Valorant

Valorant Dev Tracker




09 Jan

Comment

Originally posted by pleasefirekykypls

This logic does make a lot of sense especially when the map pool becomes huge

Still, its tough for a veteran player to sympathize that hard with new players, and most players here likely play more than the majority of the playerbase. Swiftplay seems like the best onboarding mode, and probably some of the best warmup modes as well, so I would agree with the decision to move it to the regular pool. However, and this may just be my individual opinion, it would be really nice if atleast spikerush kept the full pool, allowing it to lean further into its wacky and relaxed theme.

I think this is a reasonable take fwiw, it's something we've talked about. We just wanted to try the universal consistent approach first to see how it went.

Comment

Originally posted by pleasefirekykypls

Map Rotation All modes (except Team Deathmatch and Custom games) will use the Competitive map rotation. Current rotation: Icebox, Lotus, Sunset, Breeze, Ascent, Bind, Split

Not sure why they did this tbh. Some people who almost only play comp were already never seeing certain maps, but it was a nice refresh to go into another mode and be able to play them. Now, theyll basically disappear from your mind during the almost 1 year where they're out of rotation.

If the thought is to keep some consistency between the unrated frogs and the comp no lifers, then atleast keep them in swiftplay and spikerush imo. Those are already supposed to be the super casual modes.

I'll miss Haven man..

I talk about this call on the other VAL subreddit here for a bit of context.

Comment

Originally posted by theblazingkoala

If a Riot dev is here, can they explain why a mode like swiftplay or spike rush is now adhering to the competitive map pool? I get it for comp and unrated but the other modes are shorter and not built around the same rules as a normal length game, so why restrict their map pool?

I wager the majority of people can't just get a group of 10 people together willy nilly to do customs on those maps and I still quite enjoy some that are out of rotation but now will have 0 chance to play them in my Swiftplays.

Hey! I can give a little context here. So, first off, this is a pretty simple change and something we'll be gathering feedback on; definitely open to reevaluating this if there's a lot of criticism here. To share some of the reasons why we wanted to pull the entire modes ecosystem into one pool:

  • Right now, the majority of players who play Swiftplay still play it as a side mode, with Unrated or Competitive being their main way to engage with VAL. We've seen feedback from these players that Swiftplay games on maps outside of the map pool can feel "wasted", as they're not relevant to their main game experience, and they're mainly looking for ways to get fast reps of the VAL experience (warming up for ranked, practicing a new agent for Premier, etc.). By bringing all modes into the map rotation, we ensure that games remain relevant for folks who are also engaging in our Unrated/Compet queues, which are the vast majority of players who play these modes.
  • For playe...
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06 Jan

Comment

Originally posted by ParryThisYouFilthyCa

Riot: How can we make getting hit by a finisher even more humiliating?

Riot_Preeti: Turn their corpse into an aim trainer bubble like Iso's skill.

I didn't even realize it's like his skill. That's amazing. :D


05 Jan

Comment

You or anyone else on your team can pop the Finisher bubble (and you can also pop it by walking into it), so it's gonna be fun to see who can get to it first.

Comment

Glad you like it! Might finally swap out my white Reaver karambit.


30 Dec

Comment

This is awesome! Love how you did the blue orb light.


28 Dec

Comment

What server were you playing on?


08 Dec

Comment

Originally posted by tsmr

  • Region: EU
  • Type of Bug: Left/Right click have switched...
  • Description: As above. I have my clicks switched in Windows as I'm left handed. In-game, fire is bound to left-click (right button on mouse), alternate is on right-click (left button on mouse. In-game, they seem to be ignoring Windows inputs. I've had to change the binds to 'right click' for fire and 'left click' to alternate to be able to play as normal. However... the mouse buttons are switched again in the buy menu. I.e. I have to use right-click to buy, left click to request.

  • Video / Screenshot:

  • Steps to Reproduce:

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We have a fix to reflect swapped primary + secondary click in the windows mouse settings going out in 8.00!

Comment

Originally posted by speechlessPotato

I'm also having problems but with a slightly different issue. i use right click for primary and left click for secondary on desktop, and in game i use the default controls so that right click on mouse is to fire and left click on mouse is to alternate fire. but now i have to reverse that to get my controls before the update, and then the buy menu and other stuff still use the orginal default controls if do that, so left click on mouse for buying and right click on mouse for asking for buy (before the update it was reverse in my PC, left click for asking for buy and right click to buy). and the extra mouse button doesn't work

edit: extra mouse button works after game restart but the other issue still remains.

We have a fix to reflect swapped primary + secondary click in the windows mouse settings going out in 8.00!


07 Dec

Comment

Originally posted by mvp_lamrod

Just checked, the right click is fixed! Ty again

Awesome!!! Thanks for confirming! Hope you can enjoy using it again!


05 Dec

Comment

Originally posted by Dod1ci

As someone who plays with vandal champions 2021 and phantom champions 2022, this bug happens on both guns. It has been going on for about a month or two I would say? I thought it was changed too, looking forward a fix :)

This should fix it for both. Tell us if it doesn’t!

Comment

Originally posted by mvp_lamrod

Will do!! Thanks for all the team and your hard work! Community really appreciates it :)

Np! Thanks for reporting bugs like this! We don’t always know when something breaks because there are so many skins. So appreciate it when you all report stuff so we can go back and fix it and figure out what we did wrong.

Comment

Originally posted by mvp_lamrod

Yeah it’s my favorite knife but I haven’t been able to use it because it just wrecks my ears 💀

It should be fixed next patch! Let us know if it’s still an issue after that!

Comment

Originally posted by babiggutz

i noticed the spectrum thing and thought it was a figment of my imagination that it did the light thing lol

We tested this and it works like it’s supposed to. Might have been related to the Finisher issue for Champions actually because of where the dome exists.

Can you let me know if you still run into the issue after the new patch?

Comment

Originally posted by Big_Organization_978

it’s the only knife i have, now i don’t even want to play the game because of the bug 🥲

Should be fixed in the next patch!


04 Dec

Comment

Originally posted by mindlessthinker

Thanks! Shared this with the team!

Comment

Originally posted by mvp_lamrod

There is also a bug with the right click on the magepunk butterfly knife D: the sound is extremely harsh now

We tried to test this when someone else reported it and it didn’t work for us. Do you have a video we can compare the old sound to?

Comment

Thanks for the report. It looks wrong! We’ll take a look.


01 Dec