Valheim

Valheim Dev Tracker




24 Jun


23 Jun

Comment
    nodehappy on Steam Forums - Thread - Direct
Originally posted by Miguel: I managed to fix it, but how do I know the works I installed are working?

That is a rather broad question to answer. If it doesn't play the same as it did before, I am sure you will know. As GunsForBucks said, mods are used at your risk.
Post
    richard on Steam - Thread - Direct
Fun with AI patch.
Gameplay wise this patch mostly fixes AI issues, as we tried to make monsters slightly more aggressive and attack your buildings etc. When they are not able to attack you. It’s fun for the whole family! Also it's midsummer here in Sweden, so we celebrate by temporarily making the Maypole buildable.


0.155.7
* Random save bug-fix (Solves a very unusual case of world corruption caused when shutting down)
* Monster AI tweaks (More aggressively attacking structures when unable to attack the player among other things)
* Open container fix (Fixes issue where you had to click a container multiple times to open it in multiplayer)
* Taught Greydwarfs to throw better
* Event trigger tweaks (Wolf event only triggers after Bonemass has been killed, Moder army can trigger in mountains etc.)
* Long forgotten Blob event enabled
* SFX volume setting fix (Used wrong DB conversion)
* Maypole enabled (Happy midsummer!)
* AI flee be... Read more
Post
    /u/ on Steam - Thread - Direct
A lil somethin somethin: You can find the details for this event on the announcement page [url=https://steamcommunity.com/ogg/892970/announcements/detail/2998816540580086326]here[/url].

22 Jun


21 Jun


20 Jun