That's presumptuous. There is no indication the developers even know about this sub, let alone come to it for advice.
Pretty sure i created it π
That's presumptuous. There is no indication the developers even know about this sub, let alone come to it for advice.
Pretty sure i created it π
Thank you :)
Howβd you manage the supports for the bridge? Was building in water different in alpha?
i raised terrain a bit below surface, but it was a pain :D
Thats wild.. 2018 is so long ago.. and you're telling me this gem was already playable? My past self is jealous of you!
Nice build π
yes it was... and already cool :)
<Odin cape owner detected>
yap :-)
This is a most aesthetic bit of costruction, reminds me of some old-time seaside village in Italy.
thank you, was my first alpha build
Love this build
lots of limitation back in alpha
I'm a bit confused too. Unless that guy is a dev the earliest possible point is the beta version in 2020
that was alpha :) and was publicly avaliable on itch.io
Why would they get rid of that feature?
good question.. ill request it for version 1.0 :)
The Mistlands is... divisive. Some people love it, other people have rage quit Valheim over it. It's certainly different from all of the biomes that came before, and feels a lot more unique and fantasy than the others; all of the earlier biomes, despite having fantasy elements (like trolls, draugr, drakes and goblins) are environments you can find in our own world, whereas the Mists themselves are bizarre and a little frightening, and the lands they conceal are strange and otherworldly, full of creatures not found in our world at all; the closest thing to normal are the misthares if you can ignore the scaly hides.
It also asks that you've mastered all of the lessons from the earlier biomes: stay rested, eat good foods, manage your stamina and always be aware of your surroundings. Sounds in particular are important cues and can mean the difference between success and death.
Yea, this was pretty much exactly what i was going for. The Mistlands was kind of our only chance to get a bit more crazy biome in the game, since Ashlands and Deepnorth are kind of defined by their names already. Mistlands was our chance to make something mysterious and creepy =D.
Tjena, tack detsamma! Vilket fantastiskt spel ni har skapat, fullkomligt Γ€lskar viben, musiken. Ser fram emot alla framtida updates ππππ»
Tackar tackar!
Nice! Trevlig helg!
Lox it!
Thanks guys, really happy about how it turned out π
Games not finalized, don't give the Devz any crazy ideas!
Interesting
Merry Christmas! We all love your game, some of us just get ornery because it's important to us now.
=D. its pretty important to me too ;)
Thank you :) , this made me happy to read. Me ( Lead designer of Valheim ) and my family has been sick all x-mas and its been a bit of a downer. Reading about peoples complains about Mistlands balance has kind of stressed me out a bit ( oh and we will look into it when we are back at the office in a few weeks ). But reading this really calms me down. Thank you again :) , have a nice holiday!
derp, well we will look into it, actually we did long ago ( around the time of the first release on EA ). But we had stability issues with it and thus choose to go with stability instead of performance. But hopefully its in better shape now :D