wotc_kale

wotc_kale



24 Jun

Comment

Originally posted by Giocher

Deckbuilder still needs work. I am hoping they will add one single custom filter that lets you put cards into favorites or equivalently remove cards. With 4000 cards, lot of reprints and draft chaff in the collection it is about time.

There's some more stuff we have planned for the deckbuilder, but favoriting in the sense you are talking about isn't currently on the roadmap. I'm interested to hear more about how people would want to use that sort of feature though, so I know where the current pain points are.

Comment

Originally posted by Kizsde

I have been asking this a few times without getting any response, but can someone from WoTC comment on the issue of in-game chat bugging out after about 40 lines of text? When will this be fixed?

We shipped a fix for that in the last release (May). Let me know if you are still experiencing it.


23 Jun

Comment

This is definitely on my list, and I even tried to do it one afternoon only to find out the booster data isn't readily available when in the deck builder. I can't comment on when we'll implement it, but we are well aware, and it annoys me too.


04 Jun

Comment

Originally posted by Azurfel

In the event of such an overhaul, please keep in mind that many of us like to use multiple different printings of the same card with different art in a single deck, such that selecting which printing to use on a per-deck basis would be a feature downgrade for us.

(Ideally, i would prefer it if styles were per-card rather than per-deck as well)

Definitely! This is more about streamlining deck building for those who want it than removing features that people enjoy. If you want to manually make every land a different printing, you will still be able to do that in the designs we have been looking at.

Comment

Cool feature requests, here's my feedback:

  1. Sometimes it's hard to keep context between matches because the match scene is different from the out-of-match scene. Seems like a good QOL addition, if it's easy.
  2. This one is probably a little harder, but I can see the utility of not breaking the friend challenge between matches. I think it would be something we could only do through the friend menu, (not direct challenge) but it's an interesting suggestion.
  3. I'd love more random options. Like random pets for example, or random avatars. I always used to play Street Fighter using the random fighter button, so random decks sounds fun like that. I agree there would have to be some limit to the selection to make it work, maybe favorite, I'd have to put some thought into how that works from the UX standpoint. I like the idea, though.
  4. This would have to only be for friend challenges because competitively no one wants to give up the knowledge of a card ...
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Comment

Not sure when we get there, but this is definitely something on our radar. As the game gets more and more lands (and card reprints!) with each set, the collection interface gets filled with lots of duplicate information. I'd like to be able to collapse duplicate cards into a singular item with selectable printings, but that's a fair amount of work for the UI.

Keeping an eye on this thread for other feedback. Thanks for bringing this up!

Comment

Originally posted by MoodyMcSorley

I honestly believe Wizards deserves a lot of credit for this. A few people from reddit got busy on twitter and the MTGArena official account acknowledged this issue last Thursday.

https://twitter.com/MTG_Arena/status/1266189124819537925

We weren't aware this change was coming, so a big shoutout to those of you who brought it up with some time to spare! Twitter's cool and all, but Jay and I are much more likely to catch things here, which is what happened this time. I'm glad we were able to solve this without disruption to anyone's game.

Comment

Working on fixing it, but the solution ended up being more involved than initially expected (and why we didn't have time to get it fixed for May). It's one of my priorities for the M21 release. Sorry for the wait!


25 May

Comment

Originally posted by asterik216

Well that's great to hear. A big thank you from me and I'm sure many others for that.

Are there any plans for giving players a unlimited amount of deck slots if they are stored locally? Something like MTGO has maybe? Also is there a possibility of folders to organize decks into groups?

Folders are definitely an often requested feature - but we've been thinking more about custom tagging on decks as a solution to some of the organization problems. Reasoning: it wouldn't require a refactor of the page and it could be more powerful than folders - each deck would only be in one folder but could have multiple tags.

Local deck store sounds neat. You probably wouldn't be able to play a deck until you moved it onto the server, but I could see having a page of stored decks. This would still require some refactoring of the manager, because right now it loads all of your decks at once. Maybe as just a filesystem function? I'll look take a look at it, but no promises. :)

Comment

An unintended consequence of adding the "View Battlefield" button after the match. We're working on getting it fixed but I don't know the ETA, because it's not my team.

Comment

Hello!

When we moved deck favorites to the server (initially they were only saved locally) an unintended consequence was that the deck builder ended up squashing them when it saved the deck.

I fixed this last week, so it should be in the next big update.


23 May

Comment

Check to see if you have 16 cards in the sideboard (including a companion). I just fixed this bug, but it won't be released for a bit.


22 May

Comment

Originally posted by Gh0stP1rate

If you’re looking for ideas, here are some, from a guy who’s been playing kitchen table magic since Odyssey:

  • More a permanent queue like “Standard Shakeup” with healthy rewards just for playing (and not rewards for wins!). Rapidly evolve the banned list to keep things interesting. Add a restricted list = 1-of allowed, or add “pairing” bans - this card by itself might be ok, but not in a combo with that one.
  • Rewards like quests: “Cast a green creature with greater than 5 power while only having mountains and islands in play”. Maybe give players a free re-roll or three on these kinds of bonus quests.
  • Rewards for long games and flashy spells - “Cast a ten mana spell on the 10th turn”
  • A queue with community voted bans / restrictions. If anything, it would be interesting to see how it played out.

