

The rewards for the challenges don't match the effort and time required.

40 revives is what half a level? Are you serious? That's absolutely insane. 40 revives takes A LOT of time and effort even as a weekly.

If you're keeping these weekly challenges this long, every single weekly needs to reward a level

This is one of the things we're fixing, per the tweet linked above.

Should be much more achievable after the change. May not become apparent until next week's challenges roll out (although devs are trying to figure out right now whether we could get it out sooner).

One other problem I'm noticing is that "weekly challenges" are actually sort of incorrectly named... because once they unlock you have all season to complete them. In marketing jargon, it's not great positioning.

Regardless, I get where you're coming from.

Comment

Originally posted by Infinity293

Firstly thank you for reaching out and gathering opinions!

To add to number 1: I feel like having them be one specific legend (even if I own them or not) means that if it's a legend I don't especially enjoy playing, I now have to choose between grinding it out or missing out on that challenge, and that's just no fun. With the old system chances are there was one legend that I did enjoy playing and it let me mix it up from my mains but still have fun as well.

Yeah, a few of us internally have been talking about how having those challenges be for a set of Legends (like three different ones) just mitigates a lot of the pain.

Thanks for giving your perspective.

Comment

Originally posted by DontCryBaby__

Revert it back to the old system. Easy fix.

I won't disagree with you here, but I will share some perspective (which I'm sure some folks may disagree with):

The thing with live-service games is, you gotta learn to iterate. You gotta try new sh*t every once in a while. When you put out something new, and it's got problems, devs don't want to just completely turn tail and run. They wanna understand it deeply, maybe tweak a few knobs here or there and then watch the impact to see if maybe they can't learn something new.

Maybe we should abandon stars and all the rest that came with the S7 Battle Pass changes. Maybe we shouldn't. That's not my call. I'm just the comms guy. But I would always want to put in an honest effort to try to keep the good and fix the bad by iterating first. Otherwise you miss out on chances to learn, and you let fear keep you frozen in place.

Comment

Originally posted by 8a9

Very much appreciate at least the attempt to establish communication.

Not moving the goalposts would be great. Not using anchor negotiation by going 2 steps forward and 1 back, to something that is still ultimately worse would also be great!

Such tactics will never be accepted by the community and I, as many others, will do my best to create as much push back against any attempts to normalize it.

It also doesn't help players not to feel like there is an attempt to squeeze them out of every dime, as was also the case with, for example, the Halloween bundles, which received a very, very significant amount of backlash. Unfortunately, zero accountability was taken for them.

Not moving the goalposts would be great. Not using anchor negotiation by going 2 steps forward and 1 back, to something that is still ultimately worse would also be great!

Such tactics will never be accepted by the community and I, as many others, will do my best to create as much push back against any attempts to normalize it.

I don't know how else to respond to this other than by saying, bluntly, we aren't masters of manipulation. We actually just screwed this one up.

Today in a meeting with a bunch of leads, Chad, our game director, was like, "hey, I played for six hours last night, why did I only get one level." And like three other people chimed in to go, basically, yes, Reddit is right, this feels bad, and somebody should've called it out earlier. We had a conversation where we realized that--because we often reset our accounts and wipe our progress when swapping builds for playtests--a lot of hadn't been paying attention to...

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Comment

Originally posted by Ilovepickles11212

I’m mostly puzzled as to why you thought the system needed change to begin with. What about the old system was confusing for players? The new UI for tracking challenges is better but everything else about the changes seems designed to make players spend significantly more time per day in order to level the BP. Challenges have always been very wonky in exp:time but these new challenges have kept that while also decreasing rewards across the board.

At this point I’m probably going to completely drop Apex from my playlist entirely in favour of the new wow expansion and cyberpunk instead of making time for it like I have since launch. I’ve levelled every BP to 110 and I’m 5 hours into this season at level 2.5 and basically have completely given up on the idea of completing this BP even with the upcoming changes. Big time thumbs down for me.

I’m mostly puzzled as to why you thought the system needed change to begin with. What about the old system was confusing for players? The new UI for tracking challenges is better but everything else about the changes seems designed to make players spend significantly more time per day in order to level the BP.

Yeah, you raise good points. I'll add a little insight to it based on the conversations I've been having today.

Your point about the UI being better is mainly what we meant when we talked about simplifying things. We feel like stars are just easier to track than a more inflated currency like CP.

And to your point about the Battle Pass driving you to play more, I see the criticism. Like we said in the linked tweet, we've also been wanting to drive up engagement for the full length of the season. Basically, if people finish the Battle Pass too early in the season, it feels bad for them because they don't have anything to foc...

