Ultimately, ranked winrates often manifest as characters that have very low costs of failure.
Characters like Clove or Reyna do not meaningfully screw their team over if they are executing poorly. Sure, they can have bad KDs and not perform well, but they are often not actively detracting. A KAY/O player with 0 lineups for knives who isn't communicating any flashes can make the game legitimately a lot harder to win for his team. Omen probably just loses a lot because a lot of his strengths are much better in coordinated settings (playing for retakes with his paranoia or using it for set plays) and he's often playing vs Clove, who is generally a lot easier to play and get value out of, especially for average players in uncoordinated settings.
It's important that VALORANT has some characters that do incentivize teamwork and have long-tail mastery curves around teamplay utility. Characters like KAY/O make the game better for those who are willing to invest t...
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