rkrigney

rkrigney



14 May

Comment

Originally posted by SiegebraumTheOnion

They don't

We do


13 May

Comment

Sincere apologies for the wait on it. Now onto the next issues...


11 May

Comment

Today's two-part patch details:

5/11/21 Update

10:00 am PT Server + Client Patch:

  • Fixed an error that was preventing players from logging in ("Array index 1 is out of range")

  • Arenas matches will now end if there are no players left on the enemy team

  • Arenas should now track “time survived” more consistently

  • Arenas should no longer display the "Apex Legends" screen transition with incorrect textures sometimes

  • Fixed low detail player models in the lobby. Goodbye derpy blob Legends, you will be missed

  • Valkyrie's passive no longer highlights players that are not alive and/or in spectator mode

  • Bloodhound will no longer be able to see tracking markers for Valkyrie while she’s using her jet pack. This is a temporary measure done to improve stability—we’ll look to restore this in a future patch

  • Addressed an error with the Stats pa...

Read more

08 May

Comment

Originally posted by xPurplepatchx

Top 10 pictures seconds before disaster

dude... it is funny but i'm actually kinda torn up about it a little bit... I just want to help people out but already decided to turn DMs back off after giving my email to like three people including OP of this thread.

I'd lose my sanity if I had to become a backup support agent

Comment

Sigh... You shouldn’t have to post this to get help, and I shouldn’t have to be “guy who replies on Reddit because a support ticket was ignored,” especially on Mother’s Day weekend, but here we both are lol. Let’s get you sorted out. DM me your info and I’ll pass it along.


06 May

Comment

Damn, never even heard of this before, but I think we ought to take it seriously. Letting the team know.


05 May

Comment

Showing this to my family when they ask how work is going.

Comment

God I hate this bug. We shipped some fixes with the season update that we thought would get it. Just gonna to have to take another shot at it.

Out of curiosity, is the behavior basically the same as last season? I was seeing people say that it was mostly in duos, and in particular after your first duo game played of the day, many were saying they nearly-continuously dropped without teammates.

Any details y'all can share are appreciated.


03 May

Comment

Originally posted by Axolotlet

400 free apex coins is a good step up!

But as usual, the Battlepass is shite.

- 900 Apex coins for premium pass holders (100 less than before)

- Shite skins (Still, some of the ugliest gun re-colours in gaming history)

- Too much filler

- Skins that for characters that deserve them are still ignored

- Probably still grindy as hell

400 AC was an unfortunate typo on the website—should be 300 AC

Updating the website now (oof, I know)


30 Apr

Comment

Originally posted by edavison1

Thanks for reading, means a lot to me. Speaking of great writing, I LOVED your deep dive. Huge shout out to you and Ryan. It perfectly explained why you do things a particular way and I think I understand the diminishing returns to performance you face. I’ve invested a lot of time and energy (for a layperson LOL) in understanding how these issues work and was really impressed by the post because it’s not easy to communicate.

I’m also sensitive to the unique demands on BR servers. Finally, the gamers in that 128-tick Valorant article, as top level players, will always be highly sensitive to these kind of issues and for them that extra juice of performance will always be worth the squeeze—but might not know much about the challenge of running the infrastructure of huge games.

All this to say keep up the good work, thanks for the post, and I’d love to chat sometime in more detail!

respect and subscribed 🙏

Comment

This weekend huh? Maybe we should do something to help...


28 Apr

Comment

Originally posted by KrimSoN1648

Yes. Higher tickrate=more demanding on bandwidth. FPS further increases this figure.

Correct.

Comment

Originally posted by Jestersage

All I can say is.... thanks. But I still have my comments:

Regarding ticks: would you mind explaining why we cannot use Battlefield series (which is also published by EA) or even other games that have high number of players and claim to have high tickrate servers? Is it due to the lower TTK means they don't have to process as many information overall?

Regarding the walls-hide situation: Wouldn't it be okay to just go with the flow and award Low-Ping Players? I mean it was the way since Quakeworld (yes, I am old), where having better IRL equipment will give you advantages. (And in fact you acknowledge quite a bit of games did that)

Samy got the first part of your question so I'll take the second:

Wouldn't it be okay to just go with the flow and award Low-Ping Players? I mean it was the way since Quakeworld (yes, I am old), where having better IRL equipment will give you advantages. (And in fact you acknowledge quite a bit of games did that)

In many ways, you definitely have advantages in Apex if you have better hardware, or faster, more stable internet, or even if you just happen to live near a data center. We don't think our netcode should try to erase those advantages, but we believe we shouldn't exacerbate them or make them more punishing than they already are. People who live in rural areas—or just who happen to not be as close to a server—shouldn't be forced to deal with netcode that always punishes them.

The blog talks about situations where our netcode favors low-ping players as well, so it's important to point out that we actually aren't always favor...

Read more
Comment

Originally posted by XKM5543

Really appreciate the insight behind the curtain on some of these issues. I think that this level of transparency and communication does wonders to keep the community from feeling like they’re yelling into a void when facing frustrations.

I know it’s mentioned as a future topic in the post, but the current DDOS epidemic (especially on console) deserves the same level of attention, without waiting ages for a response. This has been going on for several seasons now and reached a peak in s8. On console, the game is borderline unplayable above diamond queues due to 50% of lobbies getting DDOS’d. Banning these individuals doesn’t seem like enough, this is not a problem most of the player-base sees impacting similar games, and some insight on why this is a unique problem with Apex would be appreciated, as I’m sure the team is (hopefully) working to resolve this behind the scenes instead of focusing on delayed bans.

Addressed this in detail above.

Banning these individuals doesn’t seem like enough...

Totally agree with you.

Comment

Originally posted by [deleted]

[deleted]

Yeah, there's a number of issues at stake here. DDOS attacks are a thing, but so are non-distributed denial-of-service attacks (which I guess would just be called "DOS?"). We've been working on closing a number of loopholes that allow people to do this, but closing loopholes isn't the only thing we're doing.

Beyond that, some of the things we're talking about are:

1) Improving tools for identifying those launching the attacks (several promising approaches here)

2) Working with some experienced partners in the space to develop more holistic solutions

3) Investigating more serious consequences beyond bans. We think legal action may be justifiable in some cases.

This stuff may take some time but it's definitely high priority for us.

Comment

Originally posted by casev7

The most common issue I see are no-fill of squad members. Is there any chance of having the game bail back to matchmaking if we end up without a full team?

Not servers/netcode related, but: The team's got some fixes for no-fill in the Legacy update—should help a lot. Unsure about that specific suggestion but will bump it with the team this week.

Post

UPDATE: The AMA has officially ended, so we're locking additional comments. If you have additional questions, please reach out to us on Twitter (mine's here, and Samy's is here) and of course we'll be watching the conversation in other threads over the next few days to see what other issues we should address.

Samy and I both really enjoyed ourselves, and y'all have been great. Thank you!

__

Hi Legends.

Earlier today we published (...

Read more External link →

13 Apr

Comment

Actually got some very detailed stuff from our network engineers. They want to talk, so the upcoming blog (2 weeks away) is a deep dive into a lot of common problems. Response should be interesting.


29 Mar