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Comment

Originally posted by Ddlutz

The other biggest one is you used to get 2 levels each week for the number of daily quests completed. Each week you would get one level for 5 daily quests done, and a second level for 10 daily quests done that week.

that comes out to something like 24 BP levels a season ( I didn't count exactly how many weeks are in this season)

That means that's another 2.4 million XP (before the change 10k=>5k xp change) that somebody would need to grind to make up for that.

Now it's another 1.2 MILLION XP to grind after the 5k xp grind. That is so insanely high.

I'm glad that Respawned hired somebody for this position and I'm hoping it'll be productive for us the gamers and you the devs!

Yo, thanks for this.

To check my understanding, let me restate what you're saying about dailies: as I understand it, even the very cheap, low-value dailies in season 6 felt worth chasing because you could convert those into guaranteed BP levels via the recurring weekly challenges (5 daily quests done / 10 daily quests done). That definitely resonates with me. I always did the "2 knockdowns with Revenant" or whatever dailies for that exact reason.

Let me know if I got it right. And much appreciated, again.

Comment

pokes head in

Hi. I'm new to Respawn, as of like 6 weeks ago. Part of what I hope to do in my new job as Comms Director is putting together succinct explanations for devs of where sentiment is at and what isn't working for people, along with specific examples.

So, let's do this. Let me list the issues that (in my own opinion) I'm seeing people call out, and y'all tell me what I'm missing. Or simply help flesh out our thinking:

1) Weekly challenges that require ownership of a specific, singular Legend feel particularly bad for people who don't own that Legend

2) I've seen specific daily challenges (e.g. survive for 75 min) being called out as too harsh

3) People have rightfully pointed out that even the change to 50,000 XP per BP level isn't the same as the escalating chain of level costs (9>18>27>36>etc.) from season 6 and prior

4) We still haven't shown the promised changes to Weekly challenges, so people don't know what ...

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02 Nov

Comment

Originally posted by Ilnc55

Crypto expression is on point.

“Mom, I need this $400 drone for the costume!”

“No son we spent all our money on your dad’s peacekeeper skin”

photographer snaps picture

(Adorable family btw)


29 Oct

Comment

Originally posted by xhan145

Should be able to use a simple downloader site, Y2mtate is what I use.

bless

Comment

Originally posted by xhan145

Extended Loop Version Here you go, y'all asked for it

how do i download this to set it as a zoom background and troll my coworkers


22 Oct

Comment

There's a quote, sometimes attributed to Mark Twain, that goes:

"A lie can make it halfway around the world before the truth has a chance to get its boots on."

Well. We got our boots on.


10 Oct


09 Oct

Comment

Originally posted by NovelAries

Wait, are you u/The_Cactopus from League of Legends?

Ye, although that account is officially going into retirement now. Feels wrong to take it outside the League world

Comment

Originally posted by LePouletPourpre

Because you are the (new) Director of Comms, if I may make a suggestion.

There has been times in the past when as players/customers we felt left in the dark regarding bugs, stability issues, etc. Just a simple reddit post or tweet saying "Hey, we know there is a problem with X, Y and Z and we are working on it."

Yeah I hear ya on that. One thing I noticed just yesterday: There’s still some basic stuff we’re missing like the ability to do small in-game “toast” notifications about hotfixes, just to give one example.

I wanna address issues like that so we don’t have to do too much of the old-school community manager “I’ll pass that on to the devs” thing. People get sick of that routine after a while.

Comment

Originally posted by jkrazylitb

It’s why I’ve been trying so hard to get into respawn - values like this are so important to me. It doesn’t seem like it’s too common of a thing in the gaming industry from what I can see, maybe one day I’ll get there 😅

I agree it still feels rare. That said, I’ve sensed a shift over the last five years or so. Devs and publishers and even players talk more about taking care of ourselves and working (and playing) in a way that’s more healthy and sustainable. Kinda feels like the industry is growing up? One can hope.

Re this:

maybe one day I’ll get there 😅

Feel free to DM if you ever want career advice. More than happy to pass on the few paltry kernels of wisdom I’ve picked up so far.

Comment

Originally posted by BatmanBeast

That’s actually really sweet

I just joined Respawn from another studio and sh*t like this makes me feel like I made the right move.

There’s good people here.


08 Oct

Comment

i like the music choice because this way the vibe is less "DEVS FIX THIS GAME AHHHHH" and more "hey man... got some bugs here... might wanna look into it sips coffee"