Valheim

Valheim Dev Tracker




04 Jul

Comment
    nodehappy on Steam Forums - Thread - Direct
You mean the post that was moved to Valheim Development Discussions?

02 Jul


01 Jul

Post
    richard on Steam - Thread - Direct
Tiny AI tweak patch.
We hear you!! =) , some tweaks to the monster AI to make them behave better when attacking structures etc.


0.156.2
* AI tweaks (Monsters should always target creatures [including players] first if they have a clear path to them & monsters should only attack low priority structures [walls etc.] if they are trying to get to a player)
Post
    /u/ on Steam - Thread - Direct
A lil somethin somethin: You can find the details for this event on the announcement page [url=https://steamcommunity.com/ogg/892970/announcements/detail/2998816540608254733]here[/url].
Comment
    Munin on Steam Forums - Thread - Direct
Iron Gate also uses the test branch option via Steam. But it is a private test branch which requires a password. The only way to get access is how I described, after that you could theoretically deinstall Discord again.
Comment
    Munin on Steam Forums - Thread - Direct
Yes, there is a test branch available, but it's private (more or less).

To get access you need to join our Discord, go to #rules-and-info, react with "V" (:Valheim:). Then go to the channel #valheim-public-test and read the pinned messages on how to activate the test branch. You can also provide feedback and discuss changes in that channel.

28 Jun

Comment
    nodehappy on Steam Forums - Thread - Direct
BGratz advice is rock solid. Thanks for letting the community know.

26 Jun


25 Jun


24 Jun


23 Jun

Comment
    nodehappy on Steam Forums - Thread - Direct
Originally posted by Miguel: I managed to fix it, but how do I know the works I installed are working?

That is a rather broad question to answer. If it doesn't play the same as it did before, I am sure you will know. As GunsForBucks said, mods are used at your risk.
Post
    richard on Steam - Thread - Direct
Fun with AI patch.
Gameplay wise this patch mostly fixes AI issues, as we tried to make monsters slightly more aggressive and attack your buildings etc. When they are not able to attack you. It’s fun for the whole family! Also it's midsummer here in Sweden, so we celebrate by temporarily making the Maypole buildable.


0.155.7
* Random save bug-fix (Solves a very unusual case of world corruption caused when shutting down)
* Monster AI tweaks (More aggressively attacking structures when unable to attack the player among other things)
* Open container fix (Fixes issue where you had to click a container multiple times to open it in multiplayer)
* Taught Greydwarfs to throw better
* Event trigger tweaks (Wolf event only triggers after Bonemass has been killed, Moder army can trigger in mountains etc.)
* Long forgotten Blob event enabled
* SFX volume setting fix (Used wrong DB conversion)
* Maypole enabled (Happy midsummer!)
* AI flee be... Read more
Post
    /u/ on Steam - Thread - Direct
A lil somethin somethin: You can find the details for this event on the announcement page [url=https://steamcommunity.com/ogg/892970/announcements/detail/2998816540580086326]here[/url].