Try sending him an email, he responds actively there
It's worth noting that Nelson does not develop the console port of the game – the console port is developed by FunLabs and 505 Games.
Try sending him an email, he responds actively there
It's worth noting that Nelson does not develop the console port of the game – the console port is developed by FunLabs and 505 Games.
Your post is a bit too vague. It'd be helpful if you provided additional information, such as your spawn table set-up.
Let me lend you a hand with these questions. Wouldn't want you to have been left empty-handed!
1) Yes, the game will be on Steam. 2) Officially supported? More than U3. 3) We've already talked about this a lot. Short answer: yes, less limited than U3, yes. 4) Already implemented (with a screenshot of it on Devlog #039).
5) Devlogs aren't scheduled. That being said, we typically do announcements (if we have any) on Fridays. The next Unturned II update is largely just a minor patch to the last update. You'll have the next devlog relatively soon.
You don't need a beta code.
You know unturned is unrealistic when you find binoculars everywhere in towns. Out of all the places I've visited never ever have I heard or seen anyone have those.
I have a pair of binoculars! :(
This seems awesome, although I hope drones have a certain proximity and also attack zombies as it would be really annoying if you were surrounded by zombies and tried to run but just got gunned down.
Drones patrol areas, rather than just roaming freely across the entire map. Although they chase the player slightly, the idea is that they're a hazard at more end-game areas.
Don't use older versions of RocketMod, like some people may suggest. They're not compatible with the latest version of the game.
Our own fork, called LDM, is packaged with the game itself (and the U3DS app too).
We've said this fairly often, but in case people are wondering if the plan has changed:
In the past, we've said that we want the game to be free-to-play. This is still the plan for the game. :)
If it makes people feel better about the wait, we're always excited to get the next devlog out too!
And I might be biased, but there's some pretty nice stuff that'll be shown off in the next devlog/update. :x
PC, I needed to know a schedule so I could know when to play.
It's every 3 days for PC.
If the respawn point is obstructed (e.g., placing stuff over the bedroll) then the respawn point isn't valid.
It's neither. People can't "fake" prices on the Steam Community Market. All buying/selling occurs between Steam users, with Steam just being a hub and taking a % cut from transactions.
If you're trying to sell an item like a common shirt (e.g., the Yield Hoodie), it's going to sell for 3 cents (USD). The "price jumps" are from people buying items in bulk, usually 100+ at a time. Either for personal collection, other market purposes, or to salvage them into crafting materials.
When people buy in bulk for these cheap items, there's thousands of items much cheaper than whatever you're setting yours at. And then, hundreds more around the same price as what you've set yours at. The likelihood of your item selling goes down quite a bit.
Any one know if there is a forum or subreddit for the console beta usually there is a forum for feed back, bugs and discussions on the beta but I cant find any thing I will continue to look around the web if any one can help with this that would be great ty.
Unturned is available through the Xbox Insider program. Feedback (including bug reports) for all betas available through Xbox Insider should be made directly through the program, not through any external forums.
https://news.xbox.com/en-us/2020/08/04/unturned-beta-on-xbox-one/
General discussion is more-or-less appropriate in any Unturned community.
Officially? None.
Curated? Greece, France, and Cyprus.
Workshop mods? You'll probably be able to find a handful, but many of them would likely be of dubious quality.
You're playing the game through the Xbox Insider Beta. Feedback should only be posted through there. It's not going to be seen by relevant people anywhere else.
That being said, this doesn't sound like a bug, just a user error and a misunderstanding with how to interact with storage. (Both placed storage, and inventory space provided by clothing).
The model is squished
It's actually a Shadowstalker Mk. II Scope. I'm not sure what the joke is, but I can identify half the image. :)
Uhhh is it gonna be a port of Unturned II? 3.0?
As the title says, it's a port of Unturned (not Unturned II).
Blender version doesn't really matter, and matters even less for modded clothing (unless you're doing more than shirts/pants). Unity version should be 2018.4.x. Project set-up files, example assets, and a README.txt can be found at C:\Program Files (x86)\Steam\steamapps\common\Unturned\Bundles\Sources
(more-or-less, depending on where you installed Steam).
Have you suffered with performance in other games/programs too?
To clarify – tymekx0 and OP are talking about Unturned II.