rkrigney

rkrigney



17 Mar

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Originally posted by greenamumu

Hi team member

hey amumu, dw i'll be your friend


26 Feb

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Uh... hello? This is sick. How?


24 Feb

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NGL I clicked because I was curious about what could make a gameplay clip NSFW

I was not disappointed


05 Feb

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Originally posted by Justmeatyochre

Doubt director of commerce would ever snoop around here. The store has been terrible since the beginning. It needs an entire rework. It’s always been an issue and never been addressed with any real solutions.

I'll bring him to the next AMA. Bet on it.

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Originally posted by BeaconDev

Will we get improvements to Clubs soon? I can't find any relevant club and see the same clubs over and over again, all with not many people in them. Solo Ranked Queue is the ultimate frustration.

Yep, the features roadmap for clubs is actually pretty long and meaty right now. Lots more to come, it'll take us time to get it to where it really deserves to be, but there's a team working on it.

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Originally posted by spooky_cherub

They kinda answered that already here

Yah it's a cheeky non-answer tbh but it's all we can say for now!

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Originally posted by 97toInfinity

Appreciate you at least responding. We're just frustrated because we know how good this game can be.

I get it. I really do think we should do an in-depth answer at some point because a flippant dismissal in an AMA just wouldn't be appropriate.

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Originally posted by ReedMint

What determines what characters get new holos and battle pass designs? It feels inconsistent to me

Our ecommerce lead isn't here but I feel like I can take a crack at this.

The big reason it feels inconsistent from season to season is that we're always experimenting and trying to make stuff that performs really well. Sales stuff is really heavily informed by data of what performed well in the past, but we don't want to get stale, so sometimes we take shots in the dark to try to surprise and (hopefully maybe even delight??) players.

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Originally posted by Linonophobia

What's going on with the different hop up slots that showed up?

I think it's just a UI bug. We've got a fix in the works.

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Originally posted by PuddingPleb

Any news on updating servers to 60hz tick rate? 20hz is low key unacceptable for a game that wants to have a competitive scene.

We don't have a network engineer here in the AMA so I'm not going to get out of my depth and post a response about server tick rates just so Respawn can say we responded.

I'll do this though: I'll look into working with our network team to put together some in-depth comms around our plans for servers in the future. Will try to put that together sometime before the next season.

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Originally posted by Responsible-Tear6762

Will the next gen console versions (ps5/xbox series x) release soon and have higher frame rates (preferably 120fps)?

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Originally posted by TheUniqueSpammer

While I do understand that there's always work being made in the background regarding netcode and server infrastructure that we players don't notice we do realize that the low tick rate and overall instability is actively hurting the enjoyment of the game.

Are there any major plans on big upgrades to the server side of things? Thank you in advance and keep on making this awesome game!

Edit: please don't act entitled/disrespectfully in the replies. I know this is a concerning issue for pretty much everyone here but just know that none of the above listed devs are in charge of servers and not everyone in the studio knows everything all the time. There's also this reply that, even though doesn't really answer my question, still shows that they do acknowledge this topic to some degree. Thank you! ...

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Re-pasting from below, because this definitely is important:

It's a pretty tricky question, but the answer is yes, we wanna fix whatever issues people are running into.

Connectivity issues can come from a lot of different places. Sometimes we run into issues with servers, and we try to address them as we see them. One thing that helps us out is when players lets us know specifically which issues they're running into. A lot of times when we start seeing a lot of similar reports, that helps us solve it faster. We've got people working on the servers all the time, actually, and they ship a bunch of small tweaks that don't necessarily get blasted out with huge press releases.

So, my request: Keep us honest. Let us know in as great of detail as possible what you're running into and we'll always do our best to solve it (especially if it seems like something widespread and not on the user side or like a temporary ISP thing).

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Originally posted by potatopowahd

Are you guys planning to make a devstream showing off the development and past stages of Olympus, the King's Canyon and World's Edge were super fun to watch, and it's always something really interesting to peek behind the curtains

I like this idea. I'll also say that we really wanna do more original video content. Basically, the devs wanna connect with players more, and sharing behind-the-scenes stuff is one the best ways to do that, imo. Look out for some of that type of stuff in the next few weeks and months.

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Originally posted by BuonOrator

Are you ever going to fix the server issues? This is seriously the best game out there and I'm on the edge of quitting it forever just because you can't get the backend figured out.

It's a pretty tricky question, but the answer is yes, we wanna fix whatever issues people are running into.

Connectivity issues can come from a lot of different places. Sometimes we run into issues with servers, and we try to address them as we see them. One thing that helps us out is when players lets us know specifically which issues they're running into. A lot of times when we start seeing a lot of similar reports, that helps us solve it faster. We've got people working on the servers all the time, actually, and they ship a bunch of small tweaks that don't necessarily get blasted out with huge press releases.

So, my request: Keep us honest. Let us know in as great of detail as possible what you're running into and we'll always do our best to solve it (especially if it seems like something widespread and not on the user side or like a temporary ISP thing).

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UPDATE: THE AMA HAS OFFICIALLY CONCLUDED

Thanks so much to everyone who took part! Probably a few of us will stick around to keep answering questions, but most of us are taking off. We really enjoyed this one! Be well, friends.


In today’s AMA we’ve assembled some of the lead devs from the team that brought you Fuse, the 30-30 repeater, the newly-obliterated Kings Canyon, and all the other updates in Season 8 - Mayhem.

Today's AMA officially opens at 12pm PT and runs until 2pm PT.

Got questions? Hit us.

Below is the list of devs participating in today’s AMA, along with their specific area of focus. Feel free to point specific questions at any of us by tagging us.

u/tex10four - Steve Ferreira - Team Director, Vancouver

...

Read more External link →

03 Feb

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Originally posted by SlugmanTheBrave

Thanks for the reply, u/rkrigney. It seems like an odd coincidence but EA support suggests that a compromise occurred at around the same time as the update... so it may have little to do with your code and lots to do with EA's account security.

Some highlights from the EA rep I was connected with:

"I am seeing some strange activity in the account so I'd like to take steps to re-secure with you."

"If we are potentially compromised again and [EA Log In Verification] is not set up we may not be able to help recover missing content. "

"I understand this is important to you [Name] but we won't be able to undo anything that was done in the Apex Account and there isn't any way around that."

"There isn't anywhere we can escalate this to, we all have access to the same tools and resources so there is no way what we can and can't do will change. We d...

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I looked into this and the folks I talked to didn't see any evidence of account compromise. We're also not aware of a broader compromise. Instead, customer support reported that all your logins have come from the same location, and that in fact your crafting materials were spent before the season 8 launch. I was also shown records showing your Apex Coins being used to purchase Apex Packs.

Because I am seeing a few other reports of missing coins in this thread, I'm going to ask the dev team to keep looking into whether there's some broader issue, but given the information on hand I do think in your case specifically a refund is unlikely.

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Hmmm... hopefully it's just a display / server issue that'll sort itself out. Definitely write to support if this is affecting you. Will keep an eye on this.


29 Jan

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Our weapons designer shared this on slack. Looks dope!


28 Jan

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Originally posted by ClashBox

Ryan could you pull a few strings and get them rewarded to S7 diamonds out of good will :)

Oh I wish—If it were as easy as flipping a switch, I think we would. Those assets need more cooking time, though.

The good will is there! But so are some restraints.

UPDATE: Talked with the devs on this, and yeah they basically weren't something we planned to have ready to roll out at the start of season 8. The assets for them will wind up being datamineable at some point but the plan is to stick with making them end-of-season-8 rewards.