Arena has the glorious ability to iterate rapidly, so these can all be launched as standalone events, and you can judge pl...

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Thanks for writing this out, we love kitchen table magic too! (I was just brewing an Act of Treason / Lukka / Yidaro deck with one of our producers for play queue shenanigans) Many of the ideas you listed have been part of our conversations, so I think hopefully, we are on the same wavelength with how we will end up solving these problems in the future.

One thing I mentioned in another thread is the idea of being careful with specific daily quests because they can affect the meta. That's why a lot of them seem "vanilla". For example: we tried out some more focused ones - like "Create X Tokens" - and it pushed players towards making token generating decks with no win condition, which wasn't fun for anyone. I personally think it would be fun to have achievements someday that function like the quests you are talking about, but are achievable only once.

Thanks again for the feedback. See you around!

Comment

Originally posted by HectorShadow

But the incentive to get more cards is shared by Johnny, Timmy and Spike. Timmy needs those cards to get big creatures, and Johnny needs diversity to build his jank.

What would you say if the daily reward system was replaced by getting a size 12/12 creature on the board up to 15 times per day? Or if you would have to get 10 different triggers on the stack up to 15 times per day? These would be right up Johnny and Timmy's alley, but MTGA current daily reward system is meant for Spike.

But the incentive to get more cards is shared by Johnny, Timmy and Spike. Timmy needs those cards to get big creatures, and Johnny needs diversity to build his jank.

I still love these archetypes and think about them a lot as I work on the game. It's cool that they are public knowledge, and that players can use them to talk about design in an informed way.

I agree that there is a real need to provide a healthy reward structure for players who are looking for fun, "kitchen-table" games of magic. I don't have any solutions to share, but I will tell you it's something we are currently talking about in leadership and design meetings. This is a great thread and reading people's responses definitely informs our opinions. Thanks for reposting it!

Comment

Originally posted by Styxo

One more thing that bothers me personally:
In the decks page when you choose a format, then double click on a deck, change something, click done and go back to decks page, the format filter goes back to all decks. It is really annoying that I have to select it over again especially when I have a lot of decks from multiple formats (I would actually prefere to save the filter even between session but thats not that important).
However the other filters (color and name) do not reset. u/wotc_kale can we make this fixed, please?

Yeah, that seems lame. I have Unity open right now so I'll see if it's a quick fix.

No promises; there are sometimes UX patterns that are to make sure users don't get lost. I wouldn't want someone to think "Where'd my decks go?", but it sounds fine in theory.

Comment

Originally posted by Diet_Goomy

the 500/750g rewards needs new parameters. some are getting old.

how about something like

750g: create 40 tokens

500g: gain 30 life

750g: lose to an effect you control

750g: win without reducing your opponent to 0 life

500g: sacrifice 5 creatures your opponent's own

500g: 3 opponents forfeit before the game was decided

750g: "(RARE)special effect: increased chance to be paired against a wotc staff member " Play against a Legend!

750g: win 4 times without controlling a permanent an opponent owns.

The problem with less "vanilla" quests is that they shape the meta more than we like.

We tried a "Create X Tokens" quest and people were playing decks with all token generation and no win condition. It wasn't fun for them or for their opponents, and it also wasn't really a game of Magic anymore.

I think you're thinking more in the Achievements space. Those would definitely be fun to do once or twice, but not every day. If we ever do an achievement system, we will definitely include some quests with more interesting conditions.

Comment

Originally posted by rrwoods

Additional initial tracking support for player draft

I don't see this in the provided sample. Can /u/wotc_kale (or whoever's the appropriate Wizard) give a sample of this output?

We have added tracker support for picks and scene transitions in this release. Next release should have tracking for all the rest of the cards in the pack (probably what you are actually interested in). Sorry, this is taking longer than than it should have.

I don't have the specifics of the log messages in front of me, but I could find it if you still need it.

Comment

See if you have 16 cards in your sideboard. There is currently a bug in which we don't warn you when you have 16 cards in your sideboard (including the companion).


21 May

Comment

Originally posted by talann

How do we let them know other things?

I really would love to be able to complete my dailies with my friends. That is the only thing that I am looking for at this point.

👋 Hi

There are a bunch of us that are active on Reddit, so commenting and voicing your concerns here isn't a bad place for feedback.

Re: Daily play rewards. We are currently looking at some solutions for Daily / Weekly rewards that don't as heavily incentivize wins versus play. No schedule for when these changes would take place, but we are talking about it and looking at feedback and data from players. Thanks for letting us know!

Comment

Originally posted by forlorn_hope28

My initial thought would be for color impaired players. My second thought is that from a coding perspective, it's probably easier to present lines of text than embed an image.

Right on both accounts, also icon